open source game engines/software get a bunch of money from a company than is in the nft business. from what it sounds like the company that donated the money is into using nfts for in game item type of thing, as medicine storm mentioned above, NOT for stealing assets and selling them. still interesting how it is involved with open source stuff.
i really like the character sprites here. size and animation wise it kind of reminds me more of zelda 2 for the nes than kid icarus, but the with the greek myth theme from kid icarus intact.
i personally love surt's nes and sms style tiles. incomplete and abandoned as some of them are, i would love to see more extended versions of them. i am not good enough at pixel art to do anything with them myself.
maybe i will win the lottery then i can commission some of the heavy hitters around here to work their pixel magic :p
"Original LPC character design by Redshrike."
isn't the lpc base asset only cc-by-sa and gpl, not regular by? if that's the case, wouldn't this and any other asset on the site that is derived from the lpc base have to be licensed under the same?
i'm asking because i am working on a collection of cc-by and oga-by lpc assets, as i make games using a closed source engine, so gpl is out for me, and -sa seems incompatible to me because derived sprites/tiles are "locked" into the executable by the engine i use. i don't have a problem with sa wanting edits to be put back into the commons, my issue is my engine references tiles and sprites from within the executable, not an external png. my understanding is that breaks sa by preventing sa assets from being "shared alike"
i have not been able to find an lpc base asset on here that is not sa / gpl
it is a suggestion on the jam to upload submissions to oga but it is not a requirement of the jam. i always upload my own music here, but i'm not so sure that what i put up is "more (good) music" my stuff is pretty mediocre but i enjoy making it.
love it
https://itch.io/jam/weekly-chiptune-music-jam-4
seeing you answer my questions so succinctly and logically has made my day :D
thank you much!
just an interesting bit i stumbled upon, https://godotengine.org/article/godot-engine-donation-opgames
open source game engines/software get a bunch of money from a company than is in the nft business. from what it sounds like the company that donated the money is into using nfts for in game item type of thing, as medicine storm mentioned above, NOT for stealing assets and selling them. still interesting how it is involved with open source stuff.
i really like the character sprites here. size and animation wise it kind of reminds me more of zelda 2 for the nes than kid icarus, but the with the greek myth theme from kid icarus intact.
i personally love surt's nes and sms style tiles. incomplete and abandoned as some of them are, i would love to see more extended versions of them. i am not good enough at pixel art to do anything with them myself.
maybe i will win the lottery then i can commission some of the heavy hitters around here to work their pixel magic :p
"Original LPC character design by Redshrike."
isn't the lpc base asset only cc-by-sa and gpl, not regular by? if that's the case, wouldn't this and any other asset on the site that is derived from the lpc base have to be licensed under the same?
i'm asking because i am working on a collection of cc-by and oga-by lpc assets, as i make games using a closed source engine, so gpl is out for me, and -sa seems incompatible to me because derived sprites/tiles are "locked" into the executable by the engine i use. i don't have a problem with sa wanting edits to be put back into the commons, my issue is my engine references tiles and sprites from within the executable, not an external png. my understanding is that breaks sa by preventing sa assets from being "shared alike"
i have not been able to find an lpc base asset on here that is not sa / gpl
thanks to all for the explanation. i understand it alot better now, and why it sucks.
this was the winner of the first weekly chiptune music jam https://itch.io/jam/weekly-chiptune-music-jam/results
money sucks. it's too bad you have to have it to buy ramen.
it is a suggestion on the jam to upload submissions to oga but it is not a requirement of the jam. i always upload my own music here, but i'm not so sure that what i put up is "more (good) music" my stuff is pretty mediocre but i enjoy making it.
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