I would enhance the shadow below her left arm and make the color of her right leg a little darker.
Also, do you know how to turn the image to 256 colors? I just downloaded krita and sincerely i didn't understand a single nail about the color managment, yet.
Well, for sure you have plenty of artistic sense, technique comes from exercise and training.
A little mistake in this picture, if the light is coming from her left side, the left side of her nose should be highlighted.
In my opinion the quickest way to learn is training in "Drawing by shapes"
(first attachment)
You can do it by getting an image on paper, mentally subdivide it into objects, observe the shadows and highlights, then draw the general shape of the object, draw the shape of the shadows, then the shape of the highlight
(Second attachment)
I suggest to start with simple objects, like desk effects, but learning is quicker with pictures of birds in mid-air
About people, the procedure may start from neck or from the shape of the face, without worrying too much about mistakes.
(Third attachment)
The trick is in not stopping when you commit a mistake, you'll get back to correct it by covering it with another shape.
I mean, if you notice a shadow came out too wide, go ahead and complete the shape, then subtract the excess.
Another concept that you might find useful is "the apparent color" of the object. To put it in the easiest possible way, if you see an object in problematic light conditions, your brain will elaborate and determine the color you would see if the light conditions were optimal. That would be the base color of each object, the shadows of course should be darker, the highlights should be brighter.
Usually for starters every ramp should have a base color, an highlight and 2 shadow colors, the darkest one mostly used to outline details that in real world are determined by the context (Like the jaw or the side of the nose.)
Wow, just changing the language from [GPS assumption] to english is like cutting a pizza with a toothbrush.
So, short procedure to index or posterize a drawing made with GIMP:
"Get yourself some other program. GIMP for that is as useful as an hotel in Pyonyang"
Painful and long procedure (it seems good only for tiles):
1) First of all, the [ image -> precision ] must be 8 bits integer, ("perceptual sRGB" should be fine in all case, i didn't try "Linear light")
2) [Image -> mode -> indexed] opens a dialog box, "Generate optimum palette" is the best choice unless web palette is required, (if that's the case, is one of the palettes you can choose from if you use )
Assuming you choose "Generate optimum palette", you can posterize the image by specifying the "maximum number of colors" (It depends on the drawing)
When the command is executed, there is a new problem: the color 0 belongs to the image, while the mask color is in the last position.
3) Open ANOTHER program that allows you to put the mask in the slot 0
So, with what i know now i advise the use of GIMP only in case one needs tools or functions that aren't present in any other graphic editing tool in their computers, or to create rectangular cels.
---
About the attached file: i don't understand why GIMP deemed a good idea to use the next free slot as mask, and even less how come Aseprite accepted the notion without a fight.
If Aseprite is fine, i can guess some game composition tools will be fine too, but i don't know wich one.
I know for sure there are programs that automatically and ineluctably take the slot 0 as the mask (M.U.G.E.N. by istance.) This is why the mask should always be in the first slot. (As in the original files by ScratchIO )
I guess that GIMP might have the option to choose the slot 0 as mask, but i feel i should invest time in finding some free software that is oriented in producing sprites, without having to open 155 different panels.
IMHO, a guideline to look for a sprite editing tool:
A sprite editing tool should save into standard formats by default and in custom formats if the author needs them.
Sorry for my atrocious english, the confusion is because i wasn't sure about the files i listed. They might have been considered non-commercial.
(I didn't know your answer in advance, so my position at the time was: "i might have been uploading files that should have been considered non-commercial." :D )
Looking good, great attention to details. for sure you show promise.
Nice.
I would enhance the shadow below her left arm and make the color of her right leg a little darker.
Also, do you know how to turn the image to 256 colors? I just downloaded krita and sincerely i didn't understand a single nail about the color managment, yet.
Excellent job.
I don't know if i'll ever use this but for sure gained a fav from me.
@Spring
Fasten your seatbelt: The imperial komato fleet 1029 is now approaching OGA with common domain license.
Well, for sure you have plenty of artistic sense, technique comes from exercise and training.
A little mistake in this picture, if the light is coming from her left side, the left side of her nose should be highlighted.
In my opinion the quickest way to learn is training in "Drawing by shapes"
(first attachment)
You can do it by getting an image on paper, mentally subdivide it into objects, observe the shadows and highlights, then draw the general shape of the object, draw the shape of the shadows, then the shape of the highlight
(Second attachment)
I suggest to start with simple objects, like desk effects, but learning is quicker with pictures of birds in mid-air
About people, the procedure may start from neck or from the shape of the face, without worrying too much about mistakes.
(Third attachment)
The trick is in not stopping when you commit a mistake, you'll get back to correct it by covering it with another shape.
I mean, if you notice a shadow came out too wide, go ahead and complete the shape, then subtract the excess.
Another concept that you might find useful is "the apparent color" of the object. To put it in the easiest possible way, if you see an object in problematic light conditions, your brain will elaborate and determine the color you would see if the light conditions were optimal. That would be the base color of each object, the shadows of course should be darker, the highlights should be brighter.
Usually for starters every ramp should have a base color, an highlight and 2 shadow colors, the darkest one mostly used to outline details that in real world are determined by the context (Like the jaw or the side of the nose.)
I had a look at GIMP.
Wow, just changing the language from [GPS assumption] to english is like cutting a pizza with a toothbrush.
So, short procedure to index or posterize a drawing made with GIMP:
"Get yourself some other program. GIMP for that is as useful as an hotel in Pyonyang"
Painful and long procedure (it seems good only for tiles):
1) First of all, the [ image -> precision ] must be 8 bits integer, ("perceptual sRGB" should be fine in all case, i didn't try "Linear light")
2) [Image -> mode -> indexed] opens a dialog box, "Generate optimum palette" is the best choice unless web palette is required, (if that's the case, is one of the palettes you can choose from if you use )
Assuming you choose "Generate optimum palette", you can posterize the image by specifying the "maximum number of colors" (It depends on the drawing)
When the command is executed, there is a new problem: the color 0 belongs to the image, while the mask color is in the last position.
3) Open ANOTHER program that allows you to put the mask in the slot 0
So, with what i know now i advise the use of GIMP only in case one needs tools or functions that aren't present in any other graphic editing tool in their computers, or to create rectangular cels.
---
About the attached file: i don't understand why GIMP deemed a good idea to use the next free slot as mask, and even less how come Aseprite accepted the notion without a fight.
If Aseprite is fine, i can guess some game composition tools will be fine too, but i don't know wich one.
I know for sure there are programs that automatically and ineluctably take the slot 0 as the mask (M.U.G.E.N. by istance.) This is why the mask should always be in the first slot. (As in the original files by ScratchIO )
I guess that GIMP might have the option to choose the slot 0 as mask, but i feel i should invest time in finding some free software that is oriented in producing sprites, without having to open 155 different panels.
IMHO, a guideline to look for a sprite editing tool:
A sprite editing tool should save into standard formats by default and in custom formats if the author needs them.
@chasergaming
I think that establishing the palette is the whole point of indexing.
I followed your instructions and looks like i messed something.
(Of course one could load wide spectrum palettes, like the NTSC or such, it would be a learning experience, but it falls under "gambling".)
I'll see if i can get the procedure for GIMP tonight.
Of course you can.
I'm curious to see your project and how will you use it in it.
Thank you.
Sorry for my atrocious english, the confusion is because i wasn't sure about the files i listed. They might have been considered non-commercial.
(I didn't know your answer in advance, so my position at the time was: "i might have been uploading files that should have been considered non-commercial." :D )
Instant fav!
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