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Yes, but we're only talking
Tuesday, May 24, 2016 - 12:35

Yes, but we're only talking about works that are already freely licensed, where derivative works are explicitly allowed and the artist has given (irrevocable) blanket permission for use and redistribution.  In these cases they have no technical legal basis for demanding a removal--it's simply a matter of courtesy and respect for their wishes.

"I think the admin's
Tuesday, May 24, 2016 - 10:49

"I think the admin's assessment may initially sound something like "are you freaking kidding me?"."

Yes, it definitely would be.  We will always do our best to honor artists' intents and requests within reason.  Not just because it's nice and right, but also because this site is one of the major points of connection between general game art and FOSS development.  We don't want to give the impression to artists at large that if they submit here that they will be taken advantage of.  But that kind of case would no doubt require some sort of special handling.

Somehow I guessed it would be
Monday, May 9, 2016 - 08:02

Somehow I guessed it would be about one of my sheets.

No, there is definitely no hidden order to how they're arranged on the sheet.  The long and short of it is, it is very time-consuming to sheet a character out in a rigorous and orderly way (and that was doubly the case with my workflow five years ago).  The gifs are provided in part as a guide on how the animations should look, and my reasoning at the time was that there should be enough information for the sheets to be implemented by the dev in whatever way is easiest for them--essentially, shoving that bit of work off onto the devs since I didn't particularly want to do it.  That's not necessarily the best approach I will admit, but these sheets in particular have been used a number of times so I assume at least some people have worked through it.

Someday I want to go back and revamp all of these, and at that point I'll definitely have to reformat them as well.  But I'm in grad school at the moment so it won't be any time soon I'm afraid.

Hello!  First, thanks for
Monday, May 2, 2016 - 11:50

Hello!  First, thanks for stopping by.  For this upload, I would recommend putting them all in one.  Upload a few of the images as preview files and then put the whole set as a zipped file as the main attachment.  It's probably easiest for devs to have them all in one place and all easy to grab at once.

That's just because the
Wednesday, April 27, 2016 - 22:05

That's just because the search is busted.  Dunno about the email though.

Medival?  Surely you mean
Wednesday, April 27, 2016 - 09:53

Medival?  Surely you mean Medieval?

Not many people work in this
Monday, April 25, 2016 - 07:46

Not many people work in this perspective, though there are two notable Tibia-inspired games out there, Zezenia and the ever-in-development Phobos (I promise it's coming!)  As you can see, though, the collection I've put together is pretty sparse.  I haven't maintained any collections of mine for a few months because of grad school, but I don't think any new oblique assets came in in that period.

Bart fixed it.
Wednesday, April 13, 2016 - 07:43

Bart fixed it.

I do not appear to have any
Sunday, April 10, 2016 - 22:05

I do not appear to have any new emails from OGA since March 23.  And I get a crapton of email from OGA.  Crud, that's not a good sign.

If I were you, I would not
Wednesday, March 23, 2016 - 20:28

If I were you, I would not use any GPL assets in a closed-source commercial game.  Best to contact the artist directly and work out more specific terms if possible.  Even if there are legal ways to do it, I suspect some people who select this license are specifically intending that they only be used in GPL-licensed games.  Even if that isn't a legally-enforceable expectation, it's never good to be seen as working against an artist's intentions.

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