my idea is, that you make a simple unwrap, something like smart uv project.
you could use a simple bone-texture, something like this.
if seams get a problem, you could assign a material, add some generated textures (for example cloud) over this to get a bone-like structure. after that you can bake the material.
i have uploaded another one: (this is not cc0, because of used 3d-model)
http://opengameart.org/content/isometric-parts-2
it contains a blend-file, so you easily can change size of the objects, textures or lighting
i have the preview here too
why have you cc0 combined with cc-by or gpl???
for me that doesn't make sense
and paper can not been rusted (tag "rusted") (-:
i have problems unpacking your tar.gz archive
(i had this problem with my first submissions too, so i use zip now)
i added a screenshot from this error, it's under linux
oops, i can see a seam in the background of the preview
it contains a blend-file too, and it is not only useful for isometrig games, you can use the models for 3d-games.
i like it
i also like it how it looks in the background.
you also could add variants for each of 4 sides, like you made it with your bench.
i listed my ideas what you can do with glitch-assets:
-backgrounds
-tilesets
-creatures (if your svg-files work, because i had a problem with this submission)
-variants of glitch-assets (for example editing svg-files, recoloring
-"converting" into pixelart
icons (for example collectable things, like this)
using as concepts for modelling something
my idea is, that you make a simple unwrap, something like smart uv project.
you could use a simple bone-texture, something like this.
if seams get a problem, you could assign a material, add some generated textures (for example cloud) over this to get a bone-like structure. after that you can bake the material.
An other way is projection-painting
more about this
http://wiki.blender.org/index.php/Doc:2.6/Manual/Textures/Painting/Projection
i have a problem editing the SVGs, i can't ungroup them.
i don't know why, but with these glitch-SVGs it works.
edit: and i can't copy it into other svg-files
Has anyone of you the same problem?
a have a second issue with these SVGs, where it works: when i ungroup them, i see these parts in a wrong order.
but when i export these to a png, the png looks right (like it looks when not ungrouped)
i want to make isometric destroyed walls
these bunkers fit with my metal-texture-creation-sets as metallic details
i have 2 simple examples for this (they are not very good examples, they only show it)
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