i downloaded some of your company's free sounds. very good and professional quality stuff. unfortunately your license isn't suitable for using to create free-culture works. but for indie devs who are just looking for good free audio they can use in their games, and don't care about being able to release their derivatives into the commons, this is a very useful set of sounds.
gdevelop is a 2d game engine that natively exports browser games, it is javascript based. has visual event-based scripting or you can code in javascript (but your javascript would still be executed using the visual scripting.) mit license.
actually, gdevelop games can only be built into executables by wrapping the webpage with electron, but their cloud service does it for you so you don't have to use yarn and commanline tools to build with electron.
copperlicht is a webgl 3d rendering framework that is open source and also javascript based. but the scene editor is not open source. copperlicht can be used as an api without using the close-sourced scene editor, and i think you can use open source irrlicht scene editors. custom zlib-like license for the rendering api.
nunu studio is a another webgl 3d rendering framework. scene editor and the whole shebang is mit license. i have little experience with this one.
playcanvas is another webgl 3d rendering framework, scene editor and all is mit licensed but the whole thing is built around a freemium cloud-hosting platform. you could do without it though. it is typescript. only fiddled with it a little bit.
i shouldn't have jumped the gun. i was not offended by anything blue_prawn said, just thinking that a hot topic like this would devolve where it ought not go.
i am sorry if i came off as uncaring or insensitive, that was not my intention.
definately feels rainy
almost happy and sad at the same time
add tags:
platformer, 2022
to be in the challenge
i downloaded some of your company's free sounds. very good and professional quality stuff. unfortunately your license isn't suitable for using to create free-culture works. but for indie devs who are just looking for good free audio they can use in their games, and don't care about being able to release their derivatives into the commons, this is a very useful set of sounds.
https://opengameart.org/content/helgi-legend-of-the-viking-0
this is killer
gdevelop is a 2d game engine that natively exports browser games, it is javascript based. has visual event-based scripting or you can code in javascript (but your javascript would still be executed using the visual scripting.) mit license.
actually, gdevelop games can only be built into executables by wrapping the webpage with electron, but their cloud service does it for you so you don't have to use yarn and commanline tools to build with electron.
copperlicht is a webgl 3d rendering framework that is open source and also javascript based. but the scene editor is not open source. copperlicht can be used as an api without using the close-sourced scene editor, and i think you can use open source irrlicht scene editors. custom zlib-like license for the rendering api.
nunu studio is a another webgl 3d rendering framework. scene editor and the whole shebang is mit license. i have little experience with this one.
playcanvas is another webgl 3d rendering framework, scene editor and all is mit licensed but the whole thing is built around a freemium cloud-hosting platform. you could do without it though. it is typescript. only fiddled with it a little bit.
nice set
rotations are looking nice
i shouldn't have jumped the gun. i was not offended by anything blue_prawn said, just thinking that a hot topic like this would devolve where it ought not go.
i am sorry if i came off as uncaring or insensitive, that was not my intention.
i love it. and i love the song title.
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