OROS 0.19.0Beta is now available and it comes with trailer.
In this version there can be 12 realms in the galaxy. This actually changed the game quite much. First is that galaxy size needs to be medium or larger. This causes that nuclear engines are not that good when travelling big distances. Another is that winning is more difficult. This is simple since most of the victory conditions have relations how many realms there are in game. For cultural victory one needs to get half of the realms - 1 to admire one's culture, conquest victory require conquering half of the home planets, population victory is even more difficult since one must gain half of the galaxy population. So getting any of those victory conditions is hard than comparing to 8 realm game.
Another new things are orbitals. Planets can have orbital which do not take building slot. Orbitals are designed in ship designer and components are selected from available technology. These can contain starbase modules, so these can boost planet's research, cultural or credit production. If orbitals contain scanner these scanner can replace planetary scanners. Orbitals are also used for defending planet against attackers.
Planets now have suiteability which varies on each space race. Some of the space race might be more suitable for water worlds, while some like carbon worlds or even iron worlds. Suiteability of planet can be increased researching new technology. This suiteability limits the maximum amount of population on planet. For example planet size of 12 and suiteabiltity of 50% could only hold 6 population.
Tractor beam can now use for stealing other realm's ships in combat. First target ship needs to be immobilized and all military weapons need to be offline. After this ship can be steal during combat.
There are couple of graphical changes. First game can be now run in full-screen mode, which is great for immersion. I also added minor movement of nebulae in quite many views to make it feel more lively. Reborgians also have space ship bridge interor:
There are also some minor changes like that all realms can be AI controlled. This is for me to see how AI is actually playing and hopefully I can make AI more smarter in future versions. Two second minor changes auto exploring and AI controller combat. Both of these were requests. Both auto exploring and AI control in combat both uses same standard AI which is used also in regular AI turns. Turns out that exploring AI is quite bad and needs to be rewritten in next version.
Next version is probably contain quite much AI improvements. One them could be difficulty levels for AI. I am wondering if players generally hate or love challeging AI or even losing for AI. I like to lose in my own game, but I kind of hate it in other games so I might need to do AI difficulty levels. But I am not going to give bonuses or negative bonuses, I am just going make it more stupid on lower difficulty levels.
Any way if you are interested about the game source files and/or binaries are available in Github. Binaries are also available in Itchio.
You have your unique style and I am able to recognize when I listen the preview of your songs. I don't know how you could improve this particular song, but I really like what you are doing! Keep up the good work!
I was able to finish game with fighter class without buying the cheating stuff from that goblin or taking powers which were opened when meeting modder. I got killed once in mole goblin lair where goblins just surround me and I could not move.
I noticed that rock barriers were not visible in wyvern tribe. Me and my pet was able to hit but it wasn't visible. Similar like sonic bat.
Yes, that loot disappering happens it the very first forest just next to the town. This also happened in every goblin tribe. I notice that closer character was hidden snatch or chest more like gold/items were about to stay.
Overall I really like this mod. I have now played about 2.5 hours with fighter character. I could now try out to beat giant spider and the black rat in cathedral, since those are related to some quest. I haven't visited other goblin tribes yet. Iron mine, that beast in cave I was able to find.
Could there be passive power for gaining extra slot for rune?
Some of the chest in forest did not drop the loot or they drop the coins but they immediately disappered after hitting the ground. I suppose these are bugs.
Yes Pet killed the sonic bat, but bat itself wasn't visible in game. It wasn't drawn in game. Is it suppose to be invisible? I could see the spell effect it did, but not the bat itself. I think I got quest.
This fighter character is very powerful. I was able to beat Zombie guy from Hero's Tomb just using Bash II, regular hit and one single time for healing spell. Boars are not that hard for fighter.
OROS 0.19.0Beta is now available and it comes with trailer.
In this version there can be 12 realms in the galaxy. This actually changed the game quite much. First is that galaxy size needs to be medium or larger. This causes that nuclear engines are not that good when travelling big distances. Another is that winning is more difficult. This is simple since most of the victory conditions have relations how many realms there are in game. For cultural victory one needs to get half of the realms - 1 to admire one's culture, conquest victory require conquering half of the home planets, population victory is even more difficult since one must gain half of the galaxy population. So getting any of those victory conditions is hard than comparing to 8 realm game.
Another new things are orbitals. Planets can have orbital which do not take building slot. Orbitals are designed in ship designer and components are selected from available technology. These can contain starbase modules, so these can boost planet's research, cultural or credit production. If orbitals contain scanner these scanner can replace planetary scanners. Orbitals are also used for defending planet against attackers.
Planets now have suiteability which varies on each space race. Some of the space race might be more suitable for water worlds, while some like carbon worlds or even iron worlds. Suiteability of planet can be increased researching new technology. This suiteability limits the maximum amount of population on planet. For example planet size of 12 and suiteabiltity of 50% could only hold 6 population.
Tractor beam can now use for stealing other realm's ships in combat. First target ship needs to be immobilized and all military weapons need to be offline. After this ship can be steal during combat.
There are couple of graphical changes. First game can be now run in full-screen mode, which is great for immersion. I also added minor movement of nebulae in quite many views to make it feel more lively. Reborgians also have space ship bridge interor:
There are also some minor changes like that all realms can be AI controlled. This is for me to see how AI is actually playing and hopefully I can make AI more smarter in future versions. Two second minor changes auto exploring and AI controller combat. Both of these were requests. Both auto exploring and AI control in combat both uses same standard AI which is used also in regular AI turns. Turns out that exploring AI is quite bad and needs to be rewritten in next version.
Next version is probably contain quite much AI improvements. One them could be difficulty levels for AI. I am wondering if players generally hate or love challeging AI or even losing for AI. I like to lose in my own game, but I kind of hate it in other games so I might need to do AI difficulty levels. But I am not going to give bonuses or negative bonuses, I am just going make it more stupid on lower difficulty levels.
Any way if you are interested about the game source files and/or binaries are available in Github. Binaries are also available in Itchio.
Does this count for Rick Rolling? :D
You have your unique style and I am able to recognize when I listen the preview of your songs. I don't know how you could improve this particular song, but I really like what you are doing! Keep up the good work!
Technofreak version gives me vibes about first Deus Ex game on part which that happened in Hong Kong.
I sent this as private message. Did you get it?
Yes, I am linux user.
I was able to finish game with fighter class without buying the cheating stuff from that goblin or taking powers which were opened when meeting modder. I got killed once in mole goblin lair where goblins just surround me and I could not move.
I noticed that rock barriers were not visible in wyvern tribe. Me and my pet was able to hit but it wasn't visible. Similar like sonic bat.
Anyways great mod and I am looking for next act!
Yes, that loot disappering happens it the very first forest just next to the town. This also happened in every goblin tribe. I notice that closer character was hidden snatch or chest more like gold/items were about to stay.
Overall I really like this mod. I have now played about 2.5 hours with fighter character. I could now try out to beat giant spider and the black rat in cathedral, since those are related to some quest. I haven't visited other goblin tribes yet. Iron mine, that beast in cave I was able to find.
Could there be passive power for gaining extra slot for rune?
Some of the chest in forest did not drop the loot or they drop the coins but they immediately disappered after hitting the ground. I suppose these are bugs.
Yes Pet killed the sonic bat, but bat itself wasn't visible in game. It wasn't drawn in game. Is it suppose to be invisible? I could see the spell effect it did, but not the bat itself. I think I got quest.
This fighter character is very powerful. I was able to beat Zombie guy from Hero's Tomb just using Bash II, regular hit and one single time for healing spell. Boars are not that hard for fighter.
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