i am a big fan of surt and his cc0 scraps. i use them alot, so nice to have an actual oga submission to credit instead of crediting the forum post! huzzah to surt, huzzah to MedicineStorm!
and also, is swordgirl missing? i didn't see it in the zip, but i already had all these downloaded so i may have just missed it
it would be a cool project to train your own dataset using only cc0 assets.
it'd be very time consuming though, as you would have to know python well, and it would require human identification of images. atleast that's how it would work with vqgan+clip and similar algorithms, atleast as i understand the tech. i have not studied how stable diffusion and how other algorithms work.
i make use of ai art alot in my games, mostly for title screens, but never in my oga submissions for exactly this reason.
it ultimately falls on the dataset, as MedicineStorm stated. it is new territory.
take this as an example. nightcafe studio is a site i use often. nightcafe studio's TOS says that creating art the IP rights are transferred to the creator. but look at these images based on a simple prompt. seems pretty obvious to me if the algorithm knows what "super mario" means, then the data set is not all open content. how can nightcafe grant me the IP rights on these images? i would say that they can't, even though their TOS says those images i generated are "mine."
i am a big fan of surt and his cc0 scraps. i use them alot, so nice to have an actual oga submission to credit instead of crediting the forum post! huzzah to surt, huzzah to MedicineStorm!
and also, is swordgirl missing? i didn't see it in the zip, but i already had all these downloaded so i may have just missed it
it would be a cool project to train your own dataset using only cc0 assets.
it'd be very time consuming though, as you would have to know python well, and it would require human identification of images. atleast that's how it would work with vqgan+clip and similar algorithms, atleast as i understand the tech. i have not studied how stable diffusion and how other algorithms work.
i make use of ai art alot in my games, mostly for title screens, but never in my oga submissions for exactly this reason.
it ultimately falls on the dataset, as MedicineStorm stated. it is new territory.
take this as an example. nightcafe studio is a site i use often. nightcafe studio's TOS says that creating art the IP rights are transferred to the creator. but look at these images based on a simple prompt. seems pretty obvious to me if the algorithm knows what "super mario" means, then the data set is not all open content. how can nightcafe grant me the IP rights on these images? i would say that they can't, even though their TOS says those images i generated are "mine."
cool, i will download and play the offline version.
the version of tafl i am familiar with is hnefatafl. i would reccomend the "copenhagen hnefatafl rules"
pretty cool. reminds me a bit of tafl, a viking board game.
the time between the player move and the cpu's move is kinda long.
i agree with FivBrosStopMosYT, this is very good and film-quality piece
+1 for nft and crypto rant
blowing stuff up is cool
that's nifty
https://opengameart.org/content/2d-nature-platformer-tileset-16x16 is particularly mario-ish
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