make it yourself. soliciting ppl to work on your passion project is unlikely to be successful. if there is a large community around these games (i have never heard of them personally) that might be a place to start to look for a team.
as far as making your own games, i urge you to not start with your passion project. build your dev skills up. start small. little arcade games. platformers. simple stuff. when you have that down and understand how to program logic and systems in your chosen engine, you could start to make something that might attract others to your project.
as for engines. there are plenty. it depends on your skill level and the type of game you wanna make. my recommendation for beginnners will always be gdevelop. it has an intuitive condition and event visual scripting system, and learning it will actually teach you rudimentary javascript code if you are paying attention. it is 2d only, but i would never recommend anyone to start game dev in 3d. start with x and y axes, then think about the z axis.
it amazes me how one can suggest details that arent even really there at such small sizes. a single pixel artfully placed and the brain says "that's a leg!"
creative commons licenses work. there are some issues with older versions of -by that have been brought up, and some take issue with the anti-drm complications associated with by and by-sa.
personally, i don't consider cc-by-nc or -nd to be libre at all.
i have taken on the opinion that cc0 is the best, i have been only using cc0 so that i can freely distribute derivatives under the same license. i like the idea of public domain dedication. it is what i consider truly putting something into the "commons" so that it belongs to everyone without restrictions.
having a bunch of different licenses like this one just makes things more complicated for the end user. most people just want to make stuff, they are not license nerds. an artist is of course free to license their work however they choose, but my opinion is that we should just be advocating for the creative commons licenses. it is already the "standard."
it looks like Together One Last time by Ataman is the winner.
i instinctively reached for my orange zapper
my advice:
make it yourself. soliciting ppl to work on your passion project is unlikely to be successful. if there is a large community around these games (i have never heard of them personally) that might be a place to start to look for a team.
as far as making your own games, i urge you to not start with your passion project. build your dev skills up. start small. little arcade games. platformers. simple stuff. when you have that down and understand how to program logic and systems in your chosen engine, you could start to make something that might attract others to your project.
as for engines. there are plenty. it depends on your skill level and the type of game you wanna make. my recommendation for beginnners will always be gdevelop. it has an intuitive condition and event visual scripting system, and learning it will actually teach you rudimentary javascript code if you are paying attention. it is 2d only, but i would never recommend anyone to start game dev in 3d. start with x and y axes, then think about the z axis.
best of luck!
i use paint.net which works well for me. it is not a software issue, it is a talent/skill issue.
cool!
crossing my fingers for a spring spring summer jam entry. :)
it amazes me how one can suggest details that arent even really there at such small sizes. a single pixel artfully placed and the brain says "that's a leg!"
it is a cool set
the animations are very expressive. pretty damn good for 3rd day of pixel arting! i been doing it for months and animation is the hardest part.
wow. this is killer.
bravo
the problem i have with daz studio is that so much of the content is only licensed for rendering images, not for using in 3d models for games.
that and the vast majority of daz content available has sexist depictions of womyn
i agree with you 100%
creative commons licenses work. there are some issues with older versions of -by that have been brought up, and some take issue with the anti-drm complications associated with by and by-sa.
personally, i don't consider cc-by-nc or -nd to be libre at all.
i have taken on the opinion that cc0 is the best, i have been only using cc0 so that i can freely distribute derivatives under the same license. i like the idea of public domain dedication. it is what i consider truly putting something into the "commons" so that it belongs to everyone without restrictions.
having a bunch of different licenses like this one just makes things more complicated for the end user. most people just want to make stuff, they are not license nerds. an artist is of course free to license their work however they choose, but my opinion is that we should just be advocating for the creative commons licenses. it is already the "standard."
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