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Hi guys, just dropped in real
Thursday, February 28, 2019 - 12:51

Hi guys, just dropped in real fast for a question; Dorkster, are you planning to use any of the material from the unnamed mod(i think that was the name)? it did have a lot fresh models, like horses, giant spiders and new enemies, its a shame if it remains wasted and forgotten.

im not too sure on overall
Saturday, February 16, 2019 - 13:00

im not too sure on overall license:

https://creativecommons.org/licenses/by/4.0/ (because its newer)

only on scketfab; regarding all other models they seem to have been automatically updated to wathever 3.0

is cc-by-sa an acceptable
Saturday, February 16, 2019 - 01:21

is cc-by-sa an acceptable license for Flare?, i found a few nice models and the most restrictive is CC-by-sa. Whats you posture about that?

Yes :) its working well now,
Tuesday, February 12, 2019 - 14:12

Yes :) its working well now, but i suppose the packed versions are better? how can i create them? do i need to hand input all that data into the def file?

So, i managed to "Montage" a
Tuesday, February 12, 2019 - 11:53

So, i managed to "Montage" a modified buckler, using this instrucion i found at the heroes folder:

montage -background "transparent" -geometry 128x128 -tile 32x8 *.png sprites.png

Im posting the result below, i tried to replace the original, but its spriteheet is very different, and it only shows in a single frame. What else am i missing?

im wondering, the frames seem
Tuesday, February 12, 2019 - 10:45

im wondering, the frames seem too low  overall, i think there was sometime a drive to redo it all with more frames rendered? i guess rendering something with more quality would stick too much now...

Is there a way to make all
Tuesday, February 12, 2019 - 10:27

Is there a way to make all included animations to be rendered into sprites in one go? minotaur seems to require rendering per each different animation (attack, idle...)?

 

Looking at the others minotaur seem to be the only one with separated animations intead of a "long strip"

Is it enough to render just
Tuesday, February 12, 2019 - 09:30

Im writing some kind of a hands on experience with the assets here, so bear with me, it migth be useful for someone else besides me:

 

Is it enough to render just one piece? i saw there are full sets rendered.

I cant find art_src images you mention on github or the game folder; i tried downloading the base models here at OGA, everything goes well until the moment i run the phyton script:

"importerror no module named blender"

I guess this due to being run on modern blender with newer versions? <-- Confirmed, error due to old version. Can it be made to work somehow? Edit -> pasting the script found in the newer version properly renders everything

 

Found art_src ---> https://github.com/flareteam/flare-game/tree/master/art_src

Trying to test with minotaur, i run scrip, it makes all sprites but just for current animation, the result is always called Deathxxxx (X is some numbers) Are the rest of weapons and armor not included in this folder?

 

Thanks, thats is some nice
Monday, February 11, 2019 - 15:16

Thanks, thats is some nice explanation, once i get some free time ill try to tackle one easy creature.

Also, how does hero equipment graphics work? that seems like it would be the easiest to do,  just a few new shields and armors could give far more visual variety. Is the process like the explained before or more simple?.

As for my model, i still have to finish it, but i see it like a intelligent swamp/river dwelling creature, could even have their own little muddy village to visit; and would be pretty tanky opposed to goblins. Just speculations for now...

Dorkster, can i ask you to
Monday, February 11, 2019 - 11:29

Dorkster, can i ask you to create a step by step tutorial into the conversion of new assest? specially about creatures, i would like to help, but cant seem how to even start on that task.

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