I could license my original axes and pickaxe as in OGA-BY, but that would not affect on the ones in lpc-smash-weapons. In order to get those also OGA-BY you would need to ask also from Pierre Vigier.
Would it be more confusing if part of the LPC stuff has different license as most of them? Could you explain a bit more why you need different license?
If previous version was fixing the AI, now this one is for the content. This will contain two new space races: Reborgians and Lithorians.
Reborgians are cyborg race which can synthesize other beings into their own race when conquering planets. They also gain some technology when conquering other realm's planets.They also get huge negative diplomatic bonuses. These probably work best when these are assigned as ancient realm and in that case they are real threat.
Lithorians are metal eating creatures. They don't need to spend resources on food growing but some of the mined metals on planets are eating by population. This will actually give more production to planets, since no food production is required. Population growth is slower than other races, but it will start grown on starting planet since it has some metal production already.
Then there are new government types: Regime, Technocracy, Collective and Utopia. Regime is tyrant government without the heirs. Technocracy is a bit like democracy but more focused on research. This is very good choice for example Greyans. Collective is mining and mining focused governmment. Utopia government is peaceful government with lots of bonus for culture and food production. Also I changed some of the old goverments so that each of them is some how unique now. Also Alliance goverment is now called Union. Reason for this was that Alliance could be misunderstood when two realms were making alliances.
Then there are limits how many times planets can be conquered during conquer screen and this depends on how fast attacking ships are in combat. Big planet with lot's of population might not be conquered any longer with single turn. Also regular weapons can cause suppression bonus for attacking forces or very rarely destroy buildings.
Leaders have flavor text which are now generated based on what leaders have done during the game play. Both Lithorian and Reborgian screen shot contains example of these flavor texts. Leaders can be also prison if they are caught during espionage mission.
New release is available from here if you are interested:
I am going to use this in my 4X strategy game when having diplomatic meeting with aliens called Lithorians. Instead of eating regular food those guys eat metal.
Open Realm of Stars could be the very first game direct support with Philips Hue lights. I did not implement light support so that what colors are visible on game screen would be visible in lights too, but instead lights give out the game mood or state. For example each race has their own light which tries to emulate lights on their ship's bridge. If there war declared during diplomatic screen lights start blinking red. Also during combat lights are blink red alert. On map screen light cycle through calm blue, purple and green colors.
Most of light effects I did by using sin and cosine waves for hue coloring and light's brightness. Since it is using sin and cosine intensity level can be also adjust. For example that red alert with highest intensity it goes almost pitch black to bright red and on lower levels it keeps pulsating the between two red levels.
Second biggest changes is the AI. AI wasn't earlier that good, and reason was that it did not do well on colonizing new planets. There were two issues it exploring routine was not good enough and it spent too many moves on sectors that were already visited. Second problem was that AI tried to look new planets from upper left corner of the map. This was due that I use for loops looking for new planets. I changed this that AI now calculates center of it's realm and selects planets which are closer to that point.
During test games AI(Single AI realm) was able to colonize up to 11 or 12 planets where it previously might get 3 or 4. This is major difference. First test game after these changes I actually lost the game for AI. Teuthidae Horde conquered half of the home world in the galaxy and won the game. I had no way to stop that realm. Their technology was much higher than I had. When game ends it now has new sub page which show statistics for different ship design.
That screen shot shows my best design had 45 of military value where Teuthidae had 79 which is quite much more than I had. That particular game there were two ancient realms Teuthidae Horde and Centaur Democracy. These two had best ships. Other AIs had regular start as I did have and those designs seem to be quite in line with each others.
Another game I started with settings where each realm was ancient so it means that galaxy will end up in certain situation which is being played by AI till there. Then the actual game starts. I was playing with Greyans and I was in war with Sporks. I only had corvettes as war ships. People was getting tired for war. I tried to persuade Sporks to make peace with me but it did not work out. So I need to start research more military equipment and skip all non essential technology like scanners.
This caused problems later in the game where two of my planets had cloaked ships orbiting. This prevents building new space ships from that planet. Since I did not see them I couldn't hail them and ask them to leave. Couple of turns later one of those cloaked ships did this:
So some realm was doing terrorist attacks from orbit towards my planet. I had to study and built for scanners and turn out one those ships was actually from Spork realm. Another one was spy from Centaurs, which left after I was able to hail them and ask them to leave my space.
When I listened these two parts, I imagined that these two could be combined. Attached one possibility how to combine these. I don't want to credits for this combination. Combination will have same license as the original one.
Excellent details! There is even slide where to top or bottom barrel is going to fit and those wooden parts get thinner at the end so it can squeeze together.
Okay, I'll do new submission with axes and pickaxe and OGA-BY license, but not sure when I have time, might go next week.
I could license my original axes and pickaxe as in OGA-BY, but that would not affect on the ones in lpc-smash-weapons. In order to get those also OGA-BY you would need to ask also from Pierre Vigier.
Would it be more confusing if part of the LPC stuff has different license as most of them? Could you explain a bit more why you need different license?
New version of Open Realm of Stars is available.
If previous version was fixing the AI, now this one is for the content. This will contain two new space races: Reborgians and Lithorians.
Reborgians are cyborg race which can synthesize other beings into their own race when conquering planets. They also gain some technology when conquering other realm's planets.They also get huge negative diplomatic bonuses. These probably work best when these are assigned as ancient realm and in that case they are real threat.
Lithorians are metal eating creatures. They don't need to spend resources on food growing but some of the mined metals on planets are eating by population. This will actually give more production to planets, since no food production is required. Population growth is slower than other races, but it will start grown on starting planet since it has some metal production already.
Then there are new government types: Regime, Technocracy, Collective and Utopia. Regime is tyrant government without the heirs. Technocracy is a bit like democracy but more focused on research. This is very good choice for example Greyans. Collective is mining and mining focused governmment. Utopia government is peaceful government with lots of bonus for culture and food production. Also I changed some of the old goverments so that each of them is some how unique now. Also Alliance goverment is now called Union. Reason for this was that Alliance could be misunderstood when two realms were making alliances.
Then there are limits how many times planets can be conquered during conquer screen and this depends on how fast attacking ships are in combat. Big planet with lot's of population might not be conquered any longer with single turn. Also regular weapons can cause suppression bonus for attacking forces or very rarely destroy buildings.
Leaders have flavor text which are now generated based on what leaders have done during the game play. Both Lithorian and Reborgian screen shot contains example of these flavor texts. Leaders can be also prison if they are caught during espionage mission.
New release is available from here if you are interested:
https://github.com/tuomount/Open-Realms-of-Stars/releases
This was like done for my game when player explores space anomaly, so I had to add this to my game. Cool music! If interested here is the issue: https://github.com/tuomount/Open-Realms-of-Stars/issues/433
I am going to use this in my 4X strategy game when having diplomatic meeting with aliens called Lithorians. Instead of eating regular food those guys eat metal.
I am interested using this but should I call this song in credits as "Techno DRIVE!!!" or "Racing Tecno v2.5" if I want to use that 2.5 version?
New version of Open Realm of Stars is available.
Open Realm of Stars could be the very first game direct support with Philips Hue lights. I did not implement light support so that what colors are visible on game screen would be visible in lights too, but instead lights give out the game mood or state. For example each race has their own light which tries to emulate lights on their ship's bridge. If there war declared during diplomatic screen lights start blinking red. Also during combat lights are blink red alert. On map screen light cycle through calm blue, purple and green colors.
Most of light effects I did by using sin and cosine waves for hue coloring and light's brightness. Since it is using sin and cosine intensity level can be also adjust. For example that red alert with highest intensity it goes almost pitch black to bright red and on lower levels it keeps pulsating the between two red levels.
Second biggest changes is the AI. AI wasn't earlier that good, and reason was that it did not do well on colonizing new planets. There were two issues it exploring routine was not good enough and it spent too many moves on sectors that were already visited. Second problem was that AI tried to look new planets from upper left corner of the map. This was due that I use for loops looking for new planets. I changed this that AI now calculates center of it's realm and selects planets which are closer to that point.
During test games AI(Single AI realm) was able to colonize up to 11 or 12 planets where it previously might get 3 or 4. This is major difference. First test game after these changes I actually lost the game for AI. Teuthidae Horde conquered half of the home world in the galaxy and won the game. I had no way to stop that realm. Their technology was much higher than I had. When game ends it now has new sub page which show statistics for different ship design.
That screen shot shows my best design had 45 of military value where Teuthidae had 79 which is quite much more than I had. That particular game there were two ancient realms Teuthidae Horde and Centaur Democracy. These two had best ships. Other AIs had regular start as I did have and those designs seem to be quite in line with each others.
Another game I started with settings where each realm was ancient so it means that galaxy will end up in certain situation which is being played by AI till there. Then the actual game starts. I was playing with Greyans and I was in war with Sporks. I only had corvettes as war ships. People was getting tired for war. I tried to persuade Sporks to make peace with me but it did not work out. So I need to start research more military equipment and skip all non essential technology like scanners.
This caused problems later in the game where two of my planets had cloaked ships orbiting. This prevents building new space ships from that planet. Since I did not see them I couldn't hail them and ask them to leave. Couple of turns later one of those cloaked ships did this:
So some realm was doing terrorist attacks from orbit towards my planet. I had to study and built for scanners and turn out one those ships was actually from Spork realm. Another one was spy from Centaurs, which left after I was able to hail them and ask them to leave my space.
If you are interested to try it out it is available from here:
https://github.com/tuomount/Open-Realms-of-Stars/releases
When I listened these two parts, I imagined that these two could be combined. Attached one possibility how to combine these. I don't want to credits for this combination. Combination will have same license as the original one.
Since one cannot post sound files to comments, I made new music submit of this:
https://opengameart.org/content/in-the-middle-of-nowhere-remix
I noticed mate drinks lying around and vending machine for mate. Cool!
Excellent details! There is even slide where to top or bottom barrel is going to fit and those wooden parts get thinner at the end so it can squeeze together.
Are you going to finish the barrel? :D
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