It was tidbit :) I write about many projects on http://freegamer.blogspot.com (I'm not the only author there) and I was the "lawyer" (license guy) of parpg for a short while. I also do web layouts (DH's, Radakan's and PARPG's layouts have been made or tweaked by me). I'm not in any serious relationship with any project though.
Pompei2: a nice gallery of cute (because small :) ) concepts. I also didn't know arkana was a live project. The pages for the project really should be cleaned up (there are so many of them..)
Iconoclast: That was you? I don't keep track of usernames well :) I also like the kind of game development you describe, I wish PARPG would have chosen that path (I'm convinced they would already have some playable story by now if they did). I didn't know DH was lore-fixed as well, I thought only in love with procedural-generation. :)
I think what comes closest to that is DungeonHack. There are a few concept sketches that could be modelled: [1, 2, 3].
Radakan's concepts could be used for inspiration as well, the game idea appears to be more of a text adventure/rpg with 3D view.
jClassicRPG could make use of buildings, but there are no specific requests regarding buildings (only a general request for tiles from which the engine can construct buildings).
PARPG is a 2D RPG in development that uses rendered 3D models. They're looking for war runis right now.
Kind of cute! And cool! man, this looks like two testing tubes with blood in them.. a shield, a heart.. This is probably a great image for representing health/mana levels...
It was tidbit :) I write about many projects on http://freegamer.blogspot.com (I'm not the only author there) and I was the "lawyer" (license guy) of parpg for a short while. I also do web layouts (DH's, Radakan's and PARPG's layouts have been made or tweaked by me). I'm not in any serious relationship with any project though.
Pompei2: a nice gallery of cute (because small :) ) concepts. I also didn't know arkana was a live project. The pages for the project really should be cleaned up (there are so many of them..)
Iconoclast: That was you? I don't keep track of usernames well :) I also like the kind of game development you describe, I wish PARPG would have chosen that path (I'm convinced they would already have some playable story by now if they did). I didn't know DH was lore-fixed as well, I thought only in love with procedural-generation. :)
3D RPG you say..
I think what comes closest to that is DungeonHack. There are a few concept sketches that could be modelled: [1, 2, 3].
Radakan's concepts could be used for inspiration as well, the game idea appears to be more of a text adventure/rpg with 3D view.
jClassicRPG could make use of buildings, but there are no specific requests regarding buildings (only a general request for tiles from which the engine can construct buildings).
PARPG is a 2D RPG in development that uses rendered 3D models. They're looking for war runis right now.
Totally amazing... and the pixel style render blows my mind o_O
chin dropping. this looks awe-some!
very cute :) and good looking too. I love to see some well-colored and -shaded vector art that is game-usable
How did you apply the modulator? If its an open source software: can you provide a short tutorial/instructions?
Sexy!
O M G! awesome!
How did you discover it?
Kind of cute! And cool! man, this looks like two testing tubes with blood in them.. a shield, a heart.. This is probably a great image for representing health/mana levels...
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