They look really great!
This looks pretty cool! I like to see textures being made without the artist forcing oneself to do it in a realistic style.
a bit
The flute is a bit too active/not in order for my taste.
I wanted to say "I like the feeling, but the instruments' 'cooperation' are too chaotic for my taste." and didn't realize I had my music player on, also playing a soothing tune, lol :D
So it seems a bit like a race and a bit like a fight. Both kind of cute. I wonder if it'll fit Fall of Imiryn.
Why mp3 format btw?
I like it! Great as a story bg for sure. A more detailed (closer to the ground) scene could be used as battle bg too
Ah, I see. Well, if trigger-rally still was actively developed...
Hm, I would love some mech system sounds (like in mechwarrior 3) but there's probably no active game project that could use such :|
Hmm.. what is a "map-reader" (sample)?
I think this is cool!
ohi julius :)
They look really great!
This looks pretty cool! I like to see textures being made without the artist forcing oneself to do it in a realistic style.
a bit
The flute is a bit too active/not in order for my taste.
I wanted to say "I like the feeling, but the instruments' 'cooperation' are too chaotic for my taste." and didn't realize I had my music player on, also playing a soothing tune, lol :D
So it seems a bit like a race and a bit like a fight. Both kind of cute. I wonder if it'll fit Fall of Imiryn.
Why mp3 format btw?
I like it! Great as a story bg for sure. A more detailed (closer to the ground) scene could be used as battle bg too
Ah, I see. Well, if trigger-rally still was actively developed...
Hm, I would love some mech system sounds (like in mechwarrior 3) but there's probably no active game project that could use such :|
Hmm.. what is a "map-reader" (sample)?
I think this is cool!
ohi julius :)
Pages