I was finally able to finish up the next version of Open Realm of Stars. 0.15.0Beta biggest change is that fleet commanders can do espionage missions against other realm's planets. These espionage missions include stealing credits, technology, sabotage, assasination of governor and terrorist attacks.
If you manage to do big espionage things your espionage mission might also end up into galactic news.
I have also added new random events and most of these are now somehow related to leaders. Leaders can get into accidents and die or ruler can get stressed. In space anomalies there can be found ancient Mechion leader or mysterious timewarp.
There are new perks for leaders but two of them are quite interesting: Wealthy and Power Hungry. Power hungry was also in previous version but in this version I made a bit chance for it. In governments where reign time is for ruler's life time other leaders with Power Hungry can made assassination of current leader.
In one of my test games, I had leader which got three heirs. First heir had perk incompetence which means that he got negative bonus no matter what he did. So when ruler died second heir became the ruler. In some time this incompetence prince got new level up where he gained power hungry perk. Just in couple of turns he assassinate his brother and became ruler by himself.
While playing these test games, I noticed that this kind of power struggle happened with other realms too. In one game Sporks Empire had quite many internal assassinations during the whole game.
Wealthy perk is also quite interesting since it can save once the leader from death. For example if leader is about to die old age he or she can be saved by the wealthy perk. Perk is then gone when it saves the leader's life. Wealthy perk can also save against assassinations.
I feel that these events which happen to the leaders are now the building blocks the story elements in Open Realm of Stars. For example duels in space battle gets into galactic news and all these events make the galaxy feel a bit more life like.
I was going to suggest color change but selecting tool like described above would also work. Color change tool would simply change all colors under tool with currently active.
New release 0.14.0Beta is available. Biggest feature is the leaders. These leaders can be as governor, fleet commander and realm ruler. Governor and fleet commanders are freely assignable, but realm ruler is chosen automatically depending on government type and perks that leader has. For example Clans prefer strong militaric leaders, where Democracy prefers peaceful leaders. Kingdoms and Empires rulers will have heirs which heritage the rulership.
These leaders grant direct bonuses for planets, fleets or realm which they are leading. These bonuses depends on perks leader has. Some of these bonuses can be negative, for example micro manager gives one production less if leader is acting as a governor. Life of these leaders are followed also in galactic news. For example if some King/Queen gets heir that gets in to news headlines. Also when leader dies that also gets in to headlines.
There are also new random event images, two new space ship bridges. Also starting values for Galaxy creation are more suiteable for first time players. Previously these values were quite random and almost always required changing.
Oh, wow. I liked this song a lot! About the tags, I wouldn't categorize this as guitar/hard rock but more like synthwave or retrowave. This sounds same time so retro and futuristic. Both extended and normal version seems to just end. Have you thought song to end a bit more friendlier than just stopping the song? Maybe try something like fading out.
Interesting game. I enjoyed playing it. I notice couple of issues:
First one there is typo in word captain: "Welcome aboard The Bounty, captian"
Second one when game ends and one pressed down, game keeps calculating morale increase if violinist is on board. I am not sure if even scores get higher this way.
There is new version of Open Realm of Stars available. Biggest change in this version was Ancient Realms. Ancient Realms get from 40 - 120 turns head start compared to other realms. Beating the 40 turns of head start might not be difficult if one gets good start but beating 120 turns is more of challenge and will definetly need diplomatic agreements from other Realms maybe even with Ancient Realms.
First test game with three ancient realms went really well. I was about to win with diplomatic victory but then one of the Ancient won game with cultural victory. But this was quite challenging game since I started between two ancient realms so I was in alliance with another one. One of the ancient were destroyed during the game play. This realm was Centaur and if they get bad starting winning with them is quite difficult. They can only colonize about 30% of planets.
Second test game I played in medium galaxy with Centaurs with two Ancient Realms. This game I managed to win by Domination. I got awesome start with Centaurs and I was able to wipe out one of the Ancient and then conquering two regular Realms was quite easy. Another Ancient was just opposite of the galaxy. That was also playing agains three regular realms. Those three realms were able to wipe that ancient realm too when they all attacked against it.
Third test game I started so that all realms are ancient. This also works and forces galaxy to have history when game starts. There can be wars, alliance and so one already in progress when game starts.
Game also now has very simple tutorial which shows very basic like moving with fleets, colonizing the planets and so on. Tutorial works so that when game detects certain event happening while playing it will show tutorial text for it. There is also possible to see all the tutorial texts when ever wanted and tutorial can be turned off.
There is also possible to have diplomacy with pirates. Previous release I noticed that AI was having diplomacy with pirates which was cool idea. So I allowed that also for human players. Now realms can sell obsolete fleets for pirates, bought tech or maps from them.
I was finally able to finish up the next version of Open Realm of Stars. 0.15.0Beta biggest change is that fleet commanders can do espionage missions against other realm's planets. These espionage missions include stealing credits, technology, sabotage, assasination of governor and terrorist attacks.
If you manage to do big espionage things your espionage mission might also end up into galactic news.
I have also added new random events and most of these are now somehow related to leaders. Leaders can get into accidents and die or ruler can get stressed. In space anomalies there can be found ancient Mechion leader or mysterious timewarp.
There are new perks for leaders but two of them are quite interesting: Wealthy and Power Hungry. Power hungry was also in previous version but in this version I made a bit chance for it. In governments where reign time is for ruler's life time other leaders with Power Hungry can made assassination of current leader.
In one of my test games, I had leader which got three heirs. First heir had perk incompetence which means that he got negative bonus no matter what he did. So when ruler died second heir became the ruler. In some time this incompetence prince got new level up where he gained power hungry perk. Just in couple of turns he assassinate his brother and became ruler by himself.
While playing these test games, I noticed that this kind of power struggle happened with other realms too. In one game Sporks Empire had quite many internal assassinations during the whole game.
Wealthy perk is also quite interesting since it can save once the leader from death. For example if leader is about to die old age he or she can be saved by the wealthy perk. Perk is then gone when it saves the leader's life. Wealthy perk can also save against assassinations.
I feel that these events which happen to the leaders are now the building blocks the story elements in Open Realm of Stars. For example duels in space battle gets into galactic news and all these events make the galaxy feel a bit more life like.
New release is available from here:
https://github.com/tuomount/Open-Realms-of-Stars/releases
I was going to suggest color change but selecting tool like described above would also work. Color change tool would simply change all colors under tool with currently active.
New release 0.14.0Beta is available. Biggest feature is the leaders. These leaders can be as governor, fleet commander and realm ruler. Governor and fleet commanders are freely assignable, but realm ruler is chosen automatically depending on government type and perks that leader has. For example Clans prefer strong militaric leaders, where Democracy prefers peaceful leaders. Kingdoms and Empires rulers will have heirs which heritage the rulership.
These leaders grant direct bonuses for planets, fleets or realm which they are leading. These bonuses depends on perks leader has. Some of these bonuses can be negative, for example micro manager gives one production less if leader is acting as a governor. Life of these leaders are followed also in galactic news. For example if some King/Queen gets heir that gets in to news headlines. Also when leader dies that also gets in to headlines.
There are also new random event images, two new space ship bridges. Also starting values for Galaxy creation are more suiteable for first time players. Previously these values were quite random and almost always required changing.
New release is available from here:
https://github.com/tuomount/Open-Realms-of-Stars/releases
Attaching screenshot from the game where space ship bridge is being used.
Thanks for very powerful and sad song.
I am using this music in my 4X space game when leader dies and news corporation broadcasts information about that.
Thanks
Oh, wow. I liked this song a lot! About the tags, I wouldn't categorize this as guitar/hard rock but more like synthwave or retrowave. This sounds same time so retro and futuristic. Both extended and normal version seems to just end. Have you thought song to end a bit more friendlier than just stopping the song? Maybe try something like fading out.
Hi curtastic,
Interesting game. I enjoyed playing it. I notice couple of issues:
First one there is typo in word captain: "Welcome aboard The Bounty, captian"
Second one when game ends and one pressed down, game keeps calculating morale increase if violinist is on board. I am not sure if even scores get higher this way.
Awesome song!
There is new version of Open Realm of Stars available. Biggest change in this version was Ancient Realms. Ancient Realms get from 40 - 120 turns head start compared to other realms. Beating the 40 turns of head start might not be difficult if one gets good start but beating 120 turns is more of challenge and will definetly need diplomatic agreements from other Realms maybe even with Ancient Realms.
First test game with three ancient realms went really well. I was about to win with diplomatic victory but then one of the Ancient won game with cultural victory. But this was quite challenging game since I started between two ancient realms so I was in alliance with another one. One of the ancient were destroyed during the game play. This realm was Centaur and if they get bad starting winning with them is quite difficult. They can only colonize about 30% of planets.
Second test game I played in medium galaxy with Centaurs with two Ancient Realms. This game I managed to win by Domination. I got awesome start with Centaurs and I was able to wipe out one of the Ancient and then conquering two regular Realms was quite easy. Another Ancient was just opposite of the galaxy. That was also playing agains three regular realms. Those three realms were able to wipe that ancient realm too when they all attacked against it.
Third test game I started so that all realms are ancient. This also works and forces galaxy to have history when game starts. There can be wars, alliance and so one already in progress when game starts.
Game also now has very simple tutorial which shows very basic like moving with fleets, colonizing the planets and so on. Tutorial works so that when game detects certain event happening while playing it will show tutorial text for it. There is also possible to see all the tutorial texts when ever wanted and tutorial can be turned off.
There is also possible to have diplomacy with pirates. Previous release I noticed that AI was having diplomacy with pirates which was cool idea. So I allowed that also for human players. Now realms can sell obsolete fleets for pirates, bought tech or maps from them.
New release is available from here:
https://github.com/tuomount/Open-Realms-of-Stars/releases
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