Skip to main content

User login

What is OpenID?
  • Log in using OpenID
  • Cancel OpenID login
  • Create new account
  • Request new password
Register
  • Home
  • Browse
    • 2D Art
    • 3D Art
    • Concept Art
    • Textures
    • Music
    • Sound Effects
    • Documents
    • Featured Tutorials
  • Submit Art
  • Collect
    • My Collections
    • Art Collections
  • Forums
  • FAQ
  • Leaderboards
    • All Time
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
    • Weekly
      • Total Points
      • Comments
      • Favorites (All)
      • Favorites (2D)
      • Favorites (3D)
      • Favorites (Concept Art)
      • Favorites (Music)
      • Favorites (Sound)
      • Favorites (Textures)
  • ❤ Donate

Primary tabs

  • View
  • Collections
  • Comments(active tab)
  • Followers
  • Friends
  • Favorites
Psychronic: "Icy Dragon is
Monday, December 10, 2018 - 07:41

Psychronic: "Icy Dragon is now on board! So anything involving the crystals is all good now."

Not quite:

Medicinestorm: "someone who tells you you can use them for whatever you want is irrelevant if that person didn't make it from scratch."

We don't really need to know if Icy Dragon is ok with us using the crystals. That was clear based on the link you included earlier. we need to know if he made it from scratch or not. Please address all of the following questions. We cannot proceed until these are addressed:

  • Are you certain that Strange_Dragon_99 did not derive, modify, or use as a guide any of the crystals from the RTP?
  • Are you certain that UPRC did not derive, modify, or use as a guide any of the consoles from the RTP or other games?
  • While you were making the tilesets together, are you certain that Cossio did not derive, modify, or use as a guide any of the tileset graphics from the RTP or other artwork not entirely his own?
Pretty good. How were these
Monday, December 10, 2018 - 07:37

Pretty good. How were these made?

(P.S. The tags on all of your submissions so far are unsearchable. They will need commas between the words for people to be able to find the artwork. See https://opengameart.org/content/art-tags for some effective tagging tips)

@Psychronic:
Saturday, December 8, 2018 - 17:37

@Psychronic:

  • Are you certain that Strange_Dragon_99 did not derive, modify, or use as a guide any of the crystals from the RTP?
  • Are you certain that UPRC did not derive, modify, or use as a guide any of the consoles from the RTP or other games?
  • While you were making the tilesets together, are you certain that Cossio did not derive, modify, or use as a guide any of the tileset graphics from the RTP or other artwork not entirely his own?

Remember, someone who tells you you can use them for whatever you want is irrelevant if that person didn't make it from scratch. It doesn't matter what license Strange_dragon_99, UPRC, and Cossio give it. If there is another license they don't understand that came first, it invalidates their license (yes, saying "this has no license" or "just do whatever as long as you give me a copy" is still a license. It's an implicit license like Basto was saying).

Lots of people take RTP graphics, modify them, and share them thinking as long as they're modified enough, they're allowed to tell people they can be used freely. I believe those people honestly believe they can be used for whatever we want. That isn't enough. We need to know the art's full provenance. We must know how they made them so we can be sure they're not misunderstanding the license. If you didn't make it pixel by pixel, who did you get the other parts from. If they didn't make it pixel by pixel, where did they get the other parts from? 

Thanks for your help with this. Sorry I have to be such a stickler about it.

Good point, Basto. Though I
Saturday, December 8, 2018 - 08:20

Good point, Basto. Though I don't think the issue is really about replacing the art in his game with properly licensed artwork. As far as I can tell, this artwork is all legally usable in the starshift game (except for the wallpaper/portrait stuff). The issue is which art is legally share-able on OGA?

One issue with assets from
Saturday, December 8, 2018 - 08:11

One issue with assets from the RPG maker community is a misunderstanding of licensing requirements. Moreso than other sources of art. A lot of people in the RPG Maker community say "I made this art. you can use it for anything you want", but in reality, they often derived the art from existing RPG Maker RTP artwork, which means it's subject to the Enterbrain license, which means you can't do anything you want with it, you can only use it in RPG Maker and can't be hosted on OGA. This isn't out of malice on the artist's part, they just don't realize that.

@Psychronic: So...

  • We need to determine if there is any indication ICY's Futuristic Set is derived from other works or if it was made from scatch. If it wasn't made from scratch, there is a possibility any art you derived from it can't be hosted on OGA, no matter how heavily they are modified from the original. However, you'd still be able to use them in your game, as far as I know.
  • $Kryll-F-1.png and $Project-17.png are from Mack's stuff. Besides that, are there any other files based on Mack/looseleaf/GameCharacterHub?
  • Are the faces (Cyborg-001.png and Kryll-F-001.png) based on any existing face sets from the RTP? Who is the artist that made those?
  • what are the origins of the artwork in Alien_Technology_Galacti-Chron_E.png? You mentioned using pictures from free wallpaper sites. We need to know which wallpaper sites and which art. "Free" wallpaper doesn't always mean open source or creative commons. They may only allow it to be used on your own computer, but not for distribution or modification.
  • Basically, we need to know where every sprite and peice of art came from that you yourself did not make entirely from scratch. Who are the artists of each file?
  • The stipulation on ICY's artwork saying " just send me a full copy of your game when/if its finished." will need a bit more research. If that's just a courtesy, it isn't an issue and doesn't prevent it from being hosted here. If ICY requires people to share a copy of the game as a condition of their use, I don't think that can be enforced under any OGA-accepted license.

Thanks!

Haha! I kept trying to zoom
Saturday, December 8, 2018 - 07:43

Haha! I kept trying to zoom in on that mockup, pistachio.

 

I like that mockup. Personally, I think no left sidebar as shown in chaser's example is slightly better; one of the main problems the current layout has IMO is not enough room to show off the art. We have 3 fairly important categories (popular this week, newest art, and featured art) but only the first two can be seen without scrolling around, and only 8 at most in each category are visible. The more room there is to show off art, the better IMO. 

After looking at these mockups, I do think one sidebar to show stuff like recent posts, popular collections, etc is a good thing if we can fit it. 

@Botanic. Didn't mean to leave all of this on you. I'm just getting back to a point where I can dig into that stuff and help out. :)

Oh... based on the title I
Friday, December 7, 2018 - 22:09

Oh... based on the title I assumed you had instructions on how to find assets with a consistent style. 

Was there supposed to be a question or is this more of a "want to know how to win? you can't!" sort of thing? :)

Here's what I do to find a consistent style:

  • Look for terms that match your graphic style: "Pixelart" or "vector art" or "cartoon". 
  • Palette terms help, too. different art that uses the same palette tends to look stylistically similar. "DB32" or "DB16" or "NES" or 16-bit color.
  • If you like a set of art, check out that artist's other work. Art done by the same artist will have the same style. Furthermore, check the description to see if that artist was inspired by or derived stuff from other work. That other art is likely to be stylistically compatible.
  • If you find art in a style you like, check out the collections it's in. People often add stylistically compatible art to such collections, so there's a good chance you'll find similar art in any collection it's in. 
I believe there IS a way to
Friday, December 7, 2018 - 21:32

I believe there IS a way to post it here. :) Well, some of it, anyway. That's what I need your help with.

The stuff from Mack's characters can't stay, but that doesn't mean ALL of it has to go. You've got hundreds of files, surely not all of them are based on Mack's characters, right? Like the Computer-Console-007- files. Is that based on Mack's artwork? ;P

What files or groups of files are based on Mack's artwork? Let's start there. After that, let me know the following:

  • Which files, if any, are modifications (or based off of) artwork from the RPG Maker RTP? (note: putting the sprites or artwork in a RPG-Maker-compatible format is fine. We just need to determine if the artists who made them used the RPG-Maker artwork as a guide otherwise.)
  • Do you know the artists or sources for the rest of the art? if so, who/where are they from? if not, we'll have to look into those a bit more.
  • Are any files made (in part) out of pictures from google? Like the purple Bezos one. Using the likeness of actual people without those people's permission is often a problem, so we need to know which ones use images of actual people or images where we don't know who made them.
Eh, don't worry about it. I
Friday, December 7, 2018 - 21:12

Eh, don't worry about it. I can answer questions here, no problem. 

They were made in Game Character Hub for the characters. We did use the Looseleaf Character parts. We can credit Mack in this but we're allowed to redistribute. Don't freak out. What's wrong?

Understood. Unfortunately crediting Mack is not sufficient to satisfy the license he placed that artwork under. I'm not freaking out. Nothing is wrong. We're not calling the cops on you or something stupid like that. If anything, WE're in trouble. Not you. :)

If you guys want to get cracked out on the license we can change it really quick on your site to make it right. What's the issue here? We take bits and pieces from others where we're allowed to. 

We appreciate that, but none of the licenses available here on OGA are compatible with Mack's license. It would be very simple to just change the license to Mack's license, but that is not one of the options. That is the issue. Yes you're allowed to take bits and alter them (known as deriving) in the case of Mack's characters. Your game is, as far as I know, legally good-to-go. :)

Looseleaf parts came with Game Character Hub, is it not ok to make characters with game characer hub with the components that came with it from a purchased Steam Product?

Honestly, Game Character Hub should not have distributed Mack's artwork with the software. Mack's license forbids people redistributing his work or derivatives of it in anything but a game. GCH is not a game, so they should not have packaged and distributed it. However, that is on GCH, not you. If it were me, I'm not sure I'd use GCH to make those characters, but you'll have to make that decision for yourself. The fact that you purchased these on steam doesn't make it ok, though. The steam seller is ALSO technically in violation of the license because- although it is being distributed for USE in a game- it is not being distributed IN a game. it is being distributed on steam.

I am sorry I posted this. I feel like a fucking criminal right now but all I wanted to do was provide bulk assets to the overall community that they could use in their game. I've done nothing wrong. I don't want any credit. I don't own it. I am just sharing what I built with random cahracter generator based on a few uniforms I created. 

You really shouldn't feel that way. You clearly didn't know. Unfortunately, since mack said the characters and derivatives can't be redistributed outside of a game, your creations with the random character generator can't be shared here on OGA. You can use them in your game, but this page is not a game, so sharing them here will get us in trouble. That is why we had to mark them with a licensing issue. Not to punish you or show how angry we are; just so we don't get in trouble for having it on our site. Also, that's only temporary. I'm betting not ALL of the art is affected by such licenses. I'm hoping the other parts can still stay. When we find out what parts those are, everyone can download them and enjoy them. :)

I'm sorry. I'm not a copyright lawyer and I know there's like 1000 types of licenses. I am just trying to release material that's my own or heavily modified and allowed for the general public to use for whatever they want and I don't want any credit and just want to help others get materials they need because it's what held me back for years...not having enough bulk material.

Of course you're not a lawyer. We don't expect you to be. :) The original post indicating the issue with licensing was not to say what a bad lawyer you were. It was just to inform you of why we have to verify some things before we can proceed. Your desire to share the assets you've created/derived is admirable. That should continue. That being said, we just need to verify the origin and licenses of some assets sometimes. This way, everyone that uses the assets they find here can be confident they aren't going to get in trouble or served with a Cease and Desist when they release their game.

I'm sorry if that makes me a bad person or not able to post here. I have nothing to hide. But I feel like this has escalated and gotten hostile out of nowhere.

Nope. Doesn't make you a bad person at all. There was no hostility. I've made similar submissions that had to be verified before, too. Did I get banned? Heck no. They made me an admin. I don't feel like it escalated very far. I think it was just a misunderstanding. No one was saying your stuff was bad quality or that you are bad, just that the differences in quality indicate a broad spectrum of licenses (i.e. you got them from many different places that may have different licenses), so the sources need to be looked into more. Even if you had 100% stole these from a sega game or something (I know you didn't steal anything, obviously) we still wouldn't ban you. We would just say "sorry we can't host these here because the license saga put on them doesn't allow us to. But if you find others that are open source, please share them! :)"

Now, with all that being said, do you have any other questions before we start getting this great art available to everyone?

There seems to be a lot of
Friday, December 7, 2018 - 20:44

Actually, Mack's license DOES allow you to use them commercially. That part isn't the issue, though. Google translate does a crappy job at translating his license. A more accurate translation of the problematic part would be:

(translated from Japanese) <...however, regardless of it being commercial or free, it is expressly forbidden to package and distribute just the resources in such collections as "resource packs" and so forth. These resources may only be distributed inside a game.>

There seems to be a lot of questions. I'd be happy to answer them. It may be easier to do so over a chat client like IRC. Would you like to converse via the OpenGameArt channel?

Pages

  • « first
  • ‹ previous
  • …
  • 271
  • 272
  • 273
  • 274
  • 275
  • 276
  • 277
  • 278
  • 279
  • …
  • next ›
  • last »