cool looking game. I just downloaded,compiled,built and was able to move around.
While it's really early days, you should look at the configuration part. For instance it isn't clear in the input that the keyboard movement is by default (as only Mouse and Joystick are listed). It would be nice/good to see Keyboard listed there as well.
I dunno if you have any dialogs or anything up yet. I was able to see the different NPC's and walk upto them but no real dialogs I could discern or a way to speak with them.
Just checked out your repo . I did see the README but it doesn't have compilation instructions... as of now or requirements for the game. I do see there are two different sub-directories within unsealed :-
~/games/Unsealed$ ls README Unsealed Unsealed-android
Either add the info. in the README itself or do it in the Unsealed sub-directory.
Notice the only change I have done in the command is changing the local directory name (trinlibr-code to trinlibr). No idea why it asks for authentication. Any ideas ?
svn/subversion is :-
$ svn --version svn, version 1.7.5 (r1336830) compiled Jun 17 2012, 07:52:38
This is on a Debian wheezy/sid system which will evolve to a Wheezy system as and when things happen.
hmm.... is anybody making a sim game ? or anything on social simulation arena ? I have been craving to enjoy a FOSS game made on sim/social sim kinda thingie.
/me apologies for the foot in the mouth. I felt I was forgetting something or someone.
Have to say though didn't know that OGA admin group had so many more people. This is good, which also means that there should be a page where all the admins, owner (for legal purposes) and members should be there. Something say at http://opengameart.org/users/ which lists people.
We do have the Who's online bit on the site but this would be way better.
Please read that as Request for Enhancement to the site.
http://opengameart.org/users/qubodup should be on the top of the list followed by maybe one or two people who might have access to the code I guess.
More/most/all of the site code is copyrighted to quodop I believe (don't really know much about it) while art contributions are via the various artists under more or less progressive copyleft licenses.
I am no judge but however objective the judges maybe, there would be biases even involuntarily.On the other hand it's possible that the judges might be surpised and enjoy the game for its uniqueness.
For e.g. as a player while I have played all the game genres the most I enjoy and have enjoyed are RPG's and virtual villager types of games (Life simulation, god game) , the latter which are as a genre a dearth in FOSS world till yet.
I am guessing here but do *think* the judges will release some sort of break-down of how your game scored on number of things with their subjective comments as well. I don't think any judging system is perfect but do guess that they will attempt to be as fair as possible.
It's also possible that some games might also generate a sort of public following so the best thing would be to follow your heart (or whatever you wanted to try in the first place). You never know.
hi all,
cool looking game. I just downloaded,compiled,built and was able to move around.
While it's really early days, you should look at the configuration part. For instance it isn't clear in the input that the keyboard movement is by default (as only Mouse and Joystick are listed). It would be nice/good to see Keyboard listed there as well.
I dunno if you have any dialogs or anything up yet. I was able to see the different NPC's and walk upto them but no real dialogs I could discern or a way to speak with them.
In short, will be keeping an eye on it.
Nushio,
Just checked out your repo . I did see the README but it doesn't have compilation instructions... as of now or requirements for the game. I do see there are two different sub-directories within unsealed :-
~/games/Unsealed$ ls
README Unsealed Unsealed-android
Either add the info. in the README itself or do it in the Unsealed sub-directory.
Looking forward to what you do.
@cemkalyoncu I tried to checkout your repo and came across this :-
~/games$ svn checkout svn://svn.code.sf.net/p/trinlibr/code/trunk trinlibr
...
....
A trinlibr/Game
U trinlibr
Authentication realm: <https://svn.code.sf.net:443> SourceForge User
Password for 'shirish': Killed
I just wanted to checkout, I have no idea why it asked for authentication. AFAIK there are two ways to get that .
http://sourceforge.net/p/trinlibr/code/61/tree/
The read-only access link :-
svn checkout svn://svn.code.sf.net/p/trinlibr/code/trunk trinlibr-code
and the HTTP (writable repo) :-
svn checkout http://svn.code.sf.net/p/trinlibr/code/trunk trinlibr
Notice the only change I have done in the command is changing the local directory name (trinlibr-code to trinlibr). No idea why it asks for authentication. Any ideas ?
svn/subversion is :-
$ svn --version
svn, version 1.7.5 (r1336830)
compiled Jun 17 2012, 07:52:38
This is on a Debian wheezy/sid system which will evolve to a Wheezy system as and when things happen.
no harm done. AFA it's there sometime before the contest gets over it's all good. :)
hmm.... is anybody making a sim game ? or anything on social simulation arena ? I have been craving to enjoy a FOSS game made on sim/social sim kinda thingie.
Just gitted, now have to see when the README is updated and instructions for compilation on GNU/Linux are shared. The screen looks good atm.
/me apologies for the foot in the mouth. I felt I was forgetting something or someone.
Have to say though didn't know that OGA admin group had so many more people. This is good, which also means that there should be a page where all the admins, owner (for legal purposes) and members should be there. Something say at http://opengameart.org/users/ which lists people.
We do have the Who's online bit on the site but this would be way better.
Please read that as Request for Enhancement to the site.
http://opengameart.org/users/qubodup should be on the top of the list followed by maybe one or two people who might have access to the code I guess.
More/most/all of the site code is copyrighted to quodop I believe (don't really know much about it) while art contributions are via the various artists under more or less progressive copyleft licenses.
I am no judge but however objective the judges maybe, there would be biases even involuntarily.On the other hand it's possible that the judges might be surpised and enjoy the game for its uniqueness.
For e.g. as a player while I have played all the game genres the most I enjoy and have enjoyed are RPG's and virtual villager types of games (Life simulation, god game) , the latter which are as a genre a dearth in FOSS world till yet.
I am guessing here but do *think* the judges will release some sort of break-down of how your game scored on number of things with their subjective comments as well. I don't think any judging system is perfect but do guess that they will attempt to be as fair as possible.
It's also possible that some games might also generate a sort of public following so the best thing would be to follow your heart (or whatever you wanted to try in the first place). You never know.
@melior, I was thinking on the same lines because there was no autogen.sh as well.
@farrer, thanx. The missing thing was autoconf. Saw that you updated the README.
./configure happened smoothly and 'make' ran smoothly as well. I was able to run the game.
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