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Nice work. The 3 things i
Friday, June 14, 2019 - 03:33

Nice work. The 3 things i noticed that could be improved:

1) First of all, safes are very thick. both the door and the walls should represented as thick object

2) the object inside the safe can't be right at the front,

3)if the safe is drawn in axonometry, the door should turn according to the designed angle

I drafted a simple sketch to better explain.

Also, i'm not expert, but... In a modern safe, the hinges are inside. They are designed in a way that allows the door to open, trough an arc.

In the past, when hinges were external, hinges and door were a single piece
(To prevent thieves from stealing the whole thing and then simply unscrew the door in their hideous hideout).
I'm not expert enough to say if safes with external hinges screwed to the door ever existed or not, but if they exist, must be for small business.

Or perhaps there are safes that shows external hinges for decoration.

Keep up the good job.

Thank you.
Thursday, June 13, 2019 - 16:25

Thank you.

I'm aware that my artstyle is quite peculiar, but i'm planning to feed this domain with enough "ueber-rabbits" to create entire games in MUGEN, Construct, OpenBor, DooM, AGS, RPGmaker and so on.

Sorry for my bad english, while i'm at it.

I'll provide enough material for every style i use normally, i know that because i already drew it, right now i'm trying to devising a way to organize it, plus i don't want to turn this whole domain in "the puffolotti show" just because i spent the last 2 years drawing sprites.

(If you want to have a look to my work untill now, i'll link my deviantart page)

In short, my sprite will be drawn in quite peculiar styles, but i'll provide enough variety for them not to stand out because everything else in the game is drawn differently.

About this thug, i'm afraid i won't be drawing playmates for him in the foreseeable future, unless i get a specific and realistic request.

--
Also, this sprite has got less than 100 cels; in my spare time i could even organize the frames of each action quite easily, and the same for the platformer thugs i'm going to publish in the future, if the cels count is under 200 i intend to create a spritesheet/png format, but for open templates that have over 500 cels, i'm not sure how useful such a file would be.
In particular i have a sprite with over 2000 cels, do you think it make sense to publish a sheet of such cels for each entry?

Whops, i clicked "i'm using
Thursday, June 13, 2019 - 15:25

Whops, i clicked "i'm using this" thinking it was the BWV 565, sorry, my bad.
Nonetheless, thank you for sharing, i won't use it in the foreseable future, but it is still a great piece.

In my experience with blender
Wednesday, June 12, 2019 - 14:37

In my experience with blender, 2.7 MB is a lot of data, for what we see in the preview.

For sure it looks very nice, and it could be used as the title say, as a toy in a children room, or to be creepy, in a graveyard.

Thank you very much, Spring.
Wednesday, June 12, 2019 - 04:36

Thank you very much, Spring.

Actually i obtained the first sprite by applying Ava Lee animations to the Armin model. Wich is kinda ironic.

Arnold Schwarzenegger acted in a lot of movies, everybody knows that, and there are a lot of videogames based on his movies.

Arnold Schwarzenegger is the original terminator, and since he's the most famous bodybuilder in history, his looks raise a question about the theme of "the modern prometheus": Does [the modern Prometheus] look like Schwarzenegger or it is Schwarzenegger that, by clenching his teeths and lower his eyebrows a lot ended looking like [the modern Prometheus]?

Whatever the answer, i find the first set kinda funny, because Schwarzenegger starred in a movie where HE got pregnant and developed feminine feelings because of the hormones.

So technically, this spriteset can be loosely considered a sprite of Arnold Schwarzenegger in "Junior"

I'm quite early in coding my
Wednesday, June 12, 2019 - 04:06

I'm quite early in coding my project, so i can say now if i'm using this or not, but for sure is a great help.

Great job, it displays
Sunday, June 9, 2019 - 18:34

Great job, it displays amazing quality and attention to the details, and in few tiles has enough graphic to create a large game.

Thank you very much.
Sunday, June 9, 2019 - 18:10

Thank you very much.
I will soon publish sprites for Doom and platformers as well, but hands down and by far, fighting animations are the ones i enjoy the most making.

I bring to OpenGameArt my personal style, but also i'll publish enough sprites for each platform to make an entire game.

Really well done. I'd add a
Sunday, June 9, 2019 - 17:49

Really well done. I'd add a white bear in tuxedo.
I mean, it would look cool in the gang.

"Do you mean the song Xom was
Sunday, June 9, 2019 - 12:26

"Do you mean the song Xom was referring to or the graphics above?"

If you are asking it to me, i was referring to the graphics above.

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