I forgot to mention, some of the underwater walls are actually grids, meant to be used as internal walls at level limits (when there is no playable area beyond them, ike in Bioshock 1 and 2)
I used the screenshots i removed, the rest are scaled down versions of images i did from scratch, for 2 of them i used a photography as reference, but drew the corresponding image from scratch.
Excellent work, very clean design.
Excellent work
The trees i just posted don't look like your examples, https://opengameart.org/content/alien-trees-and-plants-for-climates-equi...
But i can attempt drawing something that imitates the style of your example during breaks, can't promise anything, though
They look very well done.
Impressive job, it really shows you have a lot of artistic talent.
Very nice looking, very recognizable and oddly detailed, for such small icons.
I forgot to mention, some of the underwater walls are actually grids, meant to be used as internal walls at level limits (when there is no playable area beyond them, ike in Bioshock 1 and 2)
Oh, and only in this file, the other files are all made from scratch. Sorry for the double post.
I used the screenshots i removed, the rest are scaled down versions of images i did from scratch, for 2 of them i used a photography as reference, but drew the corresponding image from scratch.
TinyEye is unable to find false positives from the drawings i made and scaled down.
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