not to be bossy, but once again it would be much better to bundle graphics together in a single entry, especially multiple views of the same item. Having the front and back view in entirely separate entries will make it harder for people wanting to use it to find both, and it makes overall site navigation a bit harder.
Thanks again! I went ahead and added you as a collaborator so you have the power to add any more you see (if there are any). Again, I really appreciate your help on this!
Thanks for the heads up. I vaguely remembered that one, but hadn't had time to track it down.
It's true that the oblique projection is a bit of an oddball in the gaming, and not seen much today. There's a technical definition, but it's not exciting. It can kind of overlap with isometric; if you rotate these 45 degrees you'll get something isometrish, anyway.
One thing I might suggest is making the back leg darker in the run animation. Just removing the brightest shade can make it a lot easier to distinguish which leg is which, which improves readability a lot.
Hello,
not to be bossy, but once again it would be much better to bundle graphics together in a single entry, especially multiple views of the same item. Having the front and back view in entirely separate entries will make it harder for people wanting to use it to find both, and it makes overall site navigation a bit harder.
Thanks!
"...a lot of it is libre"
What do you mean by "a lot"? Everything here is openly licensed one way or another. What standard are you using for 'libre'?
I don't see it. Where is it supposed to be?
Thanks again! I went ahead and added you as a collaborator so you have the power to add any more you see (if there are any). Again, I really appreciate your help on this!
It would probably be a good idea to consolodate this one with these: http://opengameart.org/content/box-variations http://opengameart.org/content/simple-box keeping things grouped like that makes it easier for people to navigate and find all relevant art for projects.
Thanks for the heads up. I vaguely remembered that one, but hadn't had time to track it down.
It's true that the oblique projection is a bit of an oddball in the gaming, and not seen much today. There's a technical definition, but it's not exciting. It can kind of overlap with isometric; if you rotate these 45 degrees you'll get something isometrish, anyway.
This thing is freakin' beautiful. Thank you for making it, and for the very permissive license as well!
http://opengameart.org/content/oga-16x16-jrpg-sprites-tiles some of these might fit the bill?
One thing I might suggest is making the back leg darker in the run animation. Just removing the brightest shade can make it a lot easier to distinguish which leg is which, which improves readability a lot.
I really like how this is turning out, Great job!
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