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And these textures don't work
Thursday, December 20, 2018 - 09:10

And these textures don't work?

 

@Duion: your reply lacks
Wednesday, December 19, 2018 - 15:33

@Duion: your reply lacks constructivity and is full of the exact sort of thing you accuse others of: "it looks like you deliberately want to cause trouble when suggesting such things." The 'last warning' given above remains the last warning. Find a more polite way to give useful responses. I'll even give you a week to think about it.

[Duion re-banned for 1 week]

by "starting from scratch" I
Wednesday, December 19, 2018 - 10:45

by "starting from scratch" I mean, "not using any component of the current layout". Definitely not opposed to drupal8 compatible layouts. however, OGA has some pretty customized features of it's layout. The DAM plugin you pointed out is a good start, but no precrafted layout has all the things we need, so there is likely to be some manual building of features still.

All licenses used on OGA can
Tuesday, December 18, 2018 - 16:39

All licenses used on OGA can be used in a commercial game:

  • CC0
  • OGA-BY
  • CC-BY
  • CC-BY SA
  • GPL

OGA-BY, CC-BY, and CC-BY SA require you to prominently give credit to the artist in you game.

Some licenses (GPL) may require the game's code also fall under the same license, but it can still be a commercial game. Artists can ask for attribution with GPL, but they don't always require it.

Any art you make from or mix with CC-BY SA art must also be CC-BY SA and you must give credit to the original artist (as well as yourself if you want). Some people feel like using CC-BY SA art also requires the game's code to be CC-BY SA, but game code is rarely considered a derivative of artwork. Basically, it depends on how your game is set up. Ultimately, it's best to ask the artist if you're not sure when it comes to CC-BY SA.

See https://opengameart.org/content/faq#q-proprietary for more information.

It never hurts to have too
Tuesday, December 18, 2018 - 15:58

It never hurts to have too much help. :)

I also like it. The look is
Tuesday, December 18, 2018 - 15:44

I also like it. The look is sharp and appealing. As I mentioned elsewhere, I think we might need more than just 2 submissions visible on the front page, but I can definitely get behind the immediate visual appeal. I think having smaller, but more, audio preview buttons down the side or something may work for the audio submissions. Since large play buttons don't help for audio, we could substitute quantity for quality that way?

Personally I would go for
Tuesday, December 18, 2018 - 15:36

Personally I would go for more than 2 assets on the front, but I have to admit it's a good look. I like the color scheme too.

"before the fold" = "without
Tuesday, December 18, 2018 - 13:25

"before the fold" = "without scrolling down"

so, in this concept- as depicted by your screenshot above- of a new OpenGameArt layout, the theoretical site would only display 2 art submission previews without the user needing to scroll down?

Click on the title of the
Tuesday, December 18, 2018 - 12:45
  1. Click on the title of the music you want to download.
  2. When the music submission page comes up, scroll down and click on the file listed under File(s):
@RockoDev: Yes. see https:/
Tuesday, December 18, 2018 - 09:12

@RockoDev: Yes. see https://opengameart.org/content/faq#q-how-to-credit

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