I started with the "how to" in the wiki too. It is very old using blender 2.6. Some things like camera settings and angle are still the same, while lighting and rendering changed a lot.
I work a lot with references and do many test renders until it looks good for me. I tested these rock walls a lot to be sure they are tilable and work well. Over time I got more experience in 3D / art too, which helps me a lot - not just when doing something for flare.
Some other things I learned from opening blend files from older tilesets - for example keyframing the models, so they can be rendered out automatically.
Making these rock walls was really tricky. I decided to sculpt these, but how to make them tilable - even with other pieces?
First I created a blockout mesh with a rough shape.The trick was creating a detailed "connection" piece, then joining them using the new voxel remesher and sculpting with masks and then using bool operations to cut into tiles.
Textures were relativly easy for me, procedural textures in blender, using the pointiness atrribute (geometry node). Again, I experimented a lot before I had the final look.
Something like a video with my flare mod that uses this tileset? Good idea. Maybe a bit later. Also I planned to show some methods / tricks used to make this tileset.
I decided to put a more stylized look in the game, this is why I make all tilesets from scratch now. Other tilesets are coming in future, but before I will focus on trees and some buildings.
I know that this takes a bit more time. Before i changed the art style my plan was to replace some default tilesets with newer ones (for example the cave tileset, it does not fit to my newer ones)
I just decided that I make some more smaller rock / stone and grass tiles and upload it then together as a whole tileset - including some newer ground tiles I made for this mod...
i planned a lot stuff, including a swamp tileset, but in future. My plan is to make all these assets in this new style, redoing a lot stuff, including new water tiles or new plants.
Switching to blender 2.8 is really worth it. In the beginning it was unusual for me too but got used to it ... and the new features are really great.
Opening a file made or edited with 2.8 in 2.79 does not work in most cases. I tried it by myself, some files even crashed blender 2.79.
I started with the "how to" in the wiki too. It is very old using blender 2.6. Some things like camera settings and angle are still the same, while lighting and rendering changed a lot.
I work a lot with references and do many test renders until it looks good for me. I tested these rock walls a lot to be sure they are tilable and work well. Over time I got more experience in 3D / art too, which helps me a lot - not just when doing something for flare.
Some other things I learned from opening blend files from older tilesets - for example keyframing the models, so they can be rendered out automatically.
Making these rock walls was really tricky. I decided to sculpt these, but how to make them tilable - even with other pieces?
First I created a blockout mesh with a rough shape.The trick was creating a detailed "connection" piece, then joining them using the new voxel remesher and sculpting with masks and then using bool operations to cut into tiles.
Textures were relativly easy for me, procedural textures in blender, using the pointiness atrribute (geometry node). Again, I experimented a lot before I had the final look.
Something like a video with my flare mod that uses this tileset? Good idea. Maybe a bit later. Also I planned to show some methods / tricks used to make this tileset.
I decided to put a more stylized look in the game, this is why I make all tilesets from scratch now. Other tilesets are coming in future, but before I will focus on trees and some buildings.
I know that this takes a bit more time. Before i changed the art style my plan was to replace some default tilesets with newer ones (for example the cave tileset, it does not fit to my newer ones)
it was a bit more work than expected, one more week and I should be finished.
The green cube is just a size reference for the player...
more progress with this tileset... finished tileset coming close
I just decided that I make some more smaller rock / stone and grass tiles and upload it then together as a whole tileset - including some newer ground tiles I made for this mod...
the finished tileset is coming soon... including source files
Currently I have split up the tileset in 2 sheets (1x1 and 2x2 take different space).
One question: Is this ok for flare to split them or should I put them both in 2x2 tiles, so I can use less sheets in flare???
i planned a lot stuff, including a swamp tileset, but in future. My plan is to make all these assets in this new style, redoing a lot stuff, including new water tiles or new plants.
a few more walls added, stuff fixed and rendered with a cartoon shader...
the basic part is finished, planned 2x2 corner tiles and a cave entrance now...
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