I wonder if i'm going to break some world record :D
I'm indeed working on the 3 "small guides". (By movetype, by style, by statetype)
For the complete set i'm seriously considering using a common puppet for all the future sets. I think i'm at a good point with optimizing the concept of the small guide, but i can compress them only to a certain point, before they become unreadable.
Perhaps the small guide doesn't belong at all to the previews.
Should i remove it?
---
Also, i'm considering to put together some uh, "prefabricated" 100-300 cels spritesheets for some of the chars,
I do not mean to boast again, but since i find the 5000+ spritesheet scary myself, perhaps it would be useful to add some essential char ready to use, easy to "read", like... 15*20 cels.
I don't think i'm gonna need it, but i must say it has a terrific vibe and impact.
If it was my job i'd make the BG transparent to allow layers behind it, and work on animated glowing eyes to put in the respective layers.
Also, it hasn't got a clear light direction, so it could be made seamless by doubling the size and pasting a mirrored version of it next to the original, few adjustment on the mirrored version could also somehow hide the fact half of the new image is obtained by mirroring the other half.
I don't have the licenses to release the 3d models i used.
Honestly i don't see the point in creating my own models, in future i might consider releasing the action files, but i don't know how useful they might be, since they are posed to look "hopefully" good only from one or 2 sides.
Note: there are some repeated stand-by actions, about the blow, for some of them i put 2 or more methods of execution, and extra cels to personalize charging, explosion and return, according to different martial arts or personalities, in order to allow to create fighters more technical or more brutal.
I had the time and the energy to log in into opengameart just today, i'm sorry for the delay after i promised a shower of ugly, bad and muscular komato warriors, sailors, scientists, the raw renders are in my hard disk, but in those troubled months i didn't find the time or the energy to edit them, A.S.A.P. i'll get back to work on this project.
The last portrait image was indeed made with some RPG maker autocomposition tool, as i said to Demetrius, i didn't knew that such portraits aren't common creative licensed, Sorry for any inconvenient.
I think i succesfully removed it from the file; i can't see the result from my PC.
Let me know if i didn't manage to swap the file..
I take this opportunity to apologize for my absence, due to the current situation in real world i kinda neglected art publication.
the sprites i kinda promised are in my faithful hard disk, but i never found the energy to edit and indicize them.
I wonder if i'm going to break some world record :D
I'm indeed working on the 3 "small guides". (By movetype, by style, by statetype)
For the complete set i'm seriously considering using a common puppet for all the future sets. I think i'm at a good point with optimizing the concept of the small guide, but i can compress them only to a certain point, before they become unreadable.
Perhaps the small guide doesn't belong at all to the previews.
Should i remove it?
---
Also, i'm considering to put together some uh, "prefabricated" 100-300 cels spritesheets for some of the chars,
I do not mean to boast again, but since i find the 5000+ spritesheet scary myself, perhaps it would be useful to add some essential char ready to use, easy to "read", like... 15*20 cels.
I'm seriously impressed.
It shows a lot of promise, i like it.
I don't think i'm gonna need it, but i must say it has a terrific vibe and impact.
If it was my job i'd make the BG transparent to allow layers behind it, and work on animated glowing eyes to put in the respective layers.
Also, it hasn't got a clear light direction, so it could be made seamless by doubling the size and pasting a mirrored version of it next to the original, few adjustment on the mirrored version could also somehow hide the fact half of the new image is obtained by mirroring the other half.
Yes, it is in the license of DazStudio, wich, i remind, is free.
Hello.
I don't have the licenses to release the 3d models i used.
Honestly i don't see the point in creating my own models, in future i might consider releasing the action files, but i don't know how useful they might be, since they are posed to look "hopefully" good only from one or 2 sides.
Note: there are some repeated stand-by actions, about the blow, for some of them i put 2 or more methods of execution, and extra cels to personalize charging, explosion and return, according to different martial arts or personalities, in order to allow to create fighters more technical or more brutal.
I had the time and the energy to log in into opengameart just today, i'm sorry for the delay after i promised a shower of ugly, bad and muscular komato warriors, sailors, scientists, the raw renders are in my hard disk, but in those troubled months i didn't find the time or the energy to edit them, A.S.A.P. i'll get back to work on this project.
Thank you very much. i'm kinda busy in the real world, but A.S.A.P. i'll publish new sprites in Opengameart, Stay tuned :D
@Medicine Storm
The last portrait image was indeed made with some RPG maker autocomposition tool, as i said to Demetrius, i didn't knew that such portraits aren't common creative licensed, Sorry for any inconvenient.
I think i succesfully removed it from the file; i can't see the result from my PC.
Let me know if i didn't manage to swap the file..
I take this opportunity to apologize for my absence, due to the current situation in real world i kinda neglected art publication.
the sprites i kinda promised are in my faithful hard disk, but i never found the energy to edit and indicize them.
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