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Re: Controls
Thursday, March 3, 2011 - 15:36

Cheshire,

Some tips when thinking about tooltips on monsters:

  • The enemies array isn't sorted in screen-y order.  So enemyFocus() is returning the first match, not the first match which is closest to the "camera".
  • I'd like to see the enemy name and health bar at the top-middle of the screen like Diablo and Diablo 2.  Maybe this is best handled by a new MenuEnemyTooltip class?  A good place to start is looking at the MenuHealthMana class.
  • If you want specific art for it, let me know. 
Re: Controls
Thursday, March 3, 2011 - 15:04

Cheshire,

I added a couple more tweaks with revision 237.  Mainly you'll see that EnemyFocus is now using the creature's animation frame size.

Re: Controls
Thursday, March 3, 2011 - 14:40

Cheshire, how would you like to be credited?  e.g. just Cheshire, or your full name?

Also, I made a couple tweaks to the patch (committed in revision 236)

  • Holding shift will prevent movement and enable power use
  • To enable, edit the save file and set mouse_move=true
  • Made some mouse_lock tweaks so you can continually swing at a target
  • Changed some logic checks to fix WASD movement

 

Re: Controls
Thursday, March 3, 2011 - 13:58

Cheshire, excellent work.  I'm going to make a couple minor tweaks and check this feature in.

Re: Controls
Thursday, March 3, 2011 - 05:33

Yes, please submit a patch.  I do want this as an optional control style.

I'm not sure how targeted spells would work (e.g. Burn, Teleport) though.

Re: Grass and Water Tiles
Wednesday, March 2, 2011 - 06:26

Boysano, just about all the art in my game are 3D models I pre-render into 2D sprites.  Pretty much all the tiles and creatures in Flare are on OGA.

Examples:

http://opengameart.org/content/cave-tileset

http://opengameart.org/content/classic-dungeon-walls

http://opengameart.org/content/antlion

http://opengameart.org/content/zombie-sprites

http://opengameart.org/content/skeleton-warrior-0

http://opengameart.org/content/goblin

http://opengameart.org/content/minotaur

http://opengameart.org/content/fire-spell-explosion

http://opengameart.org/content/freeze-spell

Re: Possible help
Tuesday, March 1, 2011 - 13:43

Anon,

Glad to have some help!  I'm very interested in the files you tried to attach.  Can you send them to me via email?  clintbellanger at google's popular mail service.

Re: Flare scripting.
Tuesday, March 1, 2011 - 10:37

I have no current plans for using a scripting engine.  At this point I think it might be overkill for this kind of game.

I reserve the right to change my mind down the road :)

 

Re: Flare v0.11 "Enemy Powers" released
Tuesday, March 1, 2011 - 06:16

I do some balancing tweaks each major release.  So much is changing at this early stage that I don't expect there to be any real balance yet.

For instance, it's very hard for a player to survive if they don't have Heal.  But in the next release there will be vendors with potions for sale.  This might eliminate the need for a required point in Defense or Magic.

Re: Flare v0.11 "Enemy Powers" released
Monday, February 28, 2011 - 21:09

Anonymous, sounds like it's just bad luck.

The next big feature I'm working on is Vendors for this very reason!

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