However, the extra restrction "you are not allowed to ... sell it and claim it as your own" is unenforcable under licenses accepted here. I get why you would include that, but it creates a legal pitfall that prevents people from using the assest at all, even in free projects. Most licenses already make it very difficult to successfully resell assets, but forbidding it unintentionally outlaws distribution in any game projects as well. Please let me know if you have questions about this. Would you be willing to omit this restriction from the description?
16x16 is often hard to blend with 32x32. The 16x16 have to be pretty remarkable to be good enough to contend with a similar texture containing four times the detail.
I've used 16x16, 32x32, 48x48, 64x64, and briefly 96x96. In my opinion, the sweet zone is 32. The jump in detail and flexibility from 16 -> 32 is more significant than the jump from 32 -> 64. Actually, I'd say the jump from 16 to 32 is about the same level of significance as the jump from 32 -> 96, so I feel like the optimal efficiency of creation vs maximization of detail peaks at 32x32. The "best bang for your buck" as they say. Going larger tends to provide only slightly more enjoyment for the player, but massively more effort for the artist (and game engine). This is, of course, only ONE developer's opinion. I've seen AMAZING work at 16x16 and 64x64, so my opinion is hardly fact.
Ivan Voirol's "Slates" sets provides a great example of the aforementioned "AMAZING" work, as well as an excellent case for comparing 16x16 to 32x32
If you like, I can change your username to "Bramble & Byte", so anything you submit will say the same thing. And your profile already links to the same place. Would that work?
No response from submitter. Unless the information can be provided, I must remove this submission soon.
Thank you for sharing these.
However, the extra restrction "you are not allowed to ... sell it and claim it as your own" is unenforcable under licenses accepted here. I get why you would include that, but it creates a legal pitfall that prevents people from using the assest at all, even in free projects. Most licenses already make it very difficult to successfully resell assets, but forbidding it unintentionally outlaws distribution in any game projects as well. Please let me know if you have questions about this. Would you be willing to omit this restriction from the description?
16x16 is often hard to blend with 32x32. The 16x16 have to be pretty remarkable to be good enough to contend with a similar texture containing four times the detail.
I've used 16x16, 32x32, 48x48, 64x64, and briefly 96x96. In my opinion, the sweet zone is 32. The jump in detail and flexibility from 16 -> 32 is more significant than the jump from 32 -> 64. Actually, I'd say the jump from 16 to 32 is about the same level of significance as the jump from 32 -> 96, so I feel like the optimal efficiency of creation vs maximization of detail peaks at 32x32. The "best bang for your buck" as they say. Going larger tends to provide only slightly more enjoyment for the player, but massively more effort for the artist (and game engine). This is, of course, only ONE developer's opinion. I've seen AMAZING work at 16x16 and 64x64, so my opinion is hardly fact.
Ivan Voirol's "Slates" sets provides a great example of the aforementioned "AMAZING" work, as well as an excellent case for comparing 16x16 to 32x32
Still not fixed, which means your submissions are still being hidden by the system. Would you like help?
Understandable. Let me know when you've fixed it here.
Perhaps I wasn't clear.
Don't claim the work isn't yours just to link to another page. That is what your profile page is for.
See https://opengameart.org/content/faq#q-multilicense
Pick whichever license you prefer. I recommend CC0.
Nice!
@Kontraa: Besides tools like FL Studio and VST plugins, what AI tools were used to assist in the creation of these tracks?
If you like, I can change your username to "Bramble & Byte", so anything you submit will say the same thing. And your profile already links to the same place. Would that work?
If this is not yours, you should not be uploading it.
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