Ah, I see what you're saying. Yes it seems disrespectful just to make a shell of a game with no real effort to make it your own. However, wouldn't agree that every game should eventually replace their FOSS assets. It is true that free assets found here on OGA are often "placeholder" quality, only intended to be used until a more refined version can be obtained to replace them, but ansimuz arguably produces very professional-quality complete sets, and in this case, the assets fit the game theme perfectly. There is no need to replace them with something more appropriate because these assets are already the most appropriate thing ever.
I don't ever feel that a game is less deserving just because it uses free assets. If the game is refined and well-crafted and the assets fit appropriately without any rough edges or weird "programmer art" mismatches, then that is a great game. If the game is poorly crafted, and the mechanics are clearly rushed, or there is no heart-and-soul in the gameplay (making it obvious the game is meant as a quick cash-grab, not a labor of love) then the free assets used are rarely the cause of the poor quality. In those cases, the game is trash because the developer doesn't care, not because the assets are free.
I will agree that it pisses me off when developers use free assets as a shortcut to finish their lazy game faster because it makes people think "oh, they used free assets; this is probably a bad game", when the free assets have nothing to do with the quality.
What? You have less respect for developers that use assets from OGA? Why? Would you have less respect for me if I used your Grim Platformer Asset Pack? Why did you share them here, then? The assets here aren't being stolen. They're shared openly so game studios can use them. That's what we want.
I was more asking about what art program you were using. (Firealpaca, as you said) This appears to use a single sprite effect replicated and overlayed several times. I am not familiar with firealpaca, but I asked because many applications (such as GIMP) have tiling tools that match edge-to-edge. What is the origin of the laser effect sprite?
Agreed, not bad. However, it is also probably too specific to be generally useful. Others' game projects would need to have a very narrow need in order to apply such a custom map to their project. The components used to make the map would be far more useful, which allows others to make maps that fit their own unique needs.
.jpg is a good format for previews, but not for editable game assets useful to others, which is the purpose of this site.
The guidance above is given for future submissions since, unfortunately, this circumstance renders this map legally unusable: Inkarnate's terms ( https://inkarnate.com/terms ) pretty strictly forbid redistribution like this. Even the most forgiving portion of their Terms of Use (section 7.4) would place this map under a CC-BY-NC-SA 4.0 license, which is not a license permitted here (because it makes assets legally useless).
Sorry to give such dire feedback. Let me know if you have any questions.
Understood. Thank you for letting us know. And thank you for sharing this music! :)
Ah, I see what you're saying. Yes it seems disrespectful just to make a shell of a game with no real effort to make it your own. However, wouldn't agree that every game should eventually replace their FOSS assets. It is true that free assets found here on OGA are often "placeholder" quality, only intended to be used until a more refined version can be obtained to replace them, but ansimuz arguably produces very professional-quality complete sets, and in this case, the assets fit the game theme perfectly. There is no need to replace them with something more appropriate because these assets are already the most appropriate thing ever.
I don't ever feel that a game is less deserving just because it uses free assets. If the game is refined and well-crafted and the assets fit appropriately without any rough edges or weird "programmer art" mismatches, then that is a great game. If the game is poorly crafted, and the mechanics are clearly rushed, or there is no heart-and-soul in the gameplay (making it obvious the game is meant as a quick cash-grab, not a labor of love) then the free assets used are rarely the cause of the poor quality. In those cases, the game is trash because the developer doesn't care, not because the assets are free.
I will agree that it pisses me off when developers use free assets as a shortcut to finish their lazy game faster because it makes people think "oh, they used free assets; this is probably a bad game", when the free assets have nothing to do with the quality.
What? You have less respect for developers that use assets from OGA? Why? Would you have less respect for me if I used your Grim Platformer Asset Pack? Why did you share them here, then? The assets here aren't being stolen. They're shared openly so game studios can use them. That's what we want.
I was more asking about what art program you were using. (Firealpaca, as you said) This appears to use a single sprite effect replicated and overlayed several times. I am not familiar with firealpaca, but I asked because many applications (such as GIMP) have tiling tools that match edge-to-edge. What is the origin of the laser effect sprite?
whipped it up with what? what did you use to generate it?
I am saying there is no license that will work. Sorry. This submission will be removed soon.
Agreed, not bad. However, it is also probably too specific to be generally useful. Others' game projects would need to have a very narrow need in order to apply such a custom map to their project. The components used to make the map would be far more useful, which allows others to make maps that fit their own unique needs.
.jpg is a good format for previews, but not for editable game assets useful to others, which is the purpose of this site.
The guidance above is given for future submissions since, unfortunately, this circumstance renders this map legally unusable: Inkarnate's terms ( https://inkarnate.com/terms ) pretty strictly forbid redistribution like this. Even the most forgiving portion of their Terms of Use (section 7.4) would place this map under a CC-BY-NC-SA 4.0 license, which is not a license permitted here (because it makes assets legally useless).
Sorry to give such dire feedback. Let me know if you have any questions.
Ok, cool. Thanks.
Pro Sensory knows what he's about. He doesn't require attribution.
Were any of canva's AI tools used when making these?
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