I'm saving textures for creating VRChat worlds. It would be impossible to mark every texture i'll use or not 1 by 1 but i'll give credit to each author i downloaded from.
The skin and the bones aren't mine, and the flexible parts of suit are based on the Genesis skin and skeleton.
I might create tutorials on how to create such suits and scales armors using an OBJ shell, but i'm not allowed to share the parts that are based on the " Genesis " model.
I evaluated the idea of making my models from scratch, but i discarded it because from my end it would have been a pure exercise of futility that could have taken several years without producing a single cel. Just like a baker has got no business in tending his own wheat fields.
-
About weapons and rigid armor pieces, i published some stuff on OGA, already, but i estimated that there is much better stuff out there. In this foe the parts that can i can redistribute as they are totally mine are the shinguards, the karambits and the helmet. The talons might raise a controversy, for sure i won't publish them on OGA.
If you need them i'll gladly pack them in an OBJ file.
Then there is another problem, about .DUF files. Can a .DUF file be considered ISO or such? DazStudio is indeed a very powerful tool for posing, and it is free, but there is very little use for it's files, outside DazStudio itself.
Also, Daniel Remar released his models, wich were done from scratch, i had a look at them http://remar.se/daniel/resources.php and decided that in order to create a wide array of sprites and cels i had to work on other models.
Perhaps some day i'll try my hand at creating new models, but right now i don't see the point, for the reasons i just explained.
Most Frogs spread the hind legs at the end of the jump, land on the front legs and fold the hind legs after front legs touch the ground. Since they weight only few grams, they don't have to worry much about what humans or horses would consider a safe landing.
They never expect to have to double or triple jump. For a 2 legged froglike creature there is no point in spreading the hind legs, since they must land with them, but if is human-size might prefer to land on a leg and keep the other a little folded forward.
Here another suggestion, the 4th cel bends the legs more. Of course there are infinite other possibilities.
As above, padding in this sheet is arbitrary.
Also, third attachment isn't related, but let me say that despite me being a rationalist, this funny coincidence on 31 december looks like a good omen.
Also, in the side-walk you might consider to have them pull their legs forward before landing.
I attached a possible suggestion, within assuming the 6 frames limit.
(In the GIF i also experimented red eyes, with unused colors in the palette, but the sheet has no such modifications and can be integrated with the existing one, but the padding is different.)
That's a great idea, a smith's or carpenteer BG needs raw material, finished products, and the stuff he was working on when the heroes goes in and proceeds to kick all the vases to find coins/hearts
I'm saving textures for creating VRChat worlds. It would be impossible to mark every texture i'll use or not 1 by 1 but i'll give credit to each author i downloaded from.
Great job. It has got all the early 90es feeling.
The skin and the bones aren't mine, and the flexible parts of suit are based on the Genesis skin and skeleton.
I might create tutorials on how to create such suits and scales armors using an OBJ shell, but i'm not allowed to share the parts that are based on the " Genesis " model.
I evaluated the idea of making my models from scratch, but i discarded it because from my end it would have been a pure exercise of futility that could have taken several years without producing a single cel. Just like a baker has got no business in tending his own wheat fields.
-
About weapons and rigid armor pieces, i published some stuff on OGA, already, but i estimated that there is much better stuff out there. In this foe the parts that can i can redistribute as they are totally mine are the shinguards, the karambits and the helmet. The talons might raise a controversy, for sure i won't publish them on OGA.
If you need them i'll gladly pack them in an OBJ file.
Then there is another problem, about .DUF files. Can a .DUF file be considered ISO or such? DazStudio is indeed a very powerful tool for posing, and it is free, but there is very little use for it's files, outside DazStudio itself.
Also, Daniel Remar released his models, wich were done from scratch, i had a look at them http://remar.se/daniel/resources.php and decided that in order to create a wide array of sprites and cels i had to work on other models.
Perhaps some day i'll try my hand at creating new models, but right now i don't see the point, for the reasons i just explained.
Most Frogs spread the hind legs at the end of the jump, land on the front legs and fold the hind legs after front legs touch the ground. Since they weight only few grams, they don't have to worry much about what humans or horses would consider a safe landing.
They never expect to have to double or triple jump. For a 2 legged froglike creature there is no point in spreading the hind legs, since they must land with them, but if is human-size might prefer to land on a leg and keep the other a little folded forward.
Really nice edgy concept.
Very creative, and very fresh graphical style.
Here another suggestion, the 4th cel bends the legs more. Of course there are infinite other possibilities.
As above, padding in this sheet is arbitrary.
Also, third attachment isn't related, but let me say that despite me being a rationalist, this funny coincidence on 31 december looks like a good omen.
Really nice.
Something looks off in D3 and F5.
Also, in the side-walk you might consider to have them pull their legs forward before landing.
I attached a possible suggestion, within assuming the 6 frames limit.
(In the GIF i also experimented red eyes, with unused colors in the palette, but the sheet has no such modifications and can be integrated with the existing one, but the padding is different.)
That's a great idea, a smith's or carpenteer BG needs raw material, finished products, and the stuff he was working on when the heroes goes in and proceeds to kick all the vases to find coins/hearts
I don't have specific examples in mind
Pages