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Hi, I needed modified version
Friday, November 1, 2019 - 07:45

Hi, I needed modified version of Space Captain, so I did it:

 

Legs are not that good as original potrait but it should work fine in my game. I also learned new trick with GIMP. That carbon fibre look was done with masking layers which was new to me.

https://opengameart.org/content/space-captain-with-legs

These are so cool. I'll
Tuesday, October 29, 2019 - 22:19

These are so cool. I'll definitely use these in my 4x space game.

Thanks, Danimal.
Thursday, October 24, 2019 - 11:24

Thanks, Danimal.

There is 0.12.0Beta available
Sunday, October 20, 2019 - 21:04

There is 0.12.0Beta available. Biggest changes are that there are bad and good random events in the galaxy. By default good events happens to realms which are at the last and bad events happens to realms who are leading. Of course this can be changed if wanted. Second thing is that culture victory now requires building a structure with broadcasting ability. Third biggest change is that fleets are no longer free. There is a limit based on government type, buildings and starbase. If fleet capacity is bigger than this limit then realm must be credits for its fleets.

There was also a cool bug related to this feature. I usually play my game so that each realm has unique space race. This makes identifying ships more easier. I was scouting the space with my old scout ship and I noticed Centaurian ships. I was that I'll be fine we have defensive pact. I end my turn and those ships attack against my scout. I managed to escape from combat and I am assuming that war is going to declared. But no, no war declaration. I was thinking was there a bug, so that AI attacked and did not declare war? I'll end next turn and same thing happens. Those Centaurian ships attack against my scout and no war declaration.

I take another look for those ships and notice that they are Space Pirates. How come Space Pirates have Centaurian ships? Is there a bug in space pirates ship generation? Turns out that Centaurian realm had too many ships and it sold obsolete ships to space pirates. Bug is that AI realms can now trade with space pirates but human realm cannot. But that felt quite good bug that I would like to keep in game, which would mean that there needs to be somekind of diplomacy with Space Pirates.

There are couple of new improvements in UI. Pressing focus second time show cursor in map screen. There is minimap in starmap view. Added icons in buttons in starmap view. Hit chance is also visible in combat.

 

Couple of screen shots:

Random event

 

Combat

Mechion bridge

 

Starmap view

 

Release is available here:

https://github.com/tuomount/Open-Realms-of-Stars/releases

I use these in my 4x space
Thursday, September 19, 2019 - 21:03

I use these in my 4x space strategy game. These are shown if deadly virus random event occurs. I noticed that common cold virus had gradient background as others were black. Was this intensional? 

This is so awesome picture.
Thursday, September 19, 2019 - 13:04

This is so awesome picture. When I first saw I knew that I want this to my game and finally I manage to place it there.

 

Couple of days ago I got an
Saturday, August 17, 2019 - 06:42

Couple of days ago I got an exciting new idea for my game. There could optional choice when creating new realms which would mark realm as Ancient Realm. This would cause 1/4 the game length to be simulated by AI and then non ancient realms would join into game. This would be interesting since these ancient realms could make trade agreements/alliance or even war between each others. These would have also search galaxy more than regular realms. Plus every game start would be totally unique because of the simulation.

Also human player realm should be able to be Ancient Realm. Then human player might be in war or in alliance when the game begins which at least sounds interesting. Any comments for this idea?

Here is the screenshot from
Saturday, August 10, 2019 - 00:38

Here is the screenshot from Open Realm of Stars using this in game.

There is now available
Monday, August 5, 2019 - 12:24

There is now available version 0.11.0Beta. Biggest change is adding diplomatic victory condition into game. Diplomatic victory is done so that there is configurable amount of votes from 2 to 6 votes. Last two votes are always voting for second candidate wether this is chosen by military or number of United towers. And final voting is for Ruler of Galaxy. First candidate is the one who built required number of United towers(Bigger galaxy requieres more towers) and second candidate is either the realm which has biggest military or second amount of United towers.

Votes before these two votes are randomized and they are: Vote for Galactic peace, Ban for privateer ships, Band for nukes and Taxation of richest realm. We I plan to make this diplomatic votes this sounded a bit easy to do but it turn out to be quite challenging. There are quite many things that affect who AI votes. These include what is being voted, is it beneficial for AI itself, is it beneficial to allies of AI, is it negative for enemies of AI, is AI promised to vote certain way for other realm and finally attitude of the AI itself. For example militaristic attitude might not want to ban nukes where peaceful attitude might want to ban them.

Second big change in 0.11.0Beta is Galactic Olympics. Galactic olympics give diplomatic bonus for those realms which participate to games and negative bonus for those whom does not participate. But those whom did not participate get bonus in their own group. So it is possible that aggressive Realm does not get any other realm to participate and thus get negative bonus towards other realms. All other realms on the other hand get bonus towards each others. Also winner of the games and organizer get cultural bonus.

Galactic Olympics

Then there were bunch of bugs fixed where biggest issue was that JFrame had wrong boundary on Windows 10 machines. This caused that bottom buttons were not visible in screen. There have been smaller bug fixes also for AI, for example AI will now built new scout ships if old ones are destroyed.

 

New version is available from here:

https://github.com/tuomount/Open-Realms-of-Stars/releases

Direct link for zip file: https://github.com/tuomount/Open-Realms-of-Stars/releases/download/rel-0...

Here is also image from the
Tuesday, February 12, 2019 - 13:07

Here is also image from the Open Realm of Stars which is using the bridge.

 

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