Somehow I guessed it would be about one of my sheets.
No, there is definitely no hidden order to how they're arranged on the sheet. The long and short of it is, it is very time-consuming to sheet a character out in a rigorous and orderly way (and that was doubly the case with my workflow five years ago). The gifs are provided in part as a guide on how the animations should look, and my reasoning at the time was that there should be enough information for the sheets to be implemented by the dev in whatever way is easiest for them--essentially, shoving that bit of work off onto the devs since I didn't particularly want to do it. That's not necessarily the best approach I will admit, but these sheets in particular have been used a number of times so I assume at least some people have worked through it.
Someday I want to go back and revamp all of these, and at that point I'll definitely have to reformat them as well. But I'm in grad school at the moment so it won't be any time soon I'm afraid.
Hello! First, thanks for stopping by. For this upload, I would recommend putting them all in one. Upload a few of the images as preview files and then put the whole set as a zipped file as the main attachment. It's probably easiest for devs to have them all in one place and all easy to grab at once.
Not many people work in this perspective, though there are two notable Tibia-inspired games out there, Zezenia and the ever-in-development Phobos (I promise it's coming!) As you can see, though, the collection I've put together is pretty sparse. I haven't maintained any collections of mine for a few months because of grad school, but I don't think any new oblique assets came in in that period.
If I were you, I would not use any GPL assets in a closed-source commercial game. Best to contact the artist directly and work out more specific terms if possible. Even if there are legal ways to do it, I suspect some people who select this license are specifically intending that they only be used in GPL-licensed games. Even if that isn't a legally-enforceable expectation, it's never good to be seen as working against an artist's intentions.
That said, this list of requests is really long and involved. You're asking for too much all at once without a lot of materials to demonstrate the viability of the project. Use some placeholders, get your game started. Once you've proved to people that you can actually follow through you may have more luck with getting help.
Somehow I guessed it would be about one of my sheets.
No, there is definitely no hidden order to how they're arranged on the sheet. The long and short of it is, it is very time-consuming to sheet a character out in a rigorous and orderly way (and that was doubly the case with my workflow five years ago). The gifs are provided in part as a guide on how the animations should look, and my reasoning at the time was that there should be enough information for the sheets to be implemented by the dev in whatever way is easiest for them--essentially, shoving that bit of work off onto the devs since I didn't particularly want to do it. That's not necessarily the best approach I will admit, but these sheets in particular have been used a number of times so I assume at least some people have worked through it.
Someday I want to go back and revamp all of these, and at that point I'll definitely have to reformat them as well. But I'm in grad school at the moment so it won't be any time soon I'm afraid.
Hello! First, thanks for stopping by. For this upload, I would recommend putting them all in one. Upload a few of the images as preview files and then put the whole set as a zipped file as the main attachment. It's probably easiest for devs to have them all in one place and all easy to grab at once.
That's just because the search is busted. Dunno about the email though.
Medival? Surely you mean Medieval?
Not many people work in this perspective, though there are two notable Tibia-inspired games out there, Zezenia and the ever-in-development Phobos (I promise it's coming!) As you can see, though, the collection I've put together is pretty sparse. I haven't maintained any collections of mine for a few months because of grad school, but I don't think any new oblique assets came in in that period.
Bart fixed it.
I do not appear to have any new emails from OGA since March 23. And I get a crapton of email from OGA. Crud, that's not a good sign.
If I were you, I would not use any GPL assets in a closed-source commercial game. Best to contact the artist directly and work out more specific terms if possible. Even if there are legal ways to do it, I suspect some people who select this license are specifically intending that they only be used in GPL-licensed games. Even if that isn't a legally-enforceable expectation, it's never good to be seen as working against an artist's intentions.
This is really nice work! I suspect it would also fit well with currently-existing assets. Very well done.
http://opengameart.org/content/sideview-pixel-art-rpg-enemy-sprites I suspect this would also be of some interest.
That said, this list of requests is really long and involved. You're asking for too much all at once without a lot of materials to demonstrate the viability of the project. Use some placeholders, get your game started. Once you've proved to people that you can actually follow through you may have more luck with getting help.
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