i played it a bit; ill make a less corrosive critics than the guys in Kongregate but harser in my own way.
Governing:
The governing screen is awkward, too many buildings without clear purpose, resume them all into the palace, give sliders to each one and some "?" tooltips near each one explaining their function. Having that many is confusing, you migth want to drop a few, also after each mission a pop-up of how your funding affected your kingdom should appear so you get why you are pouring money into them.
Since you will have an emptier kingdom now, put houses, mixed with services buildings that reflects your kingdom levels at services funding. EX: you start with only tents but after funding "Housing" until lv20 they become adobes (+10 max pop), if you fund education small schools pop up in between houses, increasing funding makes them high schools -> universities ...
Same for Security, it could make guard towers and barracks to pop up, which will increase the defending army, universities likewise grants combat mages, and hospitals healers for your army.
The idea is that everythings grants a reason to be funded, you get the decision what is more important and see some graphical result.
The buildings that give battles bonuses should be put near the palace, but they need an option to use the roulette again, by using gold instead of 30 min waiting.
Battle:
The gate defending is way too weird, those statues are totally getting in the way; clean the place.
Diagonal movement is a need, specially since there are so many obstacles.
More attack spells, this has potential to become a good bullet hell.
More enemies with different attack patterns and spells. (I only saw the green guys and some red ones so i dont know if there are non melee monsters); Is intended the green guys resurrect rigth over you?
I really like your simplistic style, im happy to see it modelled since i was the culprit for its birth, could i suggest you also model it´s bone club weapon?
I hate you! :D
You raised the bar too much with this, great work .
im sure this went under everyone´s radar (i didnt see it until now), Why not do it about Surt´s Scraps now?
i played it a bit; ill make a less corrosive critics than the guys in Kongregate but harser in my own way.
Governing:
The governing screen is awkward, too many buildings without clear purpose, resume them all into the palace, give sliders to each one and some "?" tooltips near each one explaining their function. Having that many is confusing, you migth want to drop a few, also after each mission a pop-up of how your funding affected your kingdom should appear so you get why you are pouring money into them.
Since you will have an emptier kingdom now, put houses, mixed with services buildings that reflects your kingdom levels at services funding. EX: you start with only tents but after funding "Housing" until lv20 they become adobes (+10 max pop), if you fund education small schools pop up in between houses, increasing funding makes them high schools -> universities ...
Same for Security, it could make guard towers and barracks to pop up, which will increase the defending army, universities likewise grants combat mages, and hospitals healers for your army.
The idea is that everythings grants a reason to be funded, you get the decision what is more important and see some graphical result.
The buildings that give battles bonuses should be put near the palace, but they need an option to use the roulette again, by using gold instead of 30 min waiting.
Battle:
The gate defending is way too weird, those statues are totally getting in the way; clean the place.
Diagonal movement is a need, specially since there are so many obstacles.
More attack spells, this has potential to become a good bullet hell.
More enemies with different attack patterns and spells. (I only saw the green guys and some red ones so i dont know if there are non melee monsters); Is intended the green guys resurrect rigth over you?
This has potential so dont give up :)
I used your human base mesh and inspired from one of your doodles:
http://opengameart.org/content/pixel-futuristic-soldier
Thanks for your contribution, you should do more of them ;)
First time i fired up blender in over six months and barely made it:
http://opengameart.org/content/pixel-futuristic-soldier
Very fitting, thanks ;)
Amazing :)
I really like your simplistic style, im happy to see it modelled since i was the culprit for its birth, could i suggest you also model it´s bone club weapon?
Im in! im also marrying this challenge with Surt Scraps
http://opengameart.org/forumtopic/cc0-scraps
Sample; you have to be patient and browse the whole thing to find a hoard of great art
obj is also good, but the animation will be lost
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