Some tips when thinking about tooltips on monsters:
The enemies array isn't sorted in screen-y order. So enemyFocus() is returning the first match, not the first match which is closest to the "camera".
I'd like to see the enemy name and health bar at the top-middle of the screen like Diablo and Diablo 2. Maybe this is best handled by a new MenuEnemyTooltip class? A good place to start is looking at the MenuHealthMana class.
Glad to have some help! I'm very interested in the files you tried to attach. Can you send them to me via email? clintbellanger at google's popular mail service.
I do some balancing tweaks each major release. So much is changing at this early stage that I don't expect there to be any real balance yet.
For instance, it's very hard for a player to survive if they don't have Heal. But in the next release there will be vendors with potions for sale. This might eliminate the need for a required point in Defense or Magic.
Cheshire,
Some tips when thinking about tooltips on monsters:
Cheshire,
I added a couple more tweaks with revision 237. Mainly you'll see that EnemyFocus is now using the creature's animation frame size.
Cheshire, how would you like to be credited? e.g. just Cheshire, or your full name?
Also, I made a couple tweaks to the patch (committed in revision 236)
Cheshire, excellent work. I'm going to make a couple minor tweaks and check this feature in.
Yes, please submit a patch. I do want this as an optional control style.
I'm not sure how targeted spells would work (e.g. Burn, Teleport) though.
Boysano, just about all the art in my game are 3D models I pre-render into 2D sprites. Pretty much all the tiles and creatures in Flare are on OGA.
Examples:
http://opengameart.org/content/cave-tileset
http://opengameart.org/content/classic-dungeon-walls
http://opengameart.org/content/antlion
http://opengameart.org/content/zombie-sprites
http://opengameart.org/content/skeleton-warrior-0
http://opengameart.org/content/goblin
http://opengameart.org/content/minotaur
http://opengameart.org/content/fire-spell-explosion
http://opengameart.org/content/freeze-spell
Anon,
Glad to have some help! I'm very interested in the files you tried to attach. Can you send them to me via email? clintbellanger at google's popular mail service.
I have no current plans for using a scripting engine. At this point I think it might be overkill for this kind of game.
I reserve the right to change my mind down the road :)
I do some balancing tweaks each major release. So much is changing at this early stage that I don't expect there to be any real balance yet.
For instance, it's very hard for a player to survive if they don't have Heal. But in the next release there will be vendors with potions for sale. This might eliminate the need for a required point in Defense or Magic.
Anonymous, sounds like it's just bad luck.
The next big feature I'm working on is Vendors for this very reason!
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