i will see if i can work it in to Hantolzuca. the engine is pretty touchy with models tho, it only likes single-texture MD3 format models, and I am so clueless with 3d modelling I have had a hard time getting anything imported into the engine.
but this model is so right for the game, i have to try!
make it yourself. soliciting ppl to work on your passion project is unlikely to be successful. if there is a large community around these games (i have never heard of them personally) that might be a place to start to look for a team.
as far as making your own games, i urge you to not start with your passion project. build your dev skills up. start small. little arcade games. platformers. simple stuff. when you have that down and understand how to program logic and systems in your chosen engine, you could start to make something that might attract others to your project.
as for engines. there are plenty. it depends on your skill level and the type of game you wanna make. my recommendation for beginnners will always be gdevelop. it has an intuitive condition and event visual scripting system, and learning it will actually teach you rudimentary javascript code if you are paying attention. it is 2d only, but i would never recommend anyone to start game dev in 3d. start with x and y axes, then think about the z axis.
it amazes me how one can suggest details that arent even really there at such small sizes. a single pixel artfully placed and the brain says "that's a leg!"
yo, this is pretty good.
i will see if i can work it in to Hantolzuca. the engine is pretty touchy with models tho, it only likes single-texture MD3 format models, and I am so clueless with 3d modelling I have had a hard time getting anything imported into the engine.
but this model is so right for the game, i have to try!
i am the lizard king. i can do anything.
i really need to make a game with this stuff
done. i put you on the collection as a collaborator too so you can add stuff you find like that. :)
i am loving these top down tech lab tilesets
it kinda gives me a vibe of Doom X Zelda
it looks like Together One Last time by Ataman is the winner.
i instinctively reached for my orange zapper
my advice:
make it yourself. soliciting ppl to work on your passion project is unlikely to be successful. if there is a large community around these games (i have never heard of them personally) that might be a place to start to look for a team.
as far as making your own games, i urge you to not start with your passion project. build your dev skills up. start small. little arcade games. platformers. simple stuff. when you have that down and understand how to program logic and systems in your chosen engine, you could start to make something that might attract others to your project.
as for engines. there are plenty. it depends on your skill level and the type of game you wanna make. my recommendation for beginnners will always be gdevelop. it has an intuitive condition and event visual scripting system, and learning it will actually teach you rudimentary javascript code if you are paying attention. it is 2d only, but i would never recommend anyone to start game dev in 3d. start with x and y axes, then think about the z axis.
best of luck!
i use paint.net which works well for me. it is not a software issue, it is a talent/skill issue.
cool!
crossing my fingers for a spring spring summer jam entry. :)
it amazes me how one can suggest details that arent even really there at such small sizes. a single pixel artfully placed and the brain says "that's a leg!"
it is a cool set
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