Please add the compiling instructions to the README in the rempel directory. This way I don't have to come this thread everytime to know the info. for compiling (which you have already shared.)
Btw I was able to locate the door locked but was not able to know how to unlock it. I was not able to find the key :( .
Your stuff commits seemed to be pretty big. It took almost an hour to git up to the latest commit.
Again nothing happening on the movement side but did get a traceback when I used q (guessing the keyboard command/shortcut for quit or something not fully implemented yet)
Traceback (most recent call last): File "run.py", line 17, in <module> TestGame().start() File "run.py", line 13, in start self.sd.run() File "/home/shirish/games/bitcraft/lib2d/statedriver.py", line 255, in run currentState.handle_commandlist(cmdlist) File "/home/shirish/games/bitcraft/lib/levelstate.py", line 94, in handle_commandlist self.ui.handle_commandlist(cmdlist) File "/home/shirish/games/bitcraft/lib2d/ui/ui.py", line 210, in handle_commandlist state, pos = arg TypeError: 'int' object is not iterable
compiled and started a fresh new game. I saved the game after I got the fairy and was in the glade. I saved it there.
I came down and again went into the hole, there is no indication anywhere to know where the hole for the dungeon is. I closed instead of saving but somehow was still saved as being in the cavern. Will be sending you my save file.
At least at my end this bug is still there.
Update: scratched your e-mail, sorry for opening it on the fora.
Btw another wishlist but perhaps this one could be on 1st august or later. Have a way in which you can have automatic names (have some sort of names in some sort of list so one can use the random names that come up.) I know of few games where you get this facility. It would be nice if this was also possible.
bitcraft, do I need to build something or just do :-
python run.py
Actually I did that and a window, a character, few huts and a path was rendered but was unable to get the character to move forward, any hints how to do that.
It should be first dungeon, THEN pick up the Fairy Flowerr, and then be able to pass safely over the trap.
Maybe I was unclear. I did exactly that.
a. I went to the first dungeon, fought everybody and scraped through.
b. Got to the other side by the staircase, got the fairy flower in my inventory.
c. Was returning back and found myself trapped back in the first dungeon.
After getting the fairy flower even if I enter the dungeon by mistake or otherwise I should be able to get out and not by fighting all of them all over again.
Dunno if this is possible or not but it would be nice if this was possible.
Nushio, the issue is atleast for me pictures are better than videos. Videos take a lot of effort (on the bandwidth side) to view and comment on. Pictures are far easier to not only comment on but also understand.
The other thing is at least as far as I'm concerned I haven't played the game you have mentioned so neither do I know or pretend to understand the controls. You will need to have some sort of tutorial for first-timers who are playing your game.
Please add the compiling instructions to the README in the rempel directory. This way I don't have to come this thread everytime to know the info. for compiling (which you have already shared.)
Btw I was able to locate the door locked but was not able to know how to unlock it. I was not able to find the key :( .
looking forward to when we can play the game. Also does it need to be compiled or what ? If yes, how ?
hmm.... updated to latest commit
$ git log | less
commit 9b1d4524ad39da9e10636a433a594db565a38800
Author: Leif Theden <leif.theden@.com>
Date: Thu Jul 19 15:39:21 2012 -0500
update readme
Your stuff commits seemed to be pretty big. It took almost an hour to git up to the latest commit.
Again nothing happening on the movement side but did get a traceback when I used q (guessing the keyboard command/shortcut for quit or something not fully implemented yet)
Traceback (most recent call last):
File "run.py", line 17, in <module>
TestGame().start()
File "run.py", line 13, in start
self.sd.run()
File "/home/shirish/games/bitcraft/lib2d/statedriver.py", line 255, in run
currentState.handle_commandlist(cmdlist)
File "/home/shirish/games/bitcraft/lib/levelstate.py", line 94, in handle_commandlist
self.ui.handle_commandlist(cmdlist)
File "/home/shirish/games/bitcraft/lib2d/ui/ui.py", line 210, in handle_commandlist
state, pos = arg
TypeError: 'int' object is not iterable
Update: removed the e-mail address bit.
@Buch no README compiling instructions still for Linux users .
umm.... what is your repo address please ? If possible add it to the first post please so people know.
Nope, it isn't. I gitted upto :-
commit af92ec14045c610872377e6e83946447b1a97dd1
Merge: 9e37678 4e850d7
Author: Matthew Krohn <makrohn@.com>
Date: Thu Jul 19 12:36:20 2012 -0400
Merge branch 'master' of https://github.com/pennomi/polymorphable
compiled and started a fresh new game. I saved the game after I got the fairy and was in the glade. I saved it there.
I came down and again went into the hole, there is no indication anywhere to know where the hole for the dungeon is. I closed instead of saving but somehow was still saved as being in the cavern. Will be sending you my save file.
At least at my end this bug is still there.
Update: scratched your e-mail, sorry for opening it on the fora.
Btw another wishlist but perhaps this one could be on 1st august or later. Have a way in which you can have automatic names (have some sort of names in some sort of list so one can use the random names that come up.) I know of few games where you get this facility. It would be nice if this was also possible.
lol, was able to kill my monster using CTRL. Got the following error on the game
missing entity tile 5:6 in mon/ghost.tga
and it goes on and on but guess that will work something out in the coming days.
bitcraft, do I need to build something or just do :-
python run.py
Actually I did that and a window, a character, few huts and a path was rendered but was unable to get the character to move forward, any hints how to do that.
Maybe you could also write it in the README.
Maybe I was unclear. I did exactly that.
a. I went to the first dungeon, fought everybody and scraped through.
b. Got to the other side by the staircase, got the fairy flower in my inventory.
c. Was returning back and found myself trapped back in the first dungeon.
After getting the fairy flower even if I enter the dungeon by mistake or otherwise I should be able to get out and not by fighting all of them all over again.
Dunno if this is possible or not but it would be nice if this was possible.
Nushio, the issue is atleast for me pictures are better than videos. Videos take a lot of effort (on the bandwidth side) to view and comment on. Pictures are far easier to not only comment on but also understand.
The other thing is at least as far as I'm concerned I haven't played the game you have mentioned so neither do I know or pretend to understand the controls. You will need to have some sort of tutorial for first-timers who are playing your game.
Just my 2 paise.
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