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I was able to reproduce
Tuesday, September 21, 2021 - 10:55

I was able to reproduce drawing issue with full-screen mode with Windows 7. It wasn't blocking the alt+tab but otherwise it was just showing the white screen. If Windows had scaling set to 150% drawing worked but some of the UI buttons went offscreen and game isn't playable at then. However I was able to get this working with full-screen in Windows 7 with following: Full-screen mode on, disable OpenGL hardware support and set scaling from Windows to 100%. Danimal, could you try if these would work with Windows 10?

Bordless does not affect
Saturday, September 18, 2021 - 22:48

Bordless does not affect anyway if you have selected full-screen. I meant that without full screen mode, bordless is the next thing almost full screen if screen is resized for maximum size. Fixing this will be challenging since I don't have Windows 10. I'll try to look if someone else has encounter similar issue with Java. Pressing alt+F4 should still close the game if it is running on top even its not being shown.

Okay, I think I now understood what you mean with auto-cicle. Left-clicking enemy ship would always shoot it with next available when. One whould need to click that many times ship has guns. This sounds like a good feature.

Thanks for trying my game and
Saturday, September 18, 2021 - 13:03

Thanks for trying my game and giving feedback.

There are quite much news I agree with that. It shows news about each leader doing something or get killed, which can happen often. Reason why it shows even from empires you have not met is because it is being broadcasted by Galactic Broadcast Network Company, which is indepent from all the realms. Elections happen at same time since most of the governments have reign time 20 turns. (Some governments have 40, 100 turns or even life time) If ruler dies before then elections can happen different time. For news there could be settings or choice that it would only show your local news, or news from realms you have met or show all.

Rulers are pretty much like governor but they giver bonuses for whole realm. What ruler/governor/commander actually benefits it depends on his/her/its perks. Scientific gives research bonus if leader is working as ruler or governor. Diplomatic only gives diplomacy bonus if it is on ruler and so on. For the moment only way differentiate leaders are their names. It would be nice to have different leader pictures but since I am working without budget it is very difficult to obtain multiple faces for multiple alien races. Reason why dead ones stay on the list I am planning to make somekind family tree or similar at somepoint, but not sure if that's a good idea.

Hey, that marking route for normal movement is great idea. I could try to implement that on next version.

Hmm, that sounds really bad. Did Alt+tab or similar work either? I have tried game with FullHD resolution and with that it should work. Almost full screen you should be able to get first resize it big as possible and then change to borderless mode. Borderless mode requires restart to be working. What kind of graphical glitches you experienced?

Yes, true building advanced factory/mine/lab and so one could replace basic factory/mine/lab automatically. This is a good suggestion.

Yes, there are quite many clicking in combat, but it matters in which order those weapons are used, if ship has multiple different types of weapons. Do you mean that weapons could cycled for example mouse wheel or with keys?

OROS 0.19.0Beta is now
Thursday, September 16, 2021 - 12:37

OROS 0.19.0Beta is now available and it comes with trailer. 

In this version there can be 12 realms in the galaxy. This actually changed the game quite much. First is that galaxy size needs to be medium or larger. This causes that nuclear engines are not that good when travelling big distances. Another is that winning is more difficult. This is simple since most of the victory conditions have relations how many realms there are in game. For cultural victory one needs to get half of the realms - 1 to admire one's culture, conquest victory require conquering half of the home planets, population victory is even more difficult since one must gain half of the galaxy population. So getting any of those victory conditions is hard than comparing to 8 realm game.

Another new things are orbitals. Planets can have orbital which do not take building slot. Orbitals are designed in ship designer and components are selected from available technology. These can contain starbase modules, so these can boost planet's research, cultural or credit production. If orbitals contain scanner these scanner can replace planetary scanners. Orbitals are also used for defending planet against attackers.

Planets now have suiteability which varies on each space race. Some of the space race might be more suitable for water worlds, while some like carbon worlds or even iron worlds. Suiteability of planet can be increased researching new technology. This suiteability limits the maximum amount of population on planet. For example planet size of 12 and suiteabiltity of 50% could only hold 6 population.

Tractor beam can now use for stealing other realm's ships in combat. First target ship needs to be immobilized and all military weapons need to be offline. After this ship can be steal during combat.

There are couple of graphical changes. First game can be now run in full-screen mode, which is great for immersion. I also added minor movement of nebulae in quite many views to make it feel more lively. Reborgians also have space ship bridge interor:

Reborgian

There are also some minor changes like that all realms can be AI controlled. This is for me to see how AI is actually playing and hopefully I can make AI more smarter in future versions. Two second minor changes auto exploring and AI controller combat. Both of these were requests. Both auto exploring and AI control in combat both uses same standard AI which is used also in regular AI turns. Turns out that exploring AI is quite bad and needs to be rewritten in next version.

Next version is probably contain quite much AI improvements. One them could be difficulty levels for AI. I am wondering if players generally hate or love challeging AI or even losing for AI. I like to lose in my own game, but I kind of hate it in other games so I might need to do AI difficulty levels. But I am not going to give bonuses or negative bonuses, I am just going make it more stupid on lower difficulty levels.

Any way if you are interested about the game source files and/or binaries are available in Github. Binaries are also available in Itchio.

Does this count for Rick
Tuesday, September 14, 2021 - 13:38

Does this count for Rick Rolling? :D

You have your unique style
Saturday, August 28, 2021 - 14:01

You have your unique style and I am able to recognize when I listen the preview of your songs. I don't know how you could improve this particular song, but I really like what you are doing! Keep up the good work!

Technofreak version gives me
Tuesday, August 10, 2021 - 07:23

Technofreak version gives me vibes about first Deus Ex game on part which that happened in Hong Kong.

I sent this as private
Saturday, July 3, 2021 - 11:33

I sent this as private message. Did you get it?

Yes, I am linux user.
Thursday, July 1, 2021 - 11:55

Yes, I am linux user.

I was able to finish game
Wednesday, June 30, 2021 - 13:46

I was able to finish game with fighter class without buying the cheating stuff from that goblin or taking powers which were opened when meeting modder. I got killed once in mole goblin lair where goblins just surround me and I could not move.

I noticed that rock barriers were not visible in wyvern tribe. Me and my pet was able to hit but it wasn't visible. Similar like sonic bat.

Anyways great mod and I am looking for next act!

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