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Re: Flare v0.11 "Enemy Powers" released
Monday, February 28, 2011 - 11:21

pennomi, yes the cave is meant to be quite harder than everything else.

If I were to arrange the zones linearly by difficulty:

  • Goblin Warrens
  • Averguard Atrium
  • Averguard Prison
  • Averguard Temple
  • Averguard Library
  • Averguard Complex
  • Cave Level 1

I recommend going into the cave at level 4 or 5.

CyberTroll: glad you enjoyed!  pennomi did a great job with the Cave events.

Here's a rough roadmap to Flare Beta: http://clintbellanger.net/rpg/todo.php

 

Re: post_powers and the power config file
Thursday, February 24, 2011 - 14:10

Added you to:

http://clintbellanger.net/rpg/contributors.php

and

https://code.google.com/p/flare-engine/wiki/Credits

By the way, "Thane Brimhall" is a kickass name.  Sounds like you just crawled out of a mountain with an axe stained with goblin guts.

Re: post_powers and the power config file
Thursday, February 24, 2011 - 13:40

pennomi, I'll add you to the credits to the game.  Do you want to be credited in a specific way?

Re: post_powers and the power config file
Thursday, February 24, 2011 - 13:33

pennomi, the last two numbers on event location are the tile width and tile height size of the activation area.  The location (x,y) is actually the "top-left" corner of the activation rectangle.

Examples:

- A single square activation might look like 50,50,1,1

- If you want a 3x3 square centered on 50,50 it would be: 49,49,3,3

Side note: each event can have up to 8 actions.  Actions are anything that's not type or location.  For now, if you want a more complex event you have to overlap two or more events (see the final room of the Complex for a large example).  This is silly and unintuitive so I'm going to change the 8-action limit at some point.

Re: Question about file formats
Thursday, February 24, 2011 - 13:27

If I had to choose two formats, it would be:

1. A format for the purists (either pure data or pure license)

2. Something universal/easy to use for everyone else

So my vote is flac + mp3

Re: Weekly Challenge: Starter Set (due Feb 21)
Thursday, February 24, 2011 - 12:53

Anytime someone wants to submit a Starter Set, contest or not, it will be wildly popular and useful on OpenGameArt!

Re: post_powers and the power config file
Thursday, February 24, 2011 - 12:41

The surprise events were great!  I like how you handled the monster position on one event.  And I'll look for a great sound for that other event.

Sure, please send the updated .tmx -- is the update just related to that minecart-room event?

I did miss a couple things in the goblin room the first time around.  I might make those activation zones a bit larger.

Re: post_powers and the power config file
Thursday, February 24, 2011 - 12:19

pennomi, excellent!  I'll go in and add some treasure.  The rest is great and just the feel I was going for.

And great job on the goblin shaman, he was a fun little fight.

It should be easy to add baby and queen antlions.  I might do that later.  I want to add unhatched egg tiles to the map and use events to spawn swarms of baby antlions.  But that'll take modeling so I might save it for a deeper level of the cave.

 

Re: post_powers and the power config file
Thursday, February 24, 2011 - 11:21

Tartos is correct.

Note: treasure can drop +/-3 levels, on a bell curve % chance (5,10,20,30,20,10,5).  So if you place a level 4 treasure, there's a 5% chance of getting a level 1 treasure and a 10% chance of getting a level 6 treasure.

Followup-Note: if the treasure roll determines a treasure of level 0 or below, no treasure is given.

Creatures drop loot based on their creature level, same bell curve math applies.  But each creature has a % chance of dropping loot at all, whereas map events always drop treasure as specified.

At some point I will add Powers and Enemy Spawns to events.  So a trap room might spawn a load of zombies, or a trap tile might shoot a poison dart at you.

Re: post_powers and the power config file
Thursday, February 24, 2011 - 07:57

All,

https://code.google.com/p/flare-engine/wiki/PowerDefinitions

A hastily-thrown-together help page for the powers.txt file.

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