I like it and I wanted to make a textured version of this.
But it is not properly unwrapped, that makes it hard and time consuming to edit.
Also the names when importing these into blender are odd, it is almost something like "object1".
You can use blender for unwrapping and texturing too. I Know it takes some time to learn, but you can try it with less models, that are unwrapped and textured.
cool - for me it is more than just a prototype / test tileset - good for retro games. There could be added more different blocks / tiles and maybe colored tiles too.
1: flying units / monsters can be hit by bear traps OMG - they are not even touching it
2: the game needs difficulty levels
3: There is an easy and really silly way to kill Metzger when you have a ranged attack that is far enough (when playing adept or scout):
> when you go to him and he recognizes you, teleport back to the "platform" where the 2 enemies were
> he tries to follow you but does not use the "teleporter" - but you can hit (and kill) him from this distance
4: these shooting cursed graves are hitting you only if you are too close or if you are walking directly into the "shot", I think this makes them a bit weak. Maybe the "rotation offset" could be a bit random to make it harder.
I like it and I wanted to make a textured version of this.
But it is not properly unwrapped, that makes it hard and time consuming to edit.
Also the names when importing these into blender are odd, it is almost something like "object1".
You can use blender for unwrapping and texturing too. I Know it takes some time to learn, but you can try it with less models, that are unwrapped and textured.
i like them and want more of these too...
maybe you could add the xcf / gimp files if you have them
I created some 3D bushes based on this texture: https://opengameart.org/content/colorful-bushes
cool - for me it is more than just a prototype / test tileset - good for retro games. There could be added more different blocks / tiles and maybe colored tiles too.
so cool again!!!
This time I created some gemmed items / icons including rings, keys and a staff
https://opengameart.org/content/gemmed-items
and some icons based on own photos
https://opengameart.org/content/rpg-icon-base-pack
I used the keys to create some gemmed items (icons)
https://opengameart.org/content/gemmed-items
some more points again...
1: flying units / monsters can be hit by bear traps OMG - they are not even touching it
2: the game needs difficulty levels
3: There is an easy and really silly way to kill Metzger when you have a ranged attack that is far enough (when playing adept or scout):
> when you go to him and he recognizes you, teleport back to the "platform" where the 2 enemies were
> he tries to follow you but does not use the "teleporter" - but you can hit (and kill) him from this distance
4: these shooting cursed graves are hitting you only if you are too close or if you are walking directly into the "shot", I think this makes them a bit weak. Maybe the "rotation offset" could be a bit random to make it harder.
your 8 bit songs like that are so cool... I want more of these
really cool...
Pages