hmm... few things. I get this message everytime I play.
Warning: non-continous tileset indexes in outside.txt. This may blow up memory usage.
The second thing is it's very easy to get into the dungeon even without meaning to. I started from scratch, got the fairy flower and was coming down and guess what ? Found myself back in the first dungeon.Not good :(
I'll be looking forward to playing your game but most probably when you have some repo. set up, I am not so enamoured by having to download files each time you make an update. A git/mercurial/subversion (either) repo. just makes the whole experience easier and the diffs are smaller as well.
No crashes so far so that's also good. I am guessing it's gonna take time to understand what the different characters mean and how are they supposed to act. For e.g. my FBI guy doesn't even have a gun so how he can fight ? But guess this is what is gonna be in the days to come.
no segfault nothing and yes it's a 64-bit machine. Also is there a way you can disable sound. Sound has been giving me problems on this system (a software/kernel issue rather than an hardware issue).
Even if you can update the rempel so I can do something like
./rempel --disable-audio or something like that at least I would know it's not the sound issue which is doing whatever.
I think I finally got it. This is how it looks now from a fresh git pull and imported into eclipse .
~/workspace$ ls hale-0.6 Unsealed Unsealed-android
as well the obligatory screenie.
Btw there are two warnings which do get generated. I was able to see the intro screen of overworld and battle although I didn't get the Desktop launcher thing as you had given in RUNNING.
Wish I could run it without going into eclipse, it would be so much easier.
These are the errors that cropped up in console.
Description Resource Path Location Type The value of the field Profile.player is not used Profile.java /Unsealed/src/net/k3rnel/unsealed/domain line 17 Java Problem The value of the field OverworldScreen.player is not used OverworldScreen.java /Unsealed/src/net/k3rnel/unsealed/screens line 21 Java Problem
Also in Overworld I see nothing except for some pits and a drum kinda thing.
Nushio please correct me if I'm wrong. Does unsealed have first to be built into Eclipse and then you can run it or just run it from within Eclipse ?
I have attached a screenie to show how Unsealed looks in Eclipse. Is this correct or not ? I dropped down the tree so you can see the directory contents, please lemme know if this is right or something is wrong somewhere.
@Parasyte :- It would be good if you edit the first post and mention it right at the top - My Untitled project - HTML5 so at least people would have some idea. Also you have been vague as to whether it would be an RPG/RTS etc.
I haven't played your game because the latency from my side for anything remotely is awful and I'm not really a fan of browser-based games (guess it's due to the first issue and the constant frustrations that has been there due to that). Add to that many browser-games become PvP or/and multi-player and suck time like anything.
hmm... few things. I get this message everytime I play.
Warning: non-continous tileset indexes in outside.txt. This may blow up memory usage.
The second thing is it's very easy to get into the dungeon even without meaning to. I started from scratch, got the fairy flower and was coming down and guess what ? Found myself back in the first dungeon.Not good :(
nice.
/me drolling at ends.
I'll be looking forward to playing your game but most probably when you have some repo. set up, I am not so enamoured by having to download files each time you make an update. A git/mercurial/subversion (either) repo. just makes the whole experience easier and the diffs are smaller as well.
No crashes so far so that's also good. I am guessing it's gonna take time to understand what the different characters mean and how are they supposed to act. For e.g. my FBI guy doesn't even have a gun so how he can fight ? But guess this is what is gonna be in the days to come.
no segfault nothing and yes it's a 64-bit machine. Also is there a way you can disable sound. Sound has been giving me problems on this system (a software/kernel issue rather than an hardware issue).
Even if you can update the rempel so I can do something like
./rempel --disable-audio or something like that at least I would know it's not the sound issue which is doing whatever.
hmm.... thanx for sharing. Btw is there anyway to disable sound? It craps out saying :-
~/games/awwports/rempel$ ./rempel
Console initialized.
UDP Initialized
Exe: 19:53:00 Jul 17 2012
64.0 megabyte heap
Joy_Init: 0 joysticks found.
execing rempel.rc
execing default.cfg
execing config.cfg
FindFile: can't find autoexec.cfg
couldn't exec autoexec.cfg
fullscreen = 0.0
VIDEO BPP: 32
VIDEO MASKS: R=00ff0000 G=0000ff00 B=000000ff
Sound Initialization
Sound Info: 44100 Hz, 16 bits, 2 channels, 256 frags
======== Rempel Initialized =========
VERSION 1.09 SERVER
__________________________________________________________
Rempel'Sasu
precache image 1 : 'char/mage.tga' 64x64
precache image 2 : 'char/mage_sword.tga' 128x128
precache image 3 : 'char/monk.tga' 64x64
precache image 4 : 'char/ranger.tga' 64x64
precache image 5 : 'char/soldier.tga' 64x64
precache image 6 : 'char/soldier_sword.tga' 192x192
precache image 7 : 'char/archer.tga' 64x64
precache image 8 : 'char/fbi_guy.tga' 64x64
precache image 9 : 'effect/bolt3.tga' 32x32
precache image 10 : 'obj/grave.tga' 32x32
precache image 11 : 'back/dirt.tga' 32x32
precache image 12 : 'back/mountains.tga' 32x32
precache image 13 : 'back/grass.tga' 32x32
precache image 14 : 'back/watergrass.tga' 32x32
precache image 15 : 'back/water.tga' 32x32
precache image 16 : 'back/castle.tga' 32x32
precache image 17 : 'back/house1.tga' 32x32
precache image 18 : 'obj/bridge.tga' 32x32
precache image 19 : 'obj/waterfall.tga' 32x32
precache image 20 : 'obj/tele_pad.tga' 64x32
FindFile: can't find sound/char/female_death.wav
Missing sound file: sound/char/female_death.wav
Error: S_CacheSound: failed to load: sound/char/female_death.wav
I use any character and it dies giving the above error of the missing sound file.
I thought that it might be due to the local repo being not updated but it's not so.
~/games/awwports$ bzr up
Tree is up to date at revision 2773 of branch bzr://awwports.bzr.sourceforge.net/bzrroot/awwports
Looking forward to response.
Nushio,
I think I finally got it. This is how it looks now from a fresh git pull and imported into eclipse .
~/workspace$ ls
hale-0.6 Unsealed Unsealed-android
as well the obligatory screenie.
Btw there are two warnings which do get generated. I was able to see the intro screen of overworld and battle although I didn't get the Desktop launcher thing as you had given in RUNNING.
Wish I could run it without going into eclipse, it would be so much easier.
These are the errors that cropped up in console.
Description Resource Path Location Type
The value of the field Profile.player is not used Profile.java /Unsealed/src/net/k3rnel/unsealed/domain line 17 Java Problem
The value of the field OverworldScreen.player is not used OverworldScreen.java /Unsealed/src/net/k3rnel/unsealed/screens line 21 Java Problem
Also in Overworld I see nothing except for some pits and a drum kinda thing.
Nushio please correct me if I'm wrong. Does unsealed have first to be built into Eclipse and then you can run it or just run it from within Eclipse ?
I have attached a screenie to show how Unsealed looks in Eclipse. Is this correct or not ? I dropped down the tree so you can see the directory contents, please lemme know if this is right or something is wrong somewhere.
@Parasyte :- It would be good if you edit the first post and mention it right at the top - My Untitled project - HTML5 so at least people would have some idea. Also you have been vague as to whether it would be an RPG/RTS etc.
I haven't played your game because the latency from my side for anything remotely is awful and I'm not really a fan of browser-based games (guess it's due to the first issue and the constant frustrations that has been there due to that). Add to that many browser-games become PvP or/and multi-player and suck time like anything.
Still best of luck with your project.
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