- The hilt should be iron as well, it looks like bone but it stands out too much without reason (either give it more bone like shape/fang/claw or put a small skull or something in there), it also has a circle like thing that could be erased
- Both hilt and handle are subsurf`ed (subdivision modifier) they could be done with far less polys with a few extruded circles to save on lots of polys(remember to erase faces that wont show up because they are inside other objects).
- There are a few flipped normals at the crossguard, you can see they dont show at the pic.
- The leather texture in the handle should either spiral upwards or join seamlessly at the edges, you can see an ugly cut there atm.
- You shouldnt just use colored materials for the blade, for the black part, use the same texture as the back iron part but scale it more so the spots are much smaller; you can even draw some orcish runes in there. For the edgy part you should get a bruised steel texture.
- Enlarge the blade, its more of a dagger rigth now.
- Did you tell blender to make textures paths relative? if not blender cant find them at other computers, you should download your own work and try it out in a different folder. I cant see any applied textures, and you erased the camera, why?
-Upload first your best picture, if i didnt enter i would think it was totally untextured because of the first picture.
Sorry for that list, but i have been moddeling in blender for a few years now and thougth you could use those pointers to improve. I added technical, artistic and good modelling practics that take time to develop and migth be hard for you rigth now. Anyways, you did far better than i did in my snowman first ever model. Congrats!
Rawing has a lot of good points, empirean Campaign (1.0) feels so empty, so you are exiled, and after reading a book you decide to murder the world to get your name in there; all while getting weird tokens with no apparent use, no directions at all, confusing runes puzzles, mountains of useless gold coins and repetitive lame loot.
The whole game would gain a lot just by improving the storytelling, but the center quest is downrigth boring, and it doesnt help you get barely no info on what to do, or go to.
I sound harsh but while this is a good game wireframe rigth now its totally barebones.
Why not ask for next OGA challenge to develop something based on Flare? Be it assests, stories or short mods?
Blend? what did you mean with that? Could you also post a pic of what you already have game-wise? its hard imagine something as generic as diablo-like.
I wont help you, but i will at least guide you a bit; what kind of game are you making? cant you use your characters?; awhile ago i did a couple of pics for Open Dungeons using the game models and textures:
With blender and freestyle you can get some pretty nice screens even from realistics models, if you are so generic in your request noone will help you.
Hi guys, sorry for butting in your conversation, IllusionOfMana, since you are licensing it as CC-BY... or similar can i convince you to also upload it to OGA once its ready? Im sure lots of people will find it useful as well for their own projects. Thanks
Also you would be more lucky to get someone to help you if specify what you want, like low or high poly, pixelated or HD textures... or at least some decent concept pic.
Not bad, but some pointers for improval:
- The hilt should be iron as well, it looks like bone but it stands out too much without reason (either give it more bone like shape/fang/claw or put a small skull or something in there), it also has a circle like thing that could be erased
- Both hilt and handle are subsurf`ed (subdivision modifier) they could be done with far less polys with a few extruded circles to save on lots of polys(remember to erase faces that wont show up because they are inside other objects).
- There are a few flipped normals at the crossguard, you can see they dont show at the pic.
- The leather texture in the handle should either spiral upwards or join seamlessly at the edges, you can see an ugly cut there atm.
- You shouldnt just use colored materials for the blade, for the black part, use the same texture as the back iron part but scale it more so the spots are much smaller; you can even draw some orcish runes in there. For the edgy part you should get a bruised steel texture.
- Enlarge the blade, its more of a dagger rigth now.
- Did you tell blender to make textures paths relative? if not blender cant find them at other computers, you should download your own work and try it out in a different folder. I cant see any applied textures, and you erased the camera, why?
-Upload first your best picture, if i didnt enter i would think it was totally untextured because of the first picture.
Sorry for that list, but i have been moddeling in blender for a few years now and thougth you could use those pointers to improve. I added technical, artistic and good modelling practics that take time to develop and migth be hard for you rigth now. Anyways, you did far better than i did in my snowman first ever model. Congrats!
Rawing has a lot of good points, empirean Campaign (1.0) feels so empty, so you are exiled, and after reading a book you decide to murder the world to get your name in there; all while getting weird tokens with no apparent use, no directions at all, confusing runes puzzles, mountains of useless gold coins and repetitive lame loot.
The whole game would gain a lot just by improving the storytelling, but the center quest is downrigth boring, and it doesnt help you get barely no info on what to do, or go to.
I sound harsh but while this is a good game wireframe rigth now its totally barebones.
Why not ask for next OGA challenge to develop something based on Flare? Be it assests, stories or short mods?
Its cool and cute! I think i will make a 3d model out of this
Maybe given the time of the year, Spring or "Return of life"?
Blend? what did you mean with that? Could you also post a pic of what you already have game-wise? its hard imagine something as generic as diablo-like.
I wont help you, but i will at least guide you a bit; what kind of game are you making? cant you use your characters?; awhile ago i did a couple of pics for Open Dungeons using the game models and textures:
With blender and freestyle you can get some pretty nice screens even from realistics models, if you are so generic in your request noone will help you.
hi MNDV.ecb, i cant help you rigth now, but i know of a few models that may be useful to you, some are mine:
https://opengameart.org/content/low-poly-pixel-art-spaceship
https://opengameart.org/content/roller-tank
https://opengameart.org/content/pixel-futuristic-soldier
https://opengameart.org/content/sci-fi-light-tank
Others:
https://opengameart.org/comment/reply/5695/19266 <- Good stuff
https://opengameart.org/forumtopic/cc0-scraps?page=1 <- Check the whole topic if you need concepts, its gold
https://opengameart.org/content/canopus-iii-sci-fi-desert-units
https://opengameart.org/content/missile-launcher-tank
https://opengameart.org/content/low-spec-airspace-fighter
https://opengameart.org/content/halftrack
https://opengameart.org/content/alien-buildingbase-set
https://opengameart.org/content/scifi-plane
https://opengameart.org/content/missile-turret
https://opengameart.org/content/mdlfaktor014brainbot
https://opengameart.org/content/steampunk-aircraft
https://opengameart.org/content/sci-fi-turret
Hi guys, sorry for butting in your conversation, IllusionOfMana, since you are licensing it as CC-BY... or similar can i convince you to also upload it to OGA once its ready? Im sure lots of people will find it useful as well for their own projects. Thanks
You link to whats basically a half cilinder, thats no model at all. There are plenty of slime in the archives:
https://opengameart.org/art-search-advanced?keys=slime&title=&field_art_...
Also you would be more lucky to get someone to help you if specify what you want, like low or high poly, pixelated or HD textures... or at least some decent concept pic.
Pretty good, im getting a great "heroes of M&M" feeling. All of them are very atmospheric.
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