Also, forgot to mention... i'll provide a smaller version of the classes (2-4 bodytypes) obtained by other render engines, As seen in the picture below, the first 2 are the sprites i'm publishing those days, other 2 are the alternate versions.
Since those version will have smaller classes, they will be surely all nested 1 whole class for entry
Thank you for the answer. Bury or push back other artists is the thing i want to avoid.
There could be a little problem with levels of nesting,
from "race" to "type", to "rank", to "class", to "monster"
(And i foresee for some ranks to have both sci-fi and fantasy/medieval version)
Ranks of Armored soldiers have got only one class, i'll publish the remaining 10 berserkers by "monster" as i did with the first 6, making sure there aren't 3 entries at the same time in the first eight on the front page, then i'll try and group by "class" as you suggested.
Is there a limit about the number or total weight of files in an entry? I know the limit of a single file is 200 MB, but...
The picture below represents 1 frame from each monster in 2 classes of "sailors" a class might weight up to 2 GB, altough i might consider to separate classes that big into parts...
I'll do my best to comply, and stay reassured i'll refrain myself from overflowing the front page.
but believe me, i'm not bragging for no reason, when i'll say this project is gonna be HUGE i to me clear that if i don't group the monsters into classes it will take years to publish it :D
Ook, while i'll be publishing the berserkers at a reasonable pace i'll think about how to organize the other classes, ranks, types...
Altough they'll fall in the logic tall/normal/short muscular/fit/sporty/thin/fat for both genders, every class will have theyr own bodytypes. Chances of 2 monsters being identical (with different uniforms and movesets)are very slim.
Altough they'll fall in the logic tall/normal/short muscular/fit/sporty/thin/fat for both genders, every class will have theyr own bodytypes. Chances of 2 monsters being identical (with different uniforms and movesets)are very slim.
Altough they'll fall in the logic tall/normal/short muscular/fit/sporty/thin/fat for both genders, every class will have theyr own bodytypes. Chances of 2 monsters being identical (with different uniforms and movesets)are very slim.
Altough they'll fall in the logic tall/normal/short muscular/fit/sporty/thin/fat for both genders, every class will have theyr own bodytypes. Chances of 2 monsters being identical (with different uniforms and movesets)are very slim.
Excellent job, expecially on the strips on the back.
looks funny
Truly elegant. Perhaps a little big, but look nice, nonetheless.
Also, forgot to mention... i'll provide a smaller version of the classes (2-4 bodytypes) obtained by other render engines, As seen in the picture below, the first 2 are the sprites i'm publishing those days, other 2 are the alternate versions.
Since those version will have smaller classes, they will be surely all nested 1 whole class for entry
Thank you for the answer. Bury or push back other artists is the thing i want to avoid.
There could be a little problem with levels of nesting,
from "race" to "type", to "rank", to "class", to "monster"
(And i foresee for some ranks to have both sci-fi and fantasy/medieval version)
Ranks of Armored soldiers have got only one class, i'll publish the remaining 10 berserkers by "monster" as i did with the first 6, making sure there aren't 3 entries at the same time in the first eight on the front page, then i'll try and group by "class" as you suggested.
Is there a limit about the number or total weight of files in an entry? I know the limit of a single file is 200 MB, but...
The picture below represents 1 frame from each monster in 2 classes of "sailors" a class might weight up to 2 GB, altough i might consider to separate classes that big into parts...
I'll do my best to comply, and stay reassured i'll refrain myself from overflowing the front page.
but believe me, i'm not bragging for no reason, when i'll say this project is gonna be HUGE i to me clear that if i don't group the monsters into classes it will take years to publish it :D
Ook, while i'll be publishing the berserkers at a reasonable pace i'll think about how to organize the other classes, ranks, types...
Those are the assault classes i already rendered, the dude is the second from the left.
https://www.deviantart.com/puffolotti4iji/art/New-komato-classes-for-Doo...
Every class will have their own bodytypes.
Altough they'll fall in the logic tall/normal/short muscular/fit/sporty/thin/fat for both genders, every class will have theyr own bodytypes. Chances of 2 monsters being identical (with different uniforms and movesets)are very slim.
Those are the assault classes i already rendered, the dude is the second from the left.
https://www.deviantart.com/puffolotti4iji/art/New-komato-classes-for-Doo...
Every class will have their own bodytypes.
Altough they'll fall in the logic tall/normal/short muscular/fit/sporty/thin/fat for both genders, every class will have theyr own bodytypes. Chances of 2 monsters being identical (with different uniforms and movesets)are very slim.
Those are the assault classes i already rendered, the dude is the second from the left.
https://www.deviantart.com/puffolotti4iji/art/New-komato-classes-for-Doo...
Every class will have their own bodytypes.
Altough they'll fall in the logic tall/normal/short muscular/fit/sporty/thin/fat for both genders, every class will have theyr own bodytypes. Chances of 2 monsters being identical (with different uniforms and movesets)are very slim.
-Double post
Those are the assault classes i already rendered, the dude is the second from the left.
https://www.deviantart.com/puffolotti4iji/art/New-komato-classes-for-Doo...
Every class will have their own bodytypes.
Altough they'll fall in the logic tall/normal/short muscular/fit/sporty/thin/fat for both genders, every class will have theyr own bodytypes. Chances of 2 monsters being identical (with different uniforms and movesets)are very slim.
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