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i have uploaded another one:
Saturday, November 30, 2013 - 03:25

i have uploaded another one: (this is not cc0, because of used 3d-model)

http://opengameart.org/content/isometric-parts-2

it contains a blend-file, so you easily can change size of the objects, textures or lighting

i have the preview here too

why have you cc0 combined
Friday, November 29, 2013 - 12:45

why have you cc0 combined with cc-by or gpl???

for me that doesn't make sense

 

and paper can not been rusted (tag "rusted") (-:

i have problems unpacking
Friday, November 29, 2013 - 10:00

i have problems unpacking your tar.gz archive

(i had this problem with my first submissions too, so i use zip now)

i added a screenshot from this error, it's under linux

oops, i can see a seam in the
Wednesday, November 27, 2013 - 13:08

oops, i can see a seam in the background of the preview

it contains a blend-file too, and it is not only useful for isometrig games, you can use the models for 3d-games.

i like it
Wednesday, November 27, 2013 - 06:06

i like it

i also like it how it looks in the background.

you also could add variants for each of 4 sides, like you made it with your bench.

i listed my ideas what you
Wednesday, November 27, 2013 - 05:54

i listed my ideas what you can do with glitch-assets:

-backgrounds

-tilesets

-creatures (if your svg-files work, because i had a problem with this submission)

-variants of glitch-assets (for example editing svg-files, recoloring

-"converting" into pixelart

icons (for example collectable things, like this)

using as concepts for modelling something

my idea is, that you make a
Wednesday, November 27, 2013 - 05:37

my idea is, that you make a simple unwrap, something like smart uv project.

you could use a simple bone-texture, something like this.

if seams get a problem, you could assign a material, add some generated textures (for example cloud) over this to get a bone-like structure. after that you can bake the material.

 

An other way is projection-painting

more about this

http://wiki.blender.org/index.php/Doc:2.6/Manual/Textures/Painting/Projection

i have a problem editing the
Wednesday, November 27, 2013 - 03:44

i have a problem editing the SVGs, i can't ungroup them.

i don't know why, but with these glitch-SVGs it works.

 

edit: and i can't copy it into other svg-files

 

Has anyone of you the same problem?

 

a have a second issue with these SVGs, where it works: when i ungroup them, i see these parts in a wrong order.

but when i export these to a png, the png looks right (like it looks when not ungrouped)

 

 

i want to make isometric
Monday, November 25, 2013 - 09:32

i want to make isometric destroyed walls

these bunkers fit with my
Monday, November 25, 2013 - 03:00

these bunkers fit with my metal-texture-creation-sets as metallic details

i have 2 simple examples for this (they are not very good examples, they only show it)

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