so, in this concept- as depicted by your screenshot above- of a new OpenGameArt layout, the theoretical site would only display 2 art submission previews without the user needing to scroll down?
@withthelove: Good points. I just wanted to clarify that I was not opposing the suggestion that OGA3 have a layout similar to OGA2, only that doing so is unlikely to save coding time. The time saved reusing design elements from OGA2 is unlikely to make up for time lost trying to translate incompatible features between OGA2 and OGA3. I see you were referring more to the effort involved in users learning a new system.
I am all for making changes carry enough improvement to overcome the distaste that comes with new interfaces. :) Again, I'm not against any of the suggested layouts, I just don't want people basing their decision on invalid assumptions about effort involved. To clarify what I was trying to say:
Creating OGA3 from scratch will take too much effort. Let's instead keep OGA2 and just fix the bugs. = Invalid assumption.
The site's bugs cannot be fixed until OGA3 is created. Regardless of layout, coding effort remains approximately constant. This is true even if OGA3 is: a) identical to OGA2, b) completely different from OGA2, or c) just pushed around the page a bit.
"those mockups would be just change for the sake of change...not enough to make them worth the effort."
This isn't really a factor this time; We aren't modifying the current layout. We're starting from scratch on a new framework. Building it identical to the old layout is not neccessarily any less effort than building it entirely different. The goal is also not neccessarily to have something totally new and different. It is just an opportunity to make some changes while we're building it from scratch.
Nice. There is no way to share an additional package where assets are more general-use? (not so unity bundled) Not complaining, just hoping for additional usefulness for non-unity uses. :)
This license is conflicting. It is an easy fix, but until the licenses in the file and on the submission page are not confusing to people, I have to mark this with a licensing issue. Let me know if you have questions.
"before the fold" = "without scrolling down"
so, in this concept- as depicted by your screenshot above- of a new OpenGameArt layout, the theoretical site would only display 2 art submission previews without the user needing to scroll down?
@RockoDev: Yes. see https://opengameart.org/content/faq#q-how-to-credit
Please upload an audio file for the first preview file of this audio asset.P.S. Tagging this with "sound" and "SFX" is redundant; this is already in the "Sound Effects" category. See https://opengameart.org/content/art-tagsNice. Thanks. Useful sound effects!
@withthelove: Good points. I just wanted to clarify that I was not opposing the suggestion that OGA3 have a layout similar to OGA2, only that doing so is unlikely to save coding time. The time saved reusing design elements from OGA2 is unlikely to make up for time lost trying to translate incompatible features between OGA2 and OGA3. I see you were referring more to the effort involved in users learning a new system.
I am all for making changes carry enough improvement to overcome the distaste that comes with new interfaces. :) Again, I'm not against any of the suggested layouts, I just don't want people basing their decision on invalid assumptions about effort involved. To clarify what I was trying to say:
Creating OGA3 from scratch will take too much effort. Let's instead keep OGA2 and just fix the bugs.= Invalid assumption.This isn't really a factor this time; We aren't modifying the current layout. We're starting from scratch on a new framework. Building it identical to the old layout is not neccessarily any less effort than building it entirely different. The goal is also not neccessarily to have something totally new and different. It is just an opportunity to make some changes while we're building it from scratch.
Nice. There is no way to share an additional package where assets are more general-use? (not so unity bundled) Not complaining, just hoping for additional usefulness for non-unity uses. :)
So would the site only show 2 art submissions before the fold?
a tiny game asset pack, not bad. That isn't much of a preview, though. How might these assets be used?
This license is conflicting. It is an easy fix, but until the licenses in the file and on the submission page are not confusing to people, I have to mark this with a licensing issue. Let me know if you have questions.Pages