i like the beat, the synth sounds cool. its got a nice breakdown in the end that plays off the structure of the hook. i think the guitar riff sounds at the beginning are a bit discordant and dont match the feel of the piece, but the piano notes work as accompaniment. this is definately not a bad song, and you should keep going in your musical journey.
i usually compose music by the scale. i pick a scale, like C Major, and i play around with notes in that scale. get a hook and build a chorus around that, and try to make a verse match that matches it tonally, and build the song from the basic template verse/chorus/verse/chorus. learn music theory, it makes it so much easier to get something that "sounds good" when you know the underlying 'sound math' that causes things to sound good.
the other thing that is important is to know how notes relate to the root. let's take your basic C Major, C D E F G A B. C is the root, D is the 2nd, E is the 3rd, F is the 4th, G is the fifth, A is the sixth, B is the seventh. You major triad here is root, 3rd, fifth. so a typical song would often be built off of structures going off of C E G. add the sixth and the seventh, A & B, and you have your pentatonic, the five notes in the scale that will always sound "good" together. jam bands and improvisational music usually is done with the pentatonics of a scale. i would start by building a riff based off of C E G, peppered with accents of A and B, and D used as a bridge note. once i got a nice hook riff i like, i would start trying to do some variations on that riff, see if i can build a solid chorus. then i would repeat the same process, coming up with a stronger variation that builds to that hook to act as the verse. music theory really isn't that complicated to be honest, its just knowing what goes with what. it's like baking. you know that flour, fat & sugar go well together. everything else is extra.
yeah i dont know the extent of mixamo's whole setup. i just know that the basic process of autorigging and autoweighting a mesh to a target skeleton for use with another skeletal rig has been around for a long time and isnt "ai"
mixamo maybe is doing alot more than that, at any rate i dont think you can just redistribute mixamo animations willy nilly. it's moot in this instance since the submitter removed the animation, but its a thing to learn more about for future submissions and get some sort of firm answer on yay or nay on meshes rigged to the mixamo skeleton.
EDIT:
also to konserwa, please dont take any of this personally, your model is awesome and i really really hope to see more low poly n64 style stuff like this from you in the future.
the pinnochio library is the oldest autorigging method i know of ( https://github.com/pmolodo/Pinocchio ) it is entirely driven by algorithms. mixamo's earliest incarnations were a couple years later. i mean, we don't have the source code of mixamo to know exactly how it works, but the fundamental concept of autorigging and weighting a mesh to that rigged skeleton are probably similar and not driven by scraped data. again, we don't KNOW for sure cuz mixamo isn't open source. not knowing for sure how it works, i can see why you are concerned about the possibilities of it being tainted by the ai bogeyman. certainly i dont think one can redistribute mixamo animations unless they follow adobe's TOS (whatever they are)
i dont think autorigging algorithms like that used in mixamo would be classed as generative ai at all. it was first released as part of fuse character generator in 2013, a good 6 or 7 years before the first papers about GANs were written and started being actually implemented. it's an algorithmic tool, but it's not based on stolen training data at all. it just compares a mesh to a pose and rigs a skeleton to points on the pose. even if you consider that "ai", i dont think there is any "scraped training data" that went into autorigging algorithms, which is the legal and ethical grounds concerning ai that actually matter in the context of licensing derivatives. that said, i don't think adobe grants carte blanche license to the animations that are used on mixamo after autorigging, so i still think it could be an issue with redistributing adobe's animations. as hecko mentioned, mesh2motion is a good alternative which would allow you to redistribute animations with no issue, as they are all openly licensed animations.
but anyways, i really really really like this model, it has a very nice n64 style. i hope to see more in this style, keep em coming!
"Edge" (third track) is friggin awesome. it reminds me a bit of early motorhead riffs, and has some judas priest overtones as well. it's all good stuff, but that one is a banger.
its working for me?
i like the beat, the synth sounds cool. its got a nice breakdown in the end that plays off the structure of the hook. i think the guitar riff sounds at the beginning are a bit discordant and dont match the feel of the piece, but the piano notes work as accompaniment. this is definately not a bad song, and you should keep going in your musical journey.
i usually compose music by the scale. i pick a scale, like C Major, and i play around with notes in that scale. get a hook and build a chorus around that, and try to make a verse match that matches it tonally, and build the song from the basic template verse/chorus/verse/chorus. learn music theory, it makes it so much easier to get something that "sounds good" when you know the underlying 'sound math' that causes things to sound good.
EDIT:
here's two good resources to help you compose.
https://www.scales-chords.com/scalenav.php
https://ledgernote.com/blog/interesting/musical-key-characteristics-emot...
the other thing that is important is to know how notes relate to the root. let's take your basic C Major, C D E F G A B. C is the root, D is the 2nd, E is the 3rd, F is the 4th, G is the fifth, A is the sixth, B is the seventh. You major triad here is root, 3rd, fifth. so a typical song would often be built off of structures going off of C E G. add the sixth and the seventh, A & B, and you have your pentatonic, the five notes in the scale that will always sound "good" together. jam bands and improvisational music usually is done with the pentatonics of a scale. i would start by building a riff based off of C E G, peppered with accents of A and B, and D used as a bridge note. once i got a nice hook riff i like, i would start trying to do some variations on that riff, see if i can build a solid chorus. then i would repeat the same process, coming up with a stronger variation that builds to that hook to act as the verse. music theory really isn't that complicated to be honest, its just knowing what goes with what. it's like baking. you know that flour, fat & sugar go well together. everything else is extra.
yeah i dont know the extent of mixamo's whole setup. i just know that the basic process of autorigging and autoweighting a mesh to a target skeleton for use with another skeletal rig has been around for a long time and isnt "ai"
mixamo maybe is doing alot more than that, at any rate i dont think you can just redistribute mixamo animations willy nilly. it's moot in this instance since the submitter removed the animation, but its a thing to learn more about for future submissions and get some sort of firm answer on yay or nay on meshes rigged to the mixamo skeleton.
EDIT:
also to konserwa, please dont take any of this personally, your model is awesome and i really really hope to see more low poly n64 style stuff like this from you in the future.
the pinnochio library is the oldest autorigging method i know of ( https://github.com/pmolodo/Pinocchio ) it is entirely driven by algorithms. mixamo's earliest incarnations were a couple years later. i mean, we don't have the source code of mixamo to know exactly how it works, but the fundamental concept of autorigging and weighting a mesh to that rigged skeleton are probably similar and not driven by scraped data. again, we don't KNOW for sure cuz mixamo isn't open source. not knowing for sure how it works, i can see why you are concerned about the possibilities of it being tainted by the ai bogeyman. certainly i dont think one can redistribute mixamo animations unless they follow adobe's TOS (whatever they are)
i dont think autorigging algorithms like that used in mixamo would be classed as generative ai at all. it was first released as part of fuse character generator in 2013, a good 6 or 7 years before the first papers about GANs were written and started being actually implemented. it's an algorithmic tool, but it's not based on stolen training data at all. it just compares a mesh to a pose and rigs a skeleton to points on the pose. even if you consider that "ai", i dont think there is any "scraped training data" that went into autorigging algorithms, which is the legal and ethical grounds concerning ai that actually matter in the context of licensing derivatives. that said, i don't think adobe grants carte blanche license to the animations that are used on mixamo after autorigging, so i still think it could be an issue with redistributing adobe's animations. as hecko mentioned, mesh2motion is a good alternative which would allow you to redistribute animations with no issue, as they are all openly licensed animations.
but anyways, i really really really like this model, it has a very nice n64 style. i hope to see more in this style, keep em coming!
one day n64guy will have made us all the assets necessary for OpenM4ri0 64
"Edge" (third track) is friggin awesome. it reminds me a bit of early motorhead riffs, and has some judas priest overtones as well. it's all good stuff, but that one is a banger.
awesome. great colors, fantastically adaptable to other uses.
this is a banger, and cc0 is icing on the cake.
great job, thank you very much.
nice icons!
packed as a sprite sheet for my own use, sharing it so others can easily get it too
this jives with me for some reason. aesthetically simple, great use of a limited color palette. me like :)
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