I have no idea, either because it uses dash or something else. The fact is I have to go to the individual directory and then rm the file. After that the compilation occurs without any errors.
Btw really like the battle system, much better and nicer than before.
bart, thank you. I would have installed QT.Labs.Shaders module only if it was written somewhere on the wiki as a requirement. I know this page and use it as a reference
Description: Qt 4 shaders QML plugin Qt is a cross-platform C++ application framework. Qt's primary feature is its rich set of widgets that provide standard GUI functionality. This package contains the shaders QML plugin for QtDeclarative.
Homepage: http://qt.nokia.com/
Edit: It worked, hurray, now going to see how much game is there.
yup, nice.
Nice one, would love to see this in some game.
Yup, while you can get gold and xp, there doesn't seem to be a way to know how much xp is there and how much xp is needed to go to the next level.
Also there's no inventory (at least nothing that I could discover intuitively through the interface), Maybe a work in progress ?
Do like the new battle interface. Nice, although makes me remember Game Maker/RPG Maker or one of its ilk.
I have no idea, either because it uses dash or something else. The fact is I have to go to the individual directory and then rm the file. After that the compilation occurs without any errors.
Btw really like the battle system, much better and nicer than before.
There was :-
~/games/Orange-Engine$ grep -r "usr/lib64/qt4/mkspecs" * qrpgengine/qrpgengine.pro.user: -spec /usr/lib64/qt4/mkspecs/linux-g++-64
~/games/Orange-Engine$ find . -name qrpgedit.pro.user -delete
~/games/Orange-Engine$ grep -r "usr/lib64/qt4/mkspecs" * qrpgengine/qrpgengine.pro.user: -spec /usr/lib64/qt4/mkspecs/linux-g++-64
As can be seen the delete thing apparently does not work.
I read that one, I took out the export QMAKESPEC from .bashrc and trying to set it in qmake itself. Would this be correct ?
qmake -set QMAKESPEC /usr/share/qt4/mkspecs/linux-g++
aha... so combat is mouse-based didn't know that.
Edit: Levelling up and saving seems to be a work in progress ?
bart, thank you. I would have installed QT.Labs.Shaders module only if it was written somewhere on the wiki as a requirement. I know this page and use it as a reference
https://github.com/lendrick/Orange-Engine/wiki
I synced up and am building it atm, would know in five minutes if it went good or not.
Is it this one :-
$ aptitude show libqt4-declarative-shaders
Package: libqt4-declarative-shaders
State: not installed
Version: 4:4.7.4-3
Priority: optional
Section: libs
Maintainer: Debian Qt/KDE Maintainers
Architecture: amd64
Uncompressed Size: 229 k
Depends: libc6 (>= 2.2.5), libgcc1 (>= 1:4.1.1), libgl1-mesa-glx|libgl1, libqt4-declarative (= 4:4.7.4-3), libqt4-opengl (= 4:4.7.4-3), libqtcore4 (= 4:4.7.4-3), libqtgui4 (= 4:4.7.4-3), libstdc++6 (>= 4.1.1)
Description: Qt 4 shaders QML plugin Qt is a cross-platform C++ application framework. Qt's primary feature is its rich set of widgets that provide standard GUI functionality.
This package contains the shaders QML plugin for QtDeclarative.
Homepage: http://qt.nokia.com/
Edit: It worked, hurray, now going to see how much game is there.
ah lol, missed it, would have been nice :P
I am not able to see anything. Is there any content here that should be seen ?
Pages