I think this kind of game should be implemented with ultra-simple graphics. You could use these for example and use image files filled with rectangles with letters and numbers for unit/building info and frame number info. Then it would be easy for some low-pixel artists to add content, which they would be more likely motivated to add if the game is already working.
I have been enjoying a proprietary flash game of the static real time strategy variety, if you too like it, you could make a simple clone of it, with less micro-management perhaps.
About the engine: Is the engine just for fun or do you want people to use it for their own projects? Why is it Linux-centered? Simply because it is your development platform or so you can do some tricks one can not do on Windows/Mac/FreeBSD? :)
You are right, a cubase project file would only be useful to users of cubase (or someone who can import it into another DAW they are using) and MIDI is great because anybody will be able to use it.
They will not be able to create the same sound without the same setup, but the melody is still a great source I think.
And you are right of course, proprietary samples are not something one can share.
I agree that the source will be of little value to many but so what? :) Supporting a culture of sharing the project files might have no result but it could have small results by having people who use the same software create nice derivates/remixes or it could turn people to support foss DAWs because they like the sharing model, so they can share their sources or it will cause musicians to support development of converters or make them demand an open music project file format.
All just speculation. I think the minimal positive result will be that very few will be able to directly use the sources of proprietary DAWs and that it will motivate others to share their sources, when they see that people are doing it and using the sources.
DAW - Digital Audio Workstation - perhaps not the right term to use, sorry in that case :)
> Maybe I would think otherwise if there would be a community of people actually sharing their sources and I could see the consequences of it right in front of my eyes
Fair enough I'd say. This reminds me that LMMS has a sharing platform: Share your songs!
>Also you have to be aware that many tracks actually do not only need the original DAW to be played but also libraries, plugins and sometimes even expansions to plugins.
Sure, most of the time it wouldn't be usable I suspect, on the other hand, open source artsts are not bound to open source tools. I also believe that a higher need for being able to edit proprietary softare's sound formats will make it more likely for FOSS converters to appear.
> I just realized that my response was almost completely offtopic, as you only asked for further examples...
Bah! It's a thread. Just imagine everybody posting links and not telling his opinion. boo-ring. I might not agree with you, but you're being very fair and it is still interesting to read your opinion!
When "free" means OGA-free, then the answer is yes, as there exist much free content on the web, which is being used for freeware and commercial, but not for OGA-free games.
I think there are a few excellent games on this list.
The preview player is in flash and flash does not support ogg.
I made a new preview mp3
You should totally make voices for http://www.sacredchao.net/~piman/angrydd/ :D
Are the new voices part of http://www.opengameart.org/content/drunk-dwarf-voice-pack ? you can replace the old archive using the "edit" tab on that page.
Why don't you make the preview? :) Not on Linux? Sure, I'll do it for ya!
I made it using above code :)
I think this kind of game should be implemented with ultra-simple graphics. You could use these for example and use image files filled with rectangles with letters and numbers for unit/building info and frame number info. Then it would be easy for some low-pixel artists to add content, which they would be more likely motivated to add if the game is already working.
I used these units in a tiny game even. :)
I have been enjoying a proprietary flash game of the static real time strategy variety, if you too like it, you could make a simple clone of it, with less micro-management perhaps.
About the engine: Is the engine just for fun or do you want people to use it for their own projects? Why is it Linux-centered? Simply because it is your development platform or so you can do some tricks one can not do on Windows/Mac/FreeBSD? :)
PS: you can get some inspiration here.
Nice.. they do need to make the license stuff more obvious and credit the authors though :)
You are right, a cubase project file would only be useful to users of cubase (or someone who can import it into another DAW they are using) and MIDI is great because anybody will be able to use it.
They will not be able to create the same sound without the same setup, but the melody is still a great source I think.
And you are right of course, proprietary samples are not something one can share.
I agree that the source will be of little value to many but so what? :) Supporting a culture of sharing the project files might have no result but it could have small results by having people who use the same software create nice derivates/remixes or it could turn people to support foss DAWs because they like the sharing model, so they can share their sources or it will cause musicians to support development of converters or make them demand an open music project file format.
All just speculation. I think the minimal positive result will be that very few will be able to directly use the sources of proprietary DAWs and that it will motivate others to share their sources, when they see that people are doing it and using the sources.
DAW - Digital Audio Workstation - perhaps not the right term to use, sorry in that case :)
> Maybe I would think otherwise if there would be a community of people actually sharing their sources and I could see the consequences of it right in front of my eyes
Fair enough I'd say. This reminds me that LMMS has a sharing platform: Share your songs!
>Also you have to be aware that many tracks actually do not only need the original DAW to be played but also libraries, plugins and sometimes even expansions to plugins.
Sure, most of the time it wouldn't be usable I suspect, on the other hand, open source artsts are not bound to open source tools. I also believe that a higher need for being able to edit proprietary softare's sound formats will make it more likely for FOSS converters to appear.
> I just realized that my response was almost completely offtopic, as you only asked for further examples...
Bah! It's a thread. Just imagine everybody posting links and not telling his opinion. boo-ring. I might not agree with you, but you're being very fair and it is still interesting to read your opinion!
When "free" means OGA-free, then the answer is yes, as there exist much free content on the web, which is being used for freeware and commercial, but not for OGA-free games.
I think there are a few excellent games on this list.
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