i made a cropped version (i deleted these spaces between your tiles)
and a "depixeled" version for not pixel-art games
here are some more objects you could add
http://opengameart.org/content/destroyed-walls-3d-models
http://opengameart.org/content/daemon-statue-with-riganimations
http://opengameart.org/content/wood-boxes
http://opengameart.org/content/sign-post
http://opengameart.org/content/house-set-low-poly
http://opengameart.org/users/ulf (9 objects, 8 from them new)
http://opengameart.org/content/lowpoly-furniture
http://opengameart.org/content/objects-in-a-house
it is 32x32 and you can use it, it is cc0
http://opengameart.org/content/lpc-animated-water-and-fire has lights/torches that fit to a sidescrolling game
there are some other things that fit to platformer/sidescroller
http://opengameart.org/content/lpc-plant-repack
http://opengameart.org/content/various-blocks-squares-borders
http://opengameart.org/content/gb-minimalist-bricks-tileset
http://opengameart.org/content/minimal-industrial-tiles
http://opengameart.org/content/modified-puzzle-blocks-clear-animation
i have a problem converting them into brushes, i have a loss of quality and they are smaller than the original , so i have to resize to get the right size.
Do you know, why it happens and how can i make it right??
used in stunt rally
(http://code.google.com/p/vdrift-ogre/)
a system with points like all other things would be good.
while looking over older submissions i found a user with art that comes close to yours (it is an other style, cc0)
http://opengameart.org/users/nicubunu
you can use these things for ideas
do you mean the layers in the gimp-file or using them on a texture later???
yes, it also has the tag "seamless".
i made a cropped version (i deleted these spaces between your tiles)
and a "depixeled" version for not pixel-art games
here are some more objects you could add
http://opengameart.org/content/destroyed-walls-3d-models
http://opengameart.org/content/daemon-statue-with-riganimations
http://opengameart.org/content/wood-boxes
http://opengameart.org/content/sign-post
http://opengameart.org/content/house-set-low-poly
http://opengameart.org/users/ulf (9 objects, 8 from them new)
http://opengameart.org/content/lowpoly-furniture
http://opengameart.org/content/objects-in-a-house
it is 32x32 and you can use it, it is cc0
http://opengameart.org/content/lpc-animated-water-and-fire has lights/torches that fit to a sidescrolling game
there are some other things that fit to platformer/sidescroller
http://opengameart.org/content/lpc-plant-repack
http://opengameart.org/content/various-blocks-squares-borders
http://opengameart.org/content/gb-minimalist-bricks-tileset
http://opengameart.org/content/minimal-industrial-tiles
http://opengameart.org/content/modified-puzzle-blocks-clear-animation
i have a problem converting them into brushes, i have a loss of quality and they are smaller than the original , so i have to resize to get the right size.
Do you know, why it happens and how can i make it right??
used in stunt rally
(http://code.google.com/p/vdrift-ogre/)
a system with points like all other things would be good.
while looking over older submissions i found a user with art that comes close to yours (it is an other style, cc0)
http://opengameart.org/users/nicubunu
you can use these things for ideas
do you mean the layers in the gimp-file or using them on a texture later???
yes, it also has the tag "seamless".
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