Yes, that loot disappering happens it the very first forest just next to the town. This also happened in every goblin tribe. I notice that closer character was hidden snatch or chest more like gold/items were about to stay.
Overall I really like this mod. I have now played about 2.5 hours with fighter character. I could now try out to beat giant spider and the black rat in cathedral, since those are related to some quest. I haven't visited other goblin tribes yet. Iron mine, that beast in cave I was able to find.
Could there be passive power for gaining extra slot for rune?
Some of the chest in forest did not drop the loot or they drop the coins but they immediately disappered after hitting the ground. I suppose these are bugs.
Yes Pet killed the sonic bat, but bat itself wasn't visible in game. It wasn't drawn in game. Is it suppose to be invisible? I could see the spell effect it did, but not the bat itself. I think I got quest.
This fighter character is very powerful. I was able to beat Zombie guy from Hero's Tomb just using Bash II, regular hit and one single time for healing spell. Boars are not that hard for fighter.
I started with new character focusing on melee combat and game is probably a bit easier, if you pick strength that you get kitchen knife as a weapon. I have noticed couple of possible bugs.
First one was that ultrasonic bat, it was visible in game, but my pet antlion killed it. It took couple of summoning since it had quite a lot of hit points.
Second one was that Phalanx Antlion seemed quite passive to compared other antlions. Not sure if this was correct behaviour or not but killing that was relative easy compared for others.
On the other hand that boar in the woods is very difficult, I haven't been able to kill it it forces me to leave from the map, so I don't die.
I wonder would it be possible to make screen go red for a moment when character hit points go below some threshold, I have had moments that I haven't realised that HPs are low and I don't drink healing potion and then I die. Or maybe play some lounder sound effect when death is near for player character.
I really enjoyed playing the mod, even I haven't finished yet. My first character build went a bit wrong since I added single point for each attribute and when going back to weapon smith I noticed that I couldn't use any of the better weapons, wands or ranged weapons. This was because level 2 weapons seem to require value 4 in certain attribute.
Second character I made chose for wizard and it went fine until I encounter Giant Spider, or Black rat. Those had quite a lot of hit points and my character had less then one third of Giant spider. Maybe there should be some weapons that could be equiped with value 2 in strength/dextirity/intelligence.
Also on my first play getting for second level felt like so far away, since XP require ment rise from 250 to 1350 XP(I could be wrong but it was definitly over 1000), This was quite huge leap and since my selections were poor getting there felt almost like impossible. I am not fan for huge griding in games, and I think early in game players can get levels a bit faster than later since they might do mistakes when making the choices. Or maybe there could way to reset the choices for example drinking with drunken master. Which could cost another 400 gold pieces.
I could license my original axes and pickaxe as in OGA-BY, but that would not affect on the ones in lpc-smash-weapons. In order to get those also OGA-BY you would need to ask also from Pierre Vigier.
Would it be more confusing if part of the LPC stuff has different license as most of them? Could you explain a bit more why you need different license?
If previous version was fixing the AI, now this one is for the content. This will contain two new space races: Reborgians and Lithorians.
Reborgians are cyborg race which can synthesize other beings into their own race when conquering planets. They also gain some technology when conquering other realm's planets.They also get huge negative diplomatic bonuses. These probably work best when these are assigned as ancient realm and in that case they are real threat.
Lithorians are metal eating creatures. They don't need to spend resources on food growing but some of the mined metals on planets are eating by population. This will actually give more production to planets, since no food production is required. Population growth is slower than other races, but it will start grown on starting planet since it has some metal production already.
Then there are new government types: Regime, Technocracy, Collective and Utopia. Regime is tyrant government without the heirs. Technocracy is a bit like democracy but more focused on research. This is very good choice for example Greyans. Collective is mining and mining focused governmment. Utopia government is peaceful government with lots of bonus for culture and food production. Also I changed some of the old goverments so that each of them is some how unique now. Also Alliance goverment is now called Union. Reason for this was that Alliance could be misunderstood when two realms were making alliances.
Then there are limits how many times planets can be conquered during conquer screen and this depends on how fast attacking ships are in combat. Big planet with lot's of population might not be conquered any longer with single turn. Also regular weapons can cause suppression bonus for attacking forces or very rarely destroy buildings.
Leaders have flavor text which are now generated based on what leaders have done during the game play. Both Lithorian and Reborgian screen shot contains example of these flavor texts. Leaders can be also prison if they are caught during espionage mission.
New release is available from here if you are interested:
Yes, that loot disappering happens it the very first forest just next to the town. This also happened in every goblin tribe. I notice that closer character was hidden snatch or chest more like gold/items were about to stay.
Overall I really like this mod. I have now played about 2.5 hours with fighter character. I could now try out to beat giant spider and the black rat in cathedral, since those are related to some quest. I haven't visited other goblin tribes yet. Iron mine, that beast in cave I was able to find.
Could there be passive power for gaining extra slot for rune?
Some of the chest in forest did not drop the loot or they drop the coins but they immediately disappered after hitting the ground. I suppose these are bugs.
Yes Pet killed the sonic bat, but bat itself wasn't visible in game. It wasn't drawn in game. Is it suppose to be invisible? I could see the spell effect it did, but not the bat itself. I think I got quest.
This fighter character is very powerful. I was able to beat Zombie guy from Hero's Tomb just using Bash II, regular hit and one single time for healing spell. Boars are not that hard for fighter.
I started with new character focusing on melee combat and game is probably a bit easier, if you pick strength that you get kitchen knife as a weapon. I have noticed couple of possible bugs.
First one was that ultrasonic bat, it was visible in game, but my pet antlion killed it. It took couple of summoning since it had quite a lot of hit points.
Second one was that Phalanx Antlion seemed quite passive to compared other antlions. Not sure if this was correct behaviour or not but killing that was relative easy compared for others.
On the other hand that boar in the woods is very difficult, I haven't been able to kill it it forces me to leave from the map, so I don't die.
I wonder would it be possible to make screen go red for a moment when character hit points go below some threshold, I have had moments that I haven't realised that HPs are low and I don't drink healing potion and then I die. Or maybe play some lounder sound effect when death is near for player character.
I really enjoyed playing the mod, even I haven't finished yet. My first character build went a bit wrong since I added single point for each attribute and when going back to weapon smith I noticed that I couldn't use any of the better weapons, wands or ranged weapons. This was because level 2 weapons seem to require value 4 in certain attribute.
Second character I made chose for wizard and it went fine until I encounter Giant Spider, or Black rat. Those had quite a lot of hit points and my character had less then one third of Giant spider. Maybe there should be some weapons that could be equiped with value 2 in strength/dextirity/intelligence.
Also on my first play getting for second level felt like so far away, since XP require ment rise from 250 to 1350 XP(I could be wrong but it was definitly over 1000), This was quite huge leap and since my selections were poor getting there felt almost like impossible. I am not fan for huge griding in games, and I think early in game players can get levels a bit faster than later since they might do mistakes when making the choices. Or maybe there could way to reset the choices for example drinking with drunken master. Which could cost another 400 gold pieces.
Catchy song and great improvement from the non finished version of Pushing Yourself.
There is separate weapons pack which contains stuff I made with different license including OGA-BY.
Here is link: https://opengameart.org/content/lpc-weapons
Okay, I'll do new submission with axes and pickaxe and OGA-BY license, but not sure when I have time, might go next week.
I could license my original axes and pickaxe as in OGA-BY, but that would not affect on the ones in lpc-smash-weapons. In order to get those also OGA-BY you would need to ask also from Pierre Vigier.
Would it be more confusing if part of the LPC stuff has different license as most of them? Could you explain a bit more why you need different license?
New version of Open Realm of Stars is available.
If previous version was fixing the AI, now this one is for the content. This will contain two new space races: Reborgians and Lithorians.
Reborgians are cyborg race which can synthesize other beings into their own race when conquering planets. They also gain some technology when conquering other realm's planets.They also get huge negative diplomatic bonuses. These probably work best when these are assigned as ancient realm and in that case they are real threat.
Lithorians are metal eating creatures. They don't need to spend resources on food growing but some of the mined metals on planets are eating by population. This will actually give more production to planets, since no food production is required. Population growth is slower than other races, but it will start grown on starting planet since it has some metal production already.
Then there are new government types: Regime, Technocracy, Collective and Utopia. Regime is tyrant government without the heirs. Technocracy is a bit like democracy but more focused on research. This is very good choice for example Greyans. Collective is mining and mining focused governmment. Utopia government is peaceful government with lots of bonus for culture and food production. Also I changed some of the old goverments so that each of them is some how unique now. Also Alliance goverment is now called Union. Reason for this was that Alliance could be misunderstood when two realms were making alliances.
Then there are limits how many times planets can be conquered during conquer screen and this depends on how fast attacking ships are in combat. Big planet with lot's of population might not be conquered any longer with single turn. Also regular weapons can cause suppression bonus for attacking forces or very rarely destroy buildings.
Leaders have flavor text which are now generated based on what leaders have done during the game play. Both Lithorian and Reborgian screen shot contains example of these flavor texts. Leaders can be also prison if they are caught during espionage mission.
New release is available from here if you are interested:
https://github.com/tuomount/Open-Realms-of-Stars/releases
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