This is already in the "Sound Effects" category, so tags like "sfx", "sound effect", "sound", "sound fx", and "audio" are redundant. They won't really help anyone find this asset and might actually hinder the search. See https://opengameart.org/content/art-tags for tips on effective tagging.
I think I see what happened; double-submitted, but then you edited the 2nd one to add an additional file, which is why it didn't look like an exact duplicate. Then you requested deletion on the first one, correct? Disregard my original comment. :)
You should note, though, that some of your tags are redundant and may hinder people finding some of your assets:
"Texture" is redundant: textures are already categorized and searchable by the art type "texture". Same with "music", "sound effect", and "2D" on some of your other submissions.
submitter, author, and project names are redundant: authors and submitter names are already searchable under a separate field. Project names do not help anyone find the asset without knowng the project ahead of time, and tagging them doesn't increase awareness or search optimization for that project name. For example yourperfectstudio, youreperfectstudio, Dumuzid, StageMechanic, Cakeflaps, Peachtea. All these terms make sense (and are still searchable) when placed in the description though. :)
"CC0" is redundant: the licenses are already categorized and searchable by license checkboxes. Same with "Public Domain", and "GPL"
"Free", "open source", "game" and "Art" are redundant: Everything on this entire site is free open source video game art. Tagging it as such does not narrow down anyone's search.
oh, haha! Yes, uploading comment attachments defaults to 100% zoom, so really high-rez pictures will do that. You'd have to shrink it down in photoshop or gimp or whatever ahead of time. 400x400 is pretty good for reference purposes. :)
These are some nice assets. However, if the package doesn't contain the character, the preview image should not display him.
<Das ist nette Kunst. Wenn das Paket das Zeichen jedoch nicht enthalt, sollte das Vorschaubild das Zeichen nicht anzeigen.>
Submission Guidelines: "Specifically, if someone must go to a different website to obtain a usable version of your submitted work, we cannot accept it (however, it is perfectly fine to request that someone go to your website)."
These are very useful. Thanks for sharing.
This is already in the "Sound Effects" category, so tags like "sfx", "sound effect", "sound", "sound fx", and "audio" are redundant. They won't really help anyone find this asset and might actually hinder the search. See https://opengameart.org/content/art-tags for tips on effective tagging.
Shows up what way on your profile?
I think I see what happened; double-submitted, but then you edited the 2nd one to add an additional file, which is why it didn't look like an exact duplicate. Then you requested deletion on the first one, correct? Disregard my original comment. :)
No response. Removing duplicate.
Is the only difference between this and https://opengameart.org/content/still-bleeding-heart the bleeding heart.png? Why 2 submissions instead of edit the first one?
Fantastic textures!
You should note, though, that some of your tags are redundant and may hinder people finding some of your assets:
Redundanat and misspelled tags are routinely deleted. See https://opengameart.org/content/art-tags for more information on effective tagging.
Is this basically a duplicate of https://opengameart.org/node/55336 ?
Yes, you may use LPC assets in a commercial project so long as you do the following:
oh, haha! Yes, uploading comment attachments defaults to 100% zoom, so really high-rez pictures will do that. You'd have to shrink it down in photoshop or gimp or whatever ahead of time. 400x400 is pretty good for reference purposes. :)
You have a sketch over 200 MB?! What format is it in?
These are some nice assets. However, if the package doesn't contain the character, the preview image should not display him.
<Das ist nette Kunst. Wenn das Paket das Zeichen jedoch nicht enthalt, sollte das Vorschaubild das Zeichen nicht anzeigen.>
However, I see you have uploaded the character as a separate submission here: https://opengameart.org/content/nameless-characters
Why not link to the other submission in the description? :)
<Allerdings sehe ich, dass du den Charakter als separate Einreichung hier hochgeladen hast: https://opengameart.org/content/nameless-characters
Ich empfehle die Verknüpfung mit der anderen Einreichung in der Beschreibung.> :)
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