If you mean sprites Edited from his sprites, there is none.
"If you used models or graphics of any kind from his game to make the sprites"
I didn't use any model or graphic of any kind from his game to make the sprites i'm publishing on OGA.
Edit-None of my cels published in OGA has been realized using any cels from Daniel Remar's "Iji" -edit
Edit- some of the background files in DA contain posters from the original game.
I'll remove the posters in the backgrounds to port the files on OGA.
---
By an abstract definition of derivative work, those 4 might raise discussion,the first one because it looks awfully similar to the 1up in the original game, the other 3 because of the combination rocket launcher & shield-claw,
Perhaps i should have linked the non commercial versions of said files, but since OGA doesn't have commercial licenses perhaps those files should be removed.
If you decide so, let me know and i'll link to the discussion on GameFaqs examples with non-commercial license.
When i'll have time i'll change the shield with a claw.
By the way, am i allowed to link my account on DeviantArt, if i clearly explain that The files i'm talking about haven't been uploaded on OGA because i can't provide a common domain license on them ?
Should this array of weapons be considered derivative work,
I intend to remove from the mustermenschen collection all the dubious material and give a link to the collection of non-commercial files on Deviantart, warning that while the files on OGA are common domain, the files that don't appear on OGA have non-commercial licenses, like: "on DA there are more files, but they have a different license."
I was talking about that. Other users might want to render an iron, copper, golden axe or, who knows, an axe with a wooden blade and an iridium handle.
I am not Daniel Remar, I didn't contribute to any of his project, as far as i know none of the sprites i published in DeviantArt were used by him in further versions of Iji.
I talked to him a couple times in his forum exactly to ask about that, and your is an interesting question, because is the exact reason that brought me to OpenGameArt.
The original game Iji can't be sold, as stated in question:
[
17. Follow-up: What about selling Iji? If I port that game to another platform, can I sell it then?
No-one, not even myself, is ever allowed to make money on Iji. Ever.
]
The very last answer, that he wrote in the last months, is the case of the sprites i'm publishing about Iji's envirovment.
[
38. Can I make fangames?
Of course, and you can sell them too as long as they don't include material taken straight from the original game, like graphics and music.
]
To be on the safe side (and for respect to the original author, i don't feel like pulling his sleeve every time i finish a cel XD.) i designed from the start my own skeletons and skins, changed the design and handling of the weapons, changed the armors, but kept the names.
Kinda like "Very bad cover art"
I kept the name tasen and komato for convenience, but could have as well renamed them "Astronauts" and "imperfects"
If you wish i'll review my gallery to change the name to the aliens and their classes, to be 200% sure.
if you look at the attached file, "the heroic komato Zonio using a medicine storm on the tasen kid Vateilika" might be a problem, but that could be "an imperfect using a cure beam on an astronaut kid."
___
Also, i'm planning to publish on OGA all the sprites i drew that have decent quality, it will take time because i want to check, polish and re-validate to a reasonable degree every sprite i'm bringing here, if anyone wants a specific sprite on OGA i'll give precedence to it.
Of course i'm confident that this problem doesn't apply to things like human warriors, fighters, trees, stones, stages...
And everything i published or i'll publish here is made by me.
Well, my opinion is, if the blade is supposed to look the same material of the handle, you did a wonderful job.
Nonetheless i suggest to use 2 separate ramps, one for the handle, one for the blade.
(who's going to use those sprites can adjust the palette if they want 1 material for the whole tool, but the opposite might be time-consuming, and for sure requires manual edit.)
I took the liberty of index-ing it and correct a couple details.
I don't know if the 2 white dots at the base are supposed to represent something, so i left them.
(Generally speaking, there are a couple things i don't understand, but i tried to preserve the original drawing.)
Also, i think the central beam should be horizontal, but i preserved the orientation in the original drawing.
Indexing an image in the past was essential to save space on hard disk, but there are good reasons to do that, one of them is to simplify palette swapping, as seen in the second picture.
Also, since the color count was 12, i added 4 arbitrary colors (or super-colors) and i drew a version with legal notices and invoices on it, and on the label.
If the palette gets modified and those 2 super-colors have... uh, i ran out of english, i'll include a drawing explaining one more thing about palette swapping.
Let me see...
If you mean sprites Edited from his sprites, there is none.
"If you used models or graphics of any kind from his game to make the sprites"
I didn't use any model or graphic of any kind from his game to make the sprites i'm publishing on OGA.
Edit-None of my cels published in OGA has been realized using any cels from Daniel Remar's "Iji" -edit
Edit- some of the background files in DA contain posters from the original game.
I'll remove the posters in the backgrounds to port the files on OGA.
---
By an abstract definition of derivative work, those 4 might raise discussion,the first one because it looks awfully similar to the 1up in the original game, the other 3 because of the combination rocket launcher & shield-claw,
https://opengameart.org/content/human-nano-cyborg-for-rpg-maker-mv
https://opengameart.org/content/tasen-soldiers-for-mugen-mk-style-male-a...
https://opengameart.org/content/tasen-commander-for-rpg-maker-mv
And some content in this collection.
https://opengameart.org/content/musternenschen-v1-complete-collection
Everything else (On OGA) comes from convergent inspiration.
I took the liberty of informing him about this very conversation.
Perhaps he'll take the time to give a definitive answer.
Here the open ticket.
https://gamefaqs.gamespot.com/boards/604978-iji/77791312
Perhaps i should have linked the non commercial versions of said files, but since OGA doesn't have commercial licenses perhaps those files should be removed.
If you decide so, let me know and i'll link to the discussion on GameFaqs examples with non-commercial license.
When i'll have time i'll change the shield with a claw.
By the way, am i allowed to link my account on DeviantArt, if i clearly explain that The files i'm talking about haven't been uploaded on OGA because i can't provide a common domain license on them ?
Should this array of weapons be considered derivative work,
I intend to remove from the mustermenschen collection all the dubious material and give a link to the collection of non-commercial files on Deviantart, warning that while the files on OGA are common domain, the files that don't appear on OGA have non-commercial licenses, like: "on DA there are more files, but they have a different license."
I'll have to create some backgrounds, i don't know how to notify if or when i'll use it, but i'll try.
I will use it for sure in a comic i'm working on.
Looks very dangerous.
Edit:
Perfect also for a warning sign.
Impressive job with the animation.
I was talking about that. Other users might want to render an iron, copper, golden axe or, who knows, an axe with a wooden blade and an iridium handle.
Exactly what the doctor ordered me to download!
I am not Daniel Remar, I didn't contribute to any of his project, as far as i know none of the sprites i published in DeviantArt were used by him in further versions of Iji.
I talked to him a couple times in his forum exactly to ask about that, and your is an interesting question, because is the exact reason that brought me to OpenGameArt.
The situation is explained in his F.A.Q.
http://remar.se/daniel/faq.php
The original game Iji can't be sold, as stated in question:
[
17. Follow-up: What about selling Iji? If I port that game to another platform, can I sell it then?
No-one, not even myself, is ever allowed to make money on Iji. Ever.
]
The very last answer, that he wrote in the last months, is the case of the sprites i'm publishing about Iji's envirovment.
[
38. Can I make fangames?
Of course, and you can sell them too as long as they don't include material taken straight from the original game, like graphics and music.
]
To be on the safe side (and for respect to the original author, i don't feel like pulling his sleeve every time i finish a cel XD.) i designed from the start my own skeletons and skins, changed the design and handling of the weapons, changed the armors, but kept the names.
Kinda like "Very bad cover art"
I kept the name tasen and komato for convenience, but could have as well renamed them "Astronauts" and "imperfects"
If you wish i'll review my gallery to change the name to the aliens and their classes, to be 200% sure.
if you look at the attached file, "the heroic komato Zonio using a medicine storm on the tasen kid Vateilika" might be a problem, but that could be "an imperfect using a cure beam on an astronaut kid."
___
Also, i'm planning to publish on OGA all the sprites i drew that have decent quality, it will take time because i want to check, polish and re-validate to a reasonable degree every sprite i'm bringing here, if anyone wants a specific sprite on OGA i'll give precedence to it.
Of course i'm confident that this problem doesn't apply to things like human warriors, fighters, trees, stones, stages...
And everything i published or i'll publish here is made by me.
Well, my opinion is, if the blade is supposed to look the same material of the handle, you did a wonderful job.
Nonetheless i suggest to use 2 separate ramps, one for the handle, one for the blade.
(who's going to use those sprites can adjust the palette if they want 1 material for the whole tool, but the opposite might be time-consuming, and for sure requires manual edit.)
Not bad at all, i like it.
I took the liberty of index-ing it and correct a couple details.
I don't know if the 2 white dots at the base are supposed to represent something, so i left them.
(Generally speaking, there are a couple things i don't understand, but i tried to preserve the original drawing.)
Also, i think the central beam should be horizontal, but i preserved the orientation in the original drawing.
Indexing an image in the past was essential to save space on hard disk, but there are good reasons to do that, one of them is to simplify palette swapping, as seen in the second picture.
Also, since the color count was 12, i added 4 arbitrary colors (or super-colors) and i drew a version with legal notices and invoices on it, and on the label.
If the palette gets modified and those 2 super-colors have... uh, i ran out of english, i'll include a drawing explaining one more thing about palette swapping.
Keep up the good job.
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