Hi, I needed modified version of Space Captain, so I did it:
Legs are not that good as original potrait but it should work fine in my game. I also learned new trick with GIMP. That carbon fibre look was done with masking layers which was new to me.
There is 0.12.0Beta available. Biggest changes are that there are bad and good random events in the galaxy. By default good events happens to realms which are at the last and bad events happens to realms who are leading. Of course this can be changed if wanted. Second thing is that culture victory now requires building a structure with broadcasting ability. Third biggest change is that fleets are no longer free. There is a limit based on government type, buildings and starbase. If fleet capacity is bigger than this limit then realm must be credits for its fleets.
There was also a cool bug related to this feature. I usually play my game so that each realm has unique space race. This makes identifying ships more easier. I was scouting the space with my old scout ship and I noticed Centaurian ships. I was that I'll be fine we have defensive pact. I end my turn and those ships attack against my scout. I managed to escape from combat and I am assuming that war is going to declared. But no, no war declaration. I was thinking was there a bug, so that AI attacked and did not declare war? I'll end next turn and same thing happens. Those Centaurian ships attack against my scout and no war declaration.
I take another look for those ships and notice that they are Space Pirates. How come Space Pirates have Centaurian ships? Is there a bug in space pirates ship generation? Turns out that Centaurian realm had too many ships and it sold obsolete ships to space pirates. Bug is that AI realms can now trade with space pirates but human realm cannot. But that felt quite good bug that I would like to keep in game, which would mean that there needs to be somekind of diplomacy with Space Pirates.
There are couple of new improvements in UI. Pressing focus second time show cursor in map screen. There is minimap in starmap view. Added icons in buttons in starmap view. Hit chance is also visible in combat.
I use these in my 4x space strategy game. These are shown if deadly virus random event occurs. I noticed that common cold virus had gradient background as others were black. Was this intensional?
I am okay with MP3. I just converted it to ogg. I probably couldn't open FL studio source file.
Hi, I am using this song in my 4X space strategy game when having conversation with space pirates.
Here is a screenshot from the game where space captain is standing on the bridge.
Added link in description.
Hi, I needed modified version of Space Captain, so I did it:
Legs are not that good as original potrait but it should work fine in my game. I also learned new trick with GIMP. That carbon fibre look was done with masking layers which was new to me.
https://opengameart.org/content/space-captain-with-legs
These are so cool. I'll definitely use these in my 4x space game.
Thanks, Danimal.
There is 0.12.0Beta available. Biggest changes are that there are bad and good random events in the galaxy. By default good events happens to realms which are at the last and bad events happens to realms who are leading. Of course this can be changed if wanted. Second thing is that culture victory now requires building a structure with broadcasting ability. Third biggest change is that fleets are no longer free. There is a limit based on government type, buildings and starbase. If fleet capacity is bigger than this limit then realm must be credits for its fleets.
There was also a cool bug related to this feature. I usually play my game so that each realm has unique space race. This makes identifying ships more easier. I was scouting the space with my old scout ship and I noticed Centaurian ships. I was that I'll be fine we have defensive pact. I end my turn and those ships attack against my scout. I managed to escape from combat and I am assuming that war is going to declared. But no, no war declaration. I was thinking was there a bug, so that AI attacked and did not declare war? I'll end next turn and same thing happens. Those Centaurian ships attack against my scout and no war declaration.
I take another look for those ships and notice that they are Space Pirates. How come Space Pirates have Centaurian ships? Is there a bug in space pirates ship generation? Turns out that Centaurian realm had too many ships and it sold obsolete ships to space pirates. Bug is that AI realms can now trade with space pirates but human realm cannot. But that felt quite good bug that I would like to keep in game, which would mean that there needs to be somekind of diplomacy with Space Pirates.
There are couple of new improvements in UI. Pressing focus second time show cursor in map screen. There is minimap in starmap view. Added icons in buttons in starmap view. Hit chance is also visible in combat.
Couple of screen shots:
Release is available here:
https://github.com/tuomount/Open-Realms-of-Stars/releases
I use these in my 4x space strategy game. These are shown if deadly virus random event occurs. I noticed that common cold virus had gradient background as others were black. Was this intensional?
This is so awesome picture. When I first saw I knew that I want this to my game and finally I manage to place it there.
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