i think the details read better with the outline, but it really depends more on how it looks in game -- do the sprites read well against the background?
i think it looks great! the palette works well, atleast for the tiles. and you can always expand a pallete with compatible colors. i've attached a simple example of an expanded pallete :)
as for whether sticking to a palette or just winging it as a beginner, people will have different opinions. for me, pixel art in a retro style is all about limitations, and having a palette is a good limitation. but if it's too limited, i am not averse to expanding the palette for my own needs.
very effective use of small pixel art! the details read very clearly, and the color choices are very nice :)
definately could be useful!
it looks great, and showing your process is very useful as well :)
i think the details read better with the outline, but it really depends more on how it looks in game -- do the sprites read well against the background?
nice, thats awesome!
i think it looks great! the palette works well, atleast for the tiles. and you can always expand a pallete with compatible colors. i've attached a simple example of an expanded pallete :)
as for whether sticking to a palette or just winging it as a beginner, people will have different opinions. for me, pixel art in a retro style is all about limitations, and having a palette is a good limitation. but if it's too limited, i am not averse to expanding the palette for my own needs.
withthelove also has a nice PixelPaletteTool that can be used to easily try out swapping your pixel art to different palettes. https://withthelove.itch.io/pixelpalettetool
yah no numbers or special characters, i forgot to put that in the description :(
here's a few screenshots. unlit scene, with faked goraud shading in unreal engine.
ignore the teddy bear monkey character, i already had a character controller set up in my project
your textures definately capture the n64 vibe well
awesome dude. i am a lover of the old n64 style
im gonna fire up a project and make an unlit scene with your textures and use goroud shading, just to see what they look like in a scene :)
i am all in on more n64 style stuff my friend! keep it coming :0
just out of curiosity, who tf is GabrielTurner?
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