I was talking about that. Other users might want to render an iron, copper, golden axe or, who knows, an axe with a wooden blade and an iridium handle.
I am not Daniel Remar, I didn't contribute to any of his project, as far as i know none of the sprites i published in DeviantArt were used by him in further versions of Iji.
I talked to him a couple times in his forum exactly to ask about that, and your is an interesting question, because is the exact reason that brought me to OpenGameArt.
The original game Iji can't be sold, as stated in question:
[
17. Follow-up: What about selling Iji? If I port that game to another platform, can I sell it then?
No-one, not even myself, is ever allowed to make money on Iji. Ever.
]
The very last answer, that he wrote in the last months, is the case of the sprites i'm publishing about Iji's envirovment.
[
38. Can I make fangames?
Of course, and you can sell them too as long as they don't include material taken straight from the original game, like graphics and music.
]
To be on the safe side (and for respect to the original author, i don't feel like pulling his sleeve every time i finish a cel XD.) i designed from the start my own skeletons and skins, changed the design and handling of the weapons, changed the armors, but kept the names.
Kinda like "Very bad cover art"
I kept the name tasen and komato for convenience, but could have as well renamed them "Astronauts" and "imperfects"
If you wish i'll review my gallery to change the name to the aliens and their classes, to be 200% sure.
if you look at the attached file, "the heroic komato Zonio using a medicine storm on the tasen kid Vateilika" might be a problem, but that could be "an imperfect using a cure beam on an astronaut kid."
___
Also, i'm planning to publish on OGA all the sprites i drew that have decent quality, it will take time because i want to check, polish and re-validate to a reasonable degree every sprite i'm bringing here, if anyone wants a specific sprite on OGA i'll give precedence to it.
Of course i'm confident that this problem doesn't apply to things like human warriors, fighters, trees, stones, stages...
And everything i published or i'll publish here is made by me.
Well, my opinion is, if the blade is supposed to look the same material of the handle, you did a wonderful job.
Nonetheless i suggest to use 2 separate ramps, one for the handle, one for the blade.
(who's going to use those sprites can adjust the palette if they want 1 material for the whole tool, but the opposite might be time-consuming, and for sure requires manual edit.)
I took the liberty of index-ing it and correct a couple details.
I don't know if the 2 white dots at the base are supposed to represent something, so i left them.
(Generally speaking, there are a couple things i don't understand, but i tried to preserve the original drawing.)
Also, i think the central beam should be horizontal, but i preserved the orientation in the original drawing.
Indexing an image in the past was essential to save space on hard disk, but there are good reasons to do that, one of them is to simplify palette swapping, as seen in the second picture.
Also, since the color count was 12, i added 4 arbitrary colors (or super-colors) and i drew a version with legal notices and invoices on it, and on the label.
If the palette gets modified and those 2 super-colors have... uh, i ran out of english, i'll include a drawing explaining one more thing about palette swapping.
Nice work. The 3 things i noticed that could be improved:
1) First of all, safes are very thick. both the door and the walls should represented as thick object
2) the object inside the safe can't be right at the front,
3)if the safe is drawn in axonometry, the door should turn according to the designed angle
I drafted a simple sketch to better explain.
Also, i'm not expert, but... In a modern safe, the hinges are inside. They are designed in a way that allows the door to open, trough an arc.
In the past, when hinges were external, hinges and door were a single piece
(To prevent thieves from stealing the whole thing and then simply unscrew the door in their hideous hideout).
I'm not expert enough to say if safes with external hinges screwed to the door ever existed or not, but if they exist, must be for small business.
Or perhaps there are safes that shows external hinges for decoration.
I'm aware that my artstyle is quite peculiar, but i'm planning to feed this domain with enough "ueber-rabbits" to create entire games in MUGEN, Construct, OpenBor, DooM, AGS, RPGmaker and so on.
Sorry for my bad english, while i'm at it.
I'll provide enough material for every style i use normally, i know that because i already drew it, right now i'm trying to devising a way to organize it, plus i don't want to turn this whole domain in "the puffolotti show" just because i spent the last 2 years drawing sprites.
(If you want to have a look to my work untill now, i'll link my deviantart page)
In short, my sprite will be drawn in quite peculiar styles, but i'll provide enough variety for them not to stand out because everything else in the game is drawn differently.
About this thug, i'm afraid i won't be drawing playmates for him in the foreseeable future, unless i get a specific and realistic request.
--
Also, this sprite has got less than 100 cels; in my spare time i could even organize the frames of each action quite easily, and the same for the platformer thugs i'm going to publish in the future, if the cels count is under 200 i intend to create a spritesheet/png format, but for open templates that have over 500 cels, i'm not sure how useful such a file would be.
In particular i have a sprite with over 2000 cels, do you think it make sense to publish a sheet of such cels for each entry?
Whops, i clicked "i'm using this" thinking it was the BWV 565, sorry, my bad.
Nonetheless, thank you for sharing, i won't use it in the foreseable future, but it is still a great piece.
Impressive job with the animation.
I was talking about that. Other users might want to render an iron, copper, golden axe or, who knows, an axe with a wooden blade and an iridium handle.
Exactly what the doctor ordered me to download!
I am not Daniel Remar, I didn't contribute to any of his project, as far as i know none of the sprites i published in DeviantArt were used by him in further versions of Iji.
I talked to him a couple times in his forum exactly to ask about that, and your is an interesting question, because is the exact reason that brought me to OpenGameArt.
The situation is explained in his F.A.Q.
http://remar.se/daniel/faq.php
The original game Iji can't be sold, as stated in question:
[
17. Follow-up: What about selling Iji? If I port that game to another platform, can I sell it then?
No-one, not even myself, is ever allowed to make money on Iji. Ever.
]
The very last answer, that he wrote in the last months, is the case of the sprites i'm publishing about Iji's envirovment.
[
38. Can I make fangames?
Of course, and you can sell them too as long as they don't include material taken straight from the original game, like graphics and music.
]
To be on the safe side (and for respect to the original author, i don't feel like pulling his sleeve every time i finish a cel XD.) i designed from the start my own skeletons and skins, changed the design and handling of the weapons, changed the armors, but kept the names.
Kinda like "Very bad cover art"
I kept the name tasen and komato for convenience, but could have as well renamed them "Astronauts" and "imperfects"
If you wish i'll review my gallery to change the name to the aliens and their classes, to be 200% sure.
if you look at the attached file, "the heroic komato Zonio using a medicine storm on the tasen kid Vateilika" might be a problem, but that could be "an imperfect using a cure beam on an astronaut kid."
___
Also, i'm planning to publish on OGA all the sprites i drew that have decent quality, it will take time because i want to check, polish and re-validate to a reasonable degree every sprite i'm bringing here, if anyone wants a specific sprite on OGA i'll give precedence to it.
Of course i'm confident that this problem doesn't apply to things like human warriors, fighters, trees, stones, stages...
And everything i published or i'll publish here is made by me.
Well, my opinion is, if the blade is supposed to look the same material of the handle, you did a wonderful job.
Nonetheless i suggest to use 2 separate ramps, one for the handle, one for the blade.
(who's going to use those sprites can adjust the palette if they want 1 material for the whole tool, but the opposite might be time-consuming, and for sure requires manual edit.)
Not bad at all, i like it.
I took the liberty of index-ing it and correct a couple details.
I don't know if the 2 white dots at the base are supposed to represent something, so i left them.
(Generally speaking, there are a couple things i don't understand, but i tried to preserve the original drawing.)
Also, i think the central beam should be horizontal, but i preserved the orientation in the original drawing.
Indexing an image in the past was essential to save space on hard disk, but there are good reasons to do that, one of them is to simplify palette swapping, as seen in the second picture.
Also, since the color count was 12, i added 4 arbitrary colors (or super-colors) and i drew a version with legal notices and invoices on it, and on the label.
If the palette gets modified and those 2 super-colors have... uh, i ran out of english, i'll include a drawing explaining one more thing about palette swapping.
Keep up the good job.
Nice work. The 3 things i noticed that could be improved:
1) First of all, safes are very thick. both the door and the walls should represented as thick object
2) the object inside the safe can't be right at the front,
3)if the safe is drawn in axonometry, the door should turn according to the designed angle
I drafted a simple sketch to better explain.
Also, i'm not expert, but... In a modern safe, the hinges are inside. They are designed in a way that allows the door to open, trough an arc.
In the past, when hinges were external, hinges and door were a single piece
(To prevent thieves from stealing the whole thing and then simply unscrew the door in their hideous hideout).
I'm not expert enough to say if safes with external hinges screwed to the door ever existed or not, but if they exist, must be for small business.
Or perhaps there are safes that shows external hinges for decoration.
Keep up the good job.
Thank you.
I'm aware that my artstyle is quite peculiar, but i'm planning to feed this domain with enough "ueber-rabbits" to create entire games in MUGEN, Construct, OpenBor, DooM, AGS, RPGmaker and so on.
Sorry for my bad english, while i'm at it.
I'll provide enough material for every style i use normally, i know that because i already drew it, right now i'm trying to devising a way to organize it, plus i don't want to turn this whole domain in "the puffolotti show" just because i spent the last 2 years drawing sprites.
(If you want to have a look to my work untill now, i'll link my deviantart page)
In short, my sprite will be drawn in quite peculiar styles, but i'll provide enough variety for them not to stand out because everything else in the game is drawn differently.
About this thug, i'm afraid i won't be drawing playmates for him in the foreseeable future, unless i get a specific and realistic request.
--
Also, this sprite has got less than 100 cels; in my spare time i could even organize the frames of each action quite easily, and the same for the platformer thugs i'm going to publish in the future, if the cels count is under 200 i intend to create a spritesheet/png format, but for open templates that have over 500 cels, i'm not sure how useful such a file would be.
In particular i have a sprite with over 2000 cels, do you think it make sense to publish a sheet of such cels for each entry?
Whops, i clicked "i'm using this" thinking it was the BWV 565, sorry, my bad.
Nonetheless, thank you for sharing, i won't use it in the foreseable future, but it is still a great piece.
In my experience with blender, 2.7 MB is a lot of data, for what we see in the preview.
For sure it looks very nice, and it could be used as the title say, as a toy in a children room, or to be creepy, in a graveyard.
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