Biggest changes are that game now has rare technology. This can be acquired mostly from space anomalies or special events. There are new weapons in rare tech: Ion cannon and plasma cannon. New defensive components: Organic armor, solar armor and distortion shields. Tractor beam can be found when exploring the black hole. Deadly virus is learned when deadly virus random event happens. Now this deadly virus can spread when trading with another realm or even on purpose by using espionage mission.
For diplomacy there is possibility to gain casus belli against another realm. This can be achieved if another realm makes border crossings, demands or war declarations. There is also new espionage mission where, your leader explodes his/her own ship and claims that another realm exploded that. This may grant you also casus belli against that realm.
Combat has got new feature where previously passive components can be overload if ship has extra energy. Shields can regenerate faster, engines allows ships move faster, cloaking devices prevents enemy locking on your ship. In one of the test games I was able to beat more powerful fleet by using cloaking devices and destroying one ship per turn and then running away from the combat just to get back energy reserves before attacking again.
There are also couple of new ship bridge images done:
One cool idea for tractor beam would be that maybe in future versions it could be used for stealing other's ships during combat. Full change list and new release is available here:
I was finally able to finish up the next version of Open Realm of Stars. 0.15.0Beta biggest change is that fleet commanders can do espionage missions against other realm's planets. These espionage missions include stealing credits, technology, sabotage, assasination of governor and terrorist attacks.
If you manage to do big espionage things your espionage mission might also end up into galactic news.
I have also added new random events and most of these are now somehow related to leaders. Leaders can get into accidents and die or ruler can get stressed. In space anomalies there can be found ancient Mechion leader or mysterious timewarp.
There are new perks for leaders but two of them are quite interesting: Wealthy and Power Hungry. Power hungry was also in previous version but in this version I made a bit chance for it. In governments where reign time is for ruler's life time other leaders with Power Hungry can made assassination of current leader.
In one of my test games, I had leader which got three heirs. First heir had perk incompetence which means that he got negative bonus no matter what he did. So when ruler died second heir became the ruler. In some time this incompetence prince got new level up where he gained power hungry perk. Just in couple of turns he assassinate his brother and became ruler by himself.
While playing these test games, I noticed that this kind of power struggle happened with other realms too. In one game Sporks Empire had quite many internal assassinations during the whole game.
Wealthy perk is also quite interesting since it can save once the leader from death. For example if leader is about to die old age he or she can be saved by the wealthy perk. Perk is then gone when it saves the leader's life. Wealthy perk can also save against assassinations.
I feel that these events which happen to the leaders are now the building blocks the story elements in Open Realm of Stars. For example duels in space battle gets into galactic news and all these events make the galaxy feel a bit more life like.
I was going to suggest color change but selecting tool like described above would also work. Color change tool would simply change all colors under tool with currently active.
New release 0.14.0Beta is available. Biggest feature is the leaders. These leaders can be as governor, fleet commander and realm ruler. Governor and fleet commanders are freely assignable, but realm ruler is chosen automatically depending on government type and perks that leader has. For example Clans prefer strong militaric leaders, where Democracy prefers peaceful leaders. Kingdoms and Empires rulers will have heirs which heritage the rulership.
These leaders grant direct bonuses for planets, fleets or realm which they are leading. These bonuses depends on perks leader has. Some of these bonuses can be negative, for example micro manager gives one production less if leader is acting as a governor. Life of these leaders are followed also in galactic news. For example if some King/Queen gets heir that gets in to news headlines. Also when leader dies that also gets in to headlines.
There are also new random event images, two new space ship bridges. Also starting values for Galaxy creation are more suiteable for first time players. Previously these values were quite random and almost always required changing.
New version of Open Realm of Stars is available.
Biggest changes are that game now has rare technology. This can be acquired mostly from space anomalies or special events. There are new weapons in rare tech: Ion cannon and plasma cannon. New defensive components: Organic armor, solar armor and distortion shields. Tractor beam can be found when exploring the black hole. Deadly virus is learned when deadly virus random event happens. Now this deadly virus can spread when trading with another realm or even on purpose by using espionage mission.

For diplomacy there is possibility to gain casus belli against another realm. This can be achieved if another realm makes border crossings, demands or war declarations. There is also new espionage mission where, your leader explodes his/her own ship and claims that another realm exploded that. This may grant you also casus belli against that realm.
Combat has got new feature where previously passive components can be overload if ship has extra energy. Shields can regenerate faster, engines allows ships move faster, cloaking devices prevents enemy locking on your ship. In one of the test games I was able to beat more powerful fleet by using cloaking devices and destroying one ship per turn and then running away from the combat just to get back energy reserves before attacking again.
There are also couple of new ship bridge images done:

One cool idea for tractor beam would be that maybe in future versions it could be used for stealing other's ships during combat. Full change list and new release is available here:
https://github.com/tuomount/Open-Realms-of-Stars/releases/tag/rel-0-16-0
Nice work! While watching that animation I noticed that there is no flowers stages. Could there be one stage where flowers would be visible?
Have you checked out LPC(Liberated Pixel Cup) tiles?
https://opengameart.org/art-search?keys=lpc
Those should have more than enough to make RPG. I used those when I converted my own game into open source.
I could guess the composer just from very few seconds of the song. Epic fantasy song!
I was finally able to finish up the next version of Open Realm of Stars. 0.15.0Beta biggest change is that fleet commanders can do espionage missions against other realm's planets. These espionage missions include stealing credits, technology, sabotage, assasination of governor and terrorist attacks.
If you manage to do big espionage things your espionage mission might also end up into galactic news.
I have also added new random events and most of these are now somehow related to leaders. Leaders can get into accidents and die or ruler can get stressed. In space anomalies there can be found ancient Mechion leader or mysterious timewarp.
There are new perks for leaders but two of them are quite interesting: Wealthy and Power Hungry. Power hungry was also in previous version but in this version I made a bit chance for it. In governments where reign time is for ruler's life time other leaders with Power Hungry can made assassination of current leader.
In one of my test games, I had leader which got three heirs. First heir had perk incompetence which means that he got negative bonus no matter what he did. So when ruler died second heir became the ruler. In some time this incompetence prince got new level up where he gained power hungry perk. Just in couple of turns he assassinate his brother and became ruler by himself.
While playing these test games, I noticed that this kind of power struggle happened with other realms too. In one game Sporks Empire had quite many internal assassinations during the whole game.
Wealthy perk is also quite interesting since it can save once the leader from death. For example if leader is about to die old age he or she can be saved by the wealthy perk. Perk is then gone when it saves the leader's life. Wealthy perk can also save against assassinations.
I feel that these events which happen to the leaders are now the building blocks the story elements in Open Realm of Stars. For example duels in space battle gets into galactic news and all these events make the galaxy feel a bit more life like.
New release is available from here:
https://github.com/tuomount/Open-Realms-of-Stars/releases
I was going to suggest color change but selecting tool like described above would also work. Color change tool would simply change all colors under tool with currently active.
New release 0.14.0Beta is available. Biggest feature is the leaders. These leaders can be as governor, fleet commander and realm ruler. Governor and fleet commanders are freely assignable, but realm ruler is chosen automatically depending on government type and perks that leader has. For example Clans prefer strong militaric leaders, where Democracy prefers peaceful leaders. Kingdoms and Empires rulers will have heirs which heritage the rulership.
These leaders grant direct bonuses for planets, fleets or realm which they are leading. These bonuses depends on perks leader has. Some of these bonuses can be negative, for example micro manager gives one production less if leader is acting as a governor. Life of these leaders are followed also in galactic news. For example if some King/Queen gets heir that gets in to news headlines. Also when leader dies that also gets in to headlines.
There are also new random event images, two new space ship bridges. Also starting values for Galaxy creation are more suiteable for first time players. Previously these values were quite random and almost always required changing.
New release is available from here:
https://github.com/tuomount/Open-Realms-of-Stars/releases
Attaching screenshot from the game where space ship bridge is being used.
Thanks for very powerful and sad song.
I am using this music in my 4X space game when leader dies and news corporation broadcasts information about that.
Thanks
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