It was tidbit :) I write about many projects on http://freegamer.blogspot.com (I'm not the only author there) and I was the "lawyer" (license guy) of parpg for a short while. I also do web layouts (DH's, Radakan's and PARPG's layouts have been made or tweaked by me). I'm not in any serious relationship with any project though.
Pompei2: a nice gallery of cute (because small :) ) concepts. I also didn't know arkana was a live project. The pages for the project really should be cleaned up (there are so many of them..)
Iconoclast: That was you? I don't keep track of usernames well :) I also like the kind of game development you describe, I wish PARPG would have chosen that path (I'm convinced they would already have some playable story by now if they did). I didn't know DH was lore-fixed as well, I thought only in love with procedural-generation. :)
I think what comes closest to that is DungeonHack. There are a few concept sketches that could be modelled: [1, 2, 3].
Radakan's concepts could be used for inspiration as well, the game idea appears to be more of a text adventure/rpg with 3D view.
jClassicRPG could make use of buildings, but there are no specific requests regarding buildings (only a general request for tiles from which the engine can construct buildings).
PARPG is a 2D RPG in development that uses rendered 3D models. They're looking for war runis right now.
Is this a survey? Or are you picking a language to use for programming games for yourself? :)
Thanks! It will be probably used in Radakan. It looks surprisingly ok in a 3d setting: http://img121.yfrog.com/i/screenshot2010012916401.png/
I recommended it to a racing game project and you can already see a first use preview http://groups.google.co.uk/group/racer-dev/browse_thread/thread/e0489130...
It was tidbit :) I write about many projects on http://freegamer.blogspot.com (I'm not the only author there) and I was the "lawyer" (license guy) of parpg for a short while. I also do web layouts (DH's, Radakan's and PARPG's layouts have been made or tweaked by me). I'm not in any serious relationship with any project though.
Pompei2: a nice gallery of cute (because small :) ) concepts. I also didn't know arkana was a live project. The pages for the project really should be cleaned up (there are so many of them..)
Iconoclast: That was you? I don't keep track of usernames well :) I also like the kind of game development you describe, I wish PARPG would have chosen that path (I'm convinced they would already have some playable story by now if they did). I didn't know DH was lore-fixed as well, I thought only in love with procedural-generation. :)
3D RPG you say..
I think what comes closest to that is DungeonHack. There are a few concept sketches that could be modelled: [1, 2, 3].
Radakan's concepts could be used for inspiration as well, the game idea appears to be more of a text adventure/rpg with 3D view.
jClassicRPG could make use of buildings, but there are no specific requests regarding buildings (only a general request for tiles from which the engine can construct buildings).
PARPG is a 2D RPG in development that uses rendered 3D models. They're looking for war runis right now.
Totally amazing... and the pixel style render blows my mind o_O
chin dropping. this looks awe-some!
very cute :) and good looking too. I love to see some well-colored and -shaded vector art that is game-usable
How did you apply the modulator? If its an open source software: can you provide a short tutorial/instructions?
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