LOL, great concept. I do hope the dog is one of the smaller breeds, cuddly and all and it's an innocent adventure . It could be a puzzle platformer, hidden object all kinds of things. Also it could be for the average joe. No killing, no implicit violence.
"I mean you must publish your game under GPLv3 and everyone else can modify your game and make money out of it? That didn't seams right to me."
Have you read the license in question ? While IANAL the license explicitly says that if you take the code and make improvements you have to share the improvements.
Now on the other hand, you are saying somebody can steal your code, well it can be, if it was true then there wouldn't have been any other code than MS-Windows, no Ubuntu, no BSD nor any other kind of software.
Also think of what the Id Tech guys who keep releasing their code (Doom 3) if what you say is true then shouldn't have done that. In fact if you look at their history you'll see they have had a nice history with FOSS.
I am not going to give the answers but you should definitely you should check out why these people are doing these things. They should be benefiting somewhere otherwise they wouldn't have open sourced, right ?
@penommi @makhron. Have mailed you a screenshot of what the issue is now. As can be seen there is a hero (instead of the heroine) and he has a pink something around him.
with the latest git the girl potraits are gone, I did see the log where you said there could be bugs, I saw the first of them. Lemme know when you have solved it.
Xp rewards aren't implemented yet, so i'm not even sure how you made it to Level 2! Chances are, handing the flower to the elder and completing the first dungeon will only net you the second level, anyhow. I'm not sure where Pennomi stands, but the first dungeon is really a training dungeon, and it's only appropriate to give one level. Depending on how the second, third, and fourth dungeons go, maybe they will each grant two levels. Future side quests will probably grant one level each.
I was able to do xp level up without going to the first dungeon. There is one level up you can do straightaway. I haven't been able to figure out where the save file is kept otherwise would have sent it to you.
This is only what I found :-
~/.config/polymorphable$ ls keybindings.txt mods.txt settings.txt
There is neither a .flare nor a .polymorphable in my /home/$USERNAME directory.
I also have flare (the RPG game installed) and that one does have the flare savegame. I know that because of these lines in it.
As can be seen above, I have tried all the places. I don't see/have a ./saves location.
Over on the code page for Polymorphable, I did note that there needs to be some visual indicator that you can return to the cavern. If you've been to the cavern once and gotten the bat talisman, you should be able to just walk off of the northern edge of the map right now to get back into the cavern. There will eventually be a small glade at the end of that road to make everything more coherent (instead of a flower in the middle of a dirt road!)
That makes lot of sense if you are able to do that.
I hope people won't feel the need to grind for the Hero's sword before progressing. It's certainly an option, but I'll be modifying the price so that one can purchase it by the end of the game without repeating content.
That would be cool if you are able to do that, thanx.
The first advice would be to have your code published somewhere, either github or bitbucket or/and sourceforge.net. Most of the entrants are using github but that's upto you.
Also if you want to use the progress threads, it's nicer if you have screenshots and such as you can see the other threads which have progress threads.Progress threads can and are used to also talk about problems you may have which people could help you either on IRC, via PM or by collborating on github, bitbucket etc.
Thirdly, would it be puzzle solving platformer or an RPG or puzzle-solving with RPG elements platformer or what could you make it a bit more clear.
hmm... strange. Even after giving the fairy flower to the elder thomas I was not able to level up to level 3. If needed can send the save file to you mahron by mail.
Another thing there doesn't seem to be a way now to get into the cavern by choice again, just to make some more money (upto 100 G) and buy the better sword before going to the eastern part of map.
The transparent map that the player can see needs to be refined. I dunno if there is a high-level view from where you can see how much of the map has been discovered or not.
hmm... about your strict levelling thing. I think it's a mistake. If there is no levelling up or just a single level after quest then replayability is down to zero. Just my 2 paise.
LOL, great concept. I do hope the dog is one of the smaller breeds, cuddly and all and it's an innocent adventure . It could be a puzzle platformer, hidden object all kinds of things. Also it could be for the average joe. No killing, no implicit violence.
Just a suggestion, Woof Woof!
"I mean you must publish your game under GPLv3 and everyone else can modify your game and make money out of it? That didn't seams right to me."
Have you read the license in question ? While IANAL the license explicitly says that if you take the code and make improvements you have to share the improvements.
Now on the other hand, you are saying somebody can steal your code, well it can be, if it was true then there wouldn't have been any other code than MS-Windows, no Ubuntu, no BSD nor any other kind of software.
Also think of what the Id Tech guys who keep releasing their code (Doom 3) if what you say is true then shouldn't have done that. In fact if you look at their history you'll see they have had a nice history with FOSS.
See https://en.wikipedia.org/wiki/Id_Tech_4
Also see http://arx-libertatis.org/
0ad is another one that comes to mind.
I am not going to give the answers but you should definitely you should check out why these people are doing these things. They should be benefiting somewhere otherwise they wouldn't have open sourced, right ?
quodop I think you mean this :-
http://opengameart.org/forumtopic/using-the-art-for-commercial-project
@penommi @makhron. Have mailed you a screenshot of what the issue is now. As can be seen there is a hero (instead of the heroine) and he has a pink something around him.
makhron,
with the latest git the girl potraits are gone, I did see the log where you said there could be bugs, I saw the first of them. Lemme know when you have solved it.
so it is. Well it seems I didn't level up but I did get the power or whatever because my health went from 10 to 12.
$ cat save1.txt
name=laila
permadeath=0
option=female,head_long,female02
xp=0
build=2,1,1,1
gold=7
equipped=100,0,200,0
equipped_quantity=0,0,1,0
carried=1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
carried_quantity=7,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
spawn=laurelia.txt,91,2
actionbar=-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,200
transformed=
campaign=elderintro,battalisfound,evil_unleashed,cavernexplored,flowerfound,juggsearch
I was able to do xp level up without going to the first dungeon. There is one level up you can do straightaway. I haven't been able to figure out where the save file is kept otherwise would have sent it to you.
This is only what I found :-
~/.config/polymorphable$ ls
keybindings.txt mods.txt settings.txt
There is neither a .flare nor a .polymorphable in my /home/$USERNAME directory.
I also have flare (the RPG game installed) and that one does have the flare savegame. I know that because of these lines in it.
campaign=ak_intro,ak_ukkonen_defeated,ak_ukkonen_search,ak_ukkonen_reward,ak_tome_found,ak_tome_reward,ak_key_search,ak_key_found,ak_key_reward,ak_temple_search,ak_temple_sealed,ak_talisman_search,ak_talisman_found,ak_talisman_reward,ak_maddox_search,ak_talisman_used,ak_maddox_defeated,ak_maddox_reward,fr_welcome,fr_rilrak_search,fr_rilrak_defeat
Also the date on the savefile is around 6 months back. I played flare sometime back.
~/.local/share/flare$ ll save1.txt
-rw-r--r-- 1 shirish shirish 953 2011-12-12 23:16 save1.txt
I do see a save directory but that has *.dat so that can't be it. The save file of polymorphable should have something distinguishing it from flare.
As can be seen above, I have tried all the places. I don't see/have a ./saves location.
That makes lot of sense if you are able to do that.
That would be cool if you are able to do that, thanx.
FeralFantom, love the concept.
The first advice would be to have your code published somewhere, either github or bitbucket or/and sourceforge.net. Most of the entrants are using github but that's upto you.
Also if you want to use the progress threads, it's nicer if you have screenshots and such as you can see the other threads which have progress threads.Progress threads can and are used to also talk about problems you may have which people could help you either on IRC, via PM or by collborating on github, bitbucket etc.
Thirdly, would it be puzzle solving platformer or an RPG or puzzle-solving with RPG elements platformer or what could you make it a bit more clear.
Looking forward to your entry.
hmm... strange. Even after giving the fairy flower to the elder thomas I was not able to level up to level 3. If needed can send the save file to you mahron by mail.
Another thing there doesn't seem to be a way now to get into the cavern by choice again, just to make some more money (upto 100 G) and buy the better sword before going to the eastern part of map.
The transparent map that the player can see needs to be refined. I dunno if there is a high-level view from where you can see how much of the map has been discovered or not.
hmm... about your strict levelling thing. I think it's a mistake. If there is no levelling up or just a single level after quest then replayability is down to zero. Just my 2 paise.
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