Here you will find some simple tutorials, to turn a cartoon style rendering into a proper cartoon via controlling the palette. Not to boast but some solutions are a matter of instinct gained by experience.
But with DazStudio it could be made easier by removing all lights and textures, (including the trasparency maps and bump maps), give well defined colors (like the eight combinations FF0000, 00FF00, FFFF00 ) to the surfaces, and then create a palette with a ramp for each color in the model.
By example the ramp for FF0000 (Bright red) should be like
CC0000
990000
660000
330000
1A0000
and so on, as you can see in the first image
when you convert that image and force in such palette, the colors won't get mixed, if you removed all textures and lights, and you can modify the palette ramp by ramp, as you can see in the second image.
If you download DazStudio you might have to learn about how materials (in that program ar called "surfaces" work)
Altough they'll fall in the logic tall/normal/short muscular/fit/sporty/thin/fat for both genders, every class will have theyr own bodytypes. Chances of 2 monsters being identical (with different uniforms and movesets)are very slim.
Thank you very much, i'll let you know where i'm using it. Perhaps for Puji's stage.
Also, i'll explore and review your whole gallery, and let you know for each track, but in general, despite being the mother of all OSI sound formats, Wav is not very widespread for BGM.
Should i find out i have to convert several files i'll probably downoad conversion program and use it, but in certain regions of the world the sheer size of the wav and the power of the computers affordable for the common people makes it impossible to use it.
Personally i think it would be a good idea in general to provide an MP3 version, for any BGM.
Here you will find some simple tutorials, to turn a cartoon style rendering into a proper cartoon via controlling the palette. Not to boast but some solutions are a matter of instinct gained by experience.
https://www.deviantart.com/puffolotti4iji/gallery/66247045/tutorials
But with DazStudio it could be made easier by removing all lights and textures, (including the trasparency maps and bump maps), give well defined colors (like the eight combinations FF0000, 00FF00, FFFF00 ) to the surfaces, and then create a palette with a ramp for each color in the model.
By example the ramp for FF0000 (Bright red) should be like
CC0000
990000
660000
330000
1A0000
and so on, as you can see in the first image
when you convert that image and force in such palette, the colors won't get mixed, if you removed all textures and lights, and you can modify the palette ramp by ramp, as you can see in the second image.
If you download DazStudio you might have to learn about how materials (in that program ar called "surfaces" work)
This is EPIC!
The crocodile in particular is awesome, but they all looks great!
Those are the assault classes i already rendered, the dude is the second from the left.
https://www.deviantart.com/puffolotti4iji/art/New-komato-classes-for-Doom-1-831398259
Every class will have their own bodytypes.
Altough they'll fall in the logic tall/normal/short muscular/fit/sporty/thin/fat for both genders, every class will have theyr own bodytypes. Chances of 2 monsters being identical (with different uniforms and movesets)are very slim.
Looks really nice.
Thank you very much, i'll probably need those in future.
Great job!
This one is frigging EPIC!!!
Thank you very much, i'll let you know where i'm using it. Perhaps for Puji's stage.
Also, i'll explore and review your whole gallery, and let you know for each track, but in general, despite being the mother of all OSI sound formats, Wav is not very widespread for BGM.
Should i find out i have to convert several files i'll probably downoad conversion program and use it, but in certain regions of the world the sheer size of the wav and the power of the computers affordable for the common people makes it impossible to use it.
Personally i think it would be a good idea in general to provide an MP3 version, for any BGM.
Can you provide a MP3 version? Sound editing is not really my thing and right now i don't have a way to do that myself.
I wish to use this track (as it is, i like the things you call issues.) to represent one of the fighters in my project, (with all due credits to you)
Thank you very much.
I'll have a look in your gallery, your music is exactly what i was looking for.
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