That asset was removed for licensing issues: the characters were derived from non-free warwind assets, a commercial game who's intellectual property holders did not give permission for the characters to be derived in that way. It was up for a while, but only because the assets initially appeared to be merely inspired by warwind assets instead of derived from trademarked characters.
Your guess is correct. most cyrillic and extra-ansi characters (including the em-dash) are not yet supported by the site and will cause a "white screen of death" when trying to submit.
@ScienceJ: crafting maps out of tilesets is a pretty fundamental skill for game creation. If you're not able/willing to do that part of it, I think it is unlikely to be game project that reaches a playable stage. You may want to check out tools like Tiled ( https://www.mapeditor.org/ )
The example maps for the tilesets you're interested in are unlikely to be useful in your specific game. I'm betting that asking for advice on the 2D art forum about map creating tips is going to be more productive. Nothing wrong with requesting help- everyone here is pretty helpful- but the Resource request forum is more likely to get responses.
@Duion: your reply lacks constructivity and is full of the exact sort of thing you accuse others of: "it looks like you deliberately want to cause trouble when suggesting such things." The 'last warning' given above remains the last warning. Find a more polite way to give useful responses. I'll even give you a week to think about it.
by "starting from scratch" I mean, "not using any component of the current layout". Definitely not opposed to drupal8 compatible layouts. however, OGA has some pretty customized features of it's layout. The DAM plugin you pointed out is a good start, but no precrafted layout has all the things we need, so there is likely to be some manual building of features still.
All licenses used on OGA can be used in a commercial game:
CC0
OGA-BY
CC-BY
CC-BY SA
GPL
OGA-BY, CC-BY, and CC-BY SA require you to prominently give credit to the artist in you game.
Some licenses (GPL) may require the game's code also fall under the same license, but it can still be a commercial game. Artists can ask for attribution with GPL, but they don't always require it.
Any art you make from or mix with CC-BY SA art must also be CC-BY SA and you must give credit to the original artist (as well as yourself if you want). Some people feel like using CC-BY SA art also requires the game's code to be CC-BY SA, but game code is rarely considered a derivative of artwork. Basically, it depends on how your game is set up. Ultimately, it's best to ask the artist if you're not sure when it comes to CC-BY SA.
That asset was removed for licensing issues: the characters were derived from non-free warwind assets, a commercial game who's intellectual property holders did not give permission for the characters to be derived in that way. It was up for a while, but only because the assets initially appeared to be merely inspired by warwind assets instead of derived from trademarked characters.
Possibly. What was the link?
Your guess is correct. most cyrillic and extra-ansi characters (including the em-dash) are not yet supported by the site and will cause a "white screen of death" when trying to submit.
@hotdogtoaster: see https://opengameart.org/content/faq#q-multilicense
Please let me know if that does not address your questions. :)
@ScienceJ: crafting maps out of tilesets is a pretty fundamental skill for game creation. If you're not able/willing to do that part of it, I think it is unlikely to be game project that reaches a playable stage. You may want to check out tools like Tiled ( https://www.mapeditor.org/ )
The example maps for the tilesets you're interested in are unlikely to be useful in your specific game. I'm betting that asking for advice on the 2D art forum about map creating tips is going to be more productive. Nothing wrong with requesting help- everyone here is pretty helpful- but the Resource request forum is more likely to get responses.
And these textures don't work?
@Duion: your reply lacks constructivity and is full of the exact sort of thing you accuse others of: "it looks like you deliberately want to cause trouble when suggesting such things." The 'last warning' given above remains the last warning. Find a more polite way to give useful responses. I'll even give you a week to think about it.
[Duion re-banned for 1 week]
by "starting from scratch" I mean, "not using any component of the current layout". Definitely not opposed to drupal8 compatible layouts. however, OGA has some pretty customized features of it's layout. The DAM plugin you pointed out is a good start, but no precrafted layout has all the things we need, so there is likely to be some manual building of features still.
All licenses used on OGA can be used in a commercial game:
OGA-BY, CC-BY, and CC-BY SA require you to prominently give credit to the artist in you game.
Some licenses (GPL) may require the game's code also fall under the same license, but it can still be a commercial game. Artists can ask for attribution with GPL, but they don't always require it.
Any art you make from or mix with CC-BY SA art must also be CC-BY SA and you must give credit to the original artist (as well as yourself if you want). Some people feel like using CC-BY SA art also requires the game's code to be CC-BY SA, but game code is rarely considered a derivative of artwork. Basically, it depends on how your game is set up. Ultimately, it's best to ask the artist if you're not sure when it comes to CC-BY SA.
See https://opengameart.org/content/faq#q-proprietary for more information.
It never hurts to have too much help. :)
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