I get the feeling this could be changed easily to a swampy ruins set, just adding a few swamp waters and swamp to land transitions tiles, maybe a mayan-like or two statues.
I have advanced with my model (no textures or rig yet), would it be interesting enough to get integrated into Flare? i guess it could serve as some kind of tanking monster.
Exactly, they dont get included to avoid virtual child abuse, Bethesda must be only one to include them, but makes them inmortal; not that it ever stopped me from chasing them down with my chainsaw knife :D.
A couple of kids would be a nice addition. Also, im making a monster model, once its ready i will consult how to contribute it.
- The hilt should be iron as well, it looks like bone but it stands out too much without reason (either give it more bone like shape/fang/claw or put a small skull or something in there), it also has a circle like thing that could be erased
- Both hilt and handle are subsurf`ed (subdivision modifier) they could be done with far less polys with a few extruded circles to save on lots of polys(remember to erase faces that wont show up because they are inside other objects).
- There are a few flipped normals at the crossguard, you can see they dont show at the pic.
- The leather texture in the handle should either spiral upwards or join seamlessly at the edges, you can see an ugly cut there atm.
- You shouldnt just use colored materials for the blade, for the black part, use the same texture as the back iron part but scale it more so the spots are much smaller; you can even draw some orcish runes in there. For the edgy part you should get a bruised steel texture.
- Enlarge the blade, its more of a dagger rigth now.
- Did you tell blender to make textures paths relative? if not blender cant find them at other computers, you should download your own work and try it out in a different folder. I cant see any applied textures, and you erased the camera, why?
-Upload first your best picture, if i didnt enter i would think it was totally untextured because of the first picture.
Sorry for that list, but i have been moddeling in blender for a few years now and thougth you could use those pointers to improve. I added technical, artistic and good modelling practics that take time to develop and migth be hard for you rigth now. Anyways, you did far better than i did in my snowman first ever model. Congrats!
I get the feeling this could be changed easily to a swampy ruins set, just adding a few swamp waters and swamp to land transitions tiles, maybe a mayan-like or two statues.
Since you started it, you should as well finish it. Give it proper texture, etc.. and upload it to OGA.
Just my opinion, i dont like wasting around any work.
I have advanced with my model (no textures or rig yet), would it be interesting enough to get integrated into Flare? i guess it could serve as some kind of tanking monster.
No texture yet, but its the final form.
Looks like a funky old man from afar? NOT, hes all bite and kame-hamehas, and has four city cousins adicted to pizza.
Exactly, they dont get included to avoid virtual child abuse, Bethesda must be only one to include them, but makes them inmortal; not that it ever stopped me from chasing them down with my chainsaw knife :D.
A couple of kids would be a nice addition. Also, im making a monster model, once its ready i will consult how to contribute it.
I have finished the 3D mesh, now the other horrors of 3d making are on their way. Ill post a pic once its got some color.
oh, such delicious irony...
(A spam bot just digged this today) now its already erased and my post lost sense.
There is something i find most rpgs ignoring, and its kids. They dont up much but it would be nice to have a couple playing around.
i would like it to present a more Diablish story or something like Grim Dawn. Rigth now the story is just a poor excuse for killing mobs.
Not bad, but some pointers for improval:
- The hilt should be iron as well, it looks like bone but it stands out too much without reason (either give it more bone like shape/fang/claw or put a small skull or something in there), it also has a circle like thing that could be erased
- Both hilt and handle are subsurf`ed (subdivision modifier) they could be done with far less polys with a few extruded circles to save on lots of polys(remember to erase faces that wont show up because they are inside other objects).
- There are a few flipped normals at the crossguard, you can see they dont show at the pic.
- The leather texture in the handle should either spiral upwards or join seamlessly at the edges, you can see an ugly cut there atm.
- You shouldnt just use colored materials for the blade, for the black part, use the same texture as the back iron part but scale it more so the spots are much smaller; you can even draw some orcish runes in there. For the edgy part you should get a bruised steel texture.
- Enlarge the blade, its more of a dagger rigth now.
- Did you tell blender to make textures paths relative? if not blender cant find them at other computers, you should download your own work and try it out in a different folder. I cant see any applied textures, and you erased the camera, why?
-Upload first your best picture, if i didnt enter i would think it was totally untextured because of the first picture.
Sorry for that list, but i have been moddeling in blender for a few years now and thougth you could use those pointers to improve. I added technical, artistic and good modelling practics that take time to develop and migth be hard for you rigth now. Anyways, you did far better than i did in my snowman first ever model. Congrats!
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