@MedicineStorm No everything is on 1 layer. I think that's how it's generally done in this style game as most of the tree goes over the player except for the base of the tree trunk. But if it's helpful to have them seperate I can provide that too no problem.
Oh and I changed the title name of this forum post because I'm calling these "ZRPG tiles".
@bluecarrot16 I got some nice new palm trees here ;) I think you'll like them. I took your edit of Pixelsphere's palm tree foilage and used it on The Mana World's palm trees by Modanung and Len licensed GPLv2. I wish I could get more licenses on this edit ...
I ended up deciding Pixelsphere's tree resembled a bananna tree better so I slightly edited the foilage and added banannas!
I also added shadows to some of the new tropical tree variations and I like how it looks. Let me know what you think about the shadows. I'm thinking of doing all the trees in the forest that way too.
@bluecarrot16 Thanks for the helpful comment. I tried addressing the over outlining issue just now on my recoloration of PixelSphere's palm tree. Take a look at it in the attachment. It looks better now I think. Len's palm trees are back in the screenshot to show how they look against PixelSphere's palm trees and Jetrel's trees. (Modanung made the big palm tree and Len made the smaller one based off it. GPLv2 for The Mana World) I like them both. I feel that PixelSphere's pixelated foilage works better with Jetrel's trees so I'm tempted to just repixel Len's foilage to make them all work together.
The license for everything in RPGfin.png is going to be CCO public domain. I'd say 50%Jetrel and 50% me. The plants in there are Jetrel's. I have 1 problem though... When I cut out the shape of the gravel transistion I based it off of Lanea Zimmerman (AKA Sharm) LPC dirt which is CC.BY.SA and GPL 3.0 So I'll have to include that with another submission or just spend 15 minutes making up my own shape. We'll see.
Started working a job so progress on this will slow down a bit.
The LPC beach/desert extension bluecarrot16 just released matches this style better then Len's stuff so I've recolored that and it looks like it fits nicely. I had to figure out my terrain transistion tiles going from grass->gravel->sand and his submission really helped me figure that out.
I've polished up the mountain tiles a bit and made a tileable gravel and a tileable grass. I also kinda figured out how shadows are working. Still need to add polish and a few variations to complete everything but I feel everything is looking close to perfect and working together.
Also recolored the castle walls/LPC dock with the same color ramp as the rocks. That made it fit in better with everything else.
Hey Roots nice to see you and good job putting that art together. The buildings look good with the variations you added.
I want to help you with HOA more directly but I'm busy recoloring assets - pretty much everything in HOA, everything Jetrel ever made and everything that works on OGA using my DB32+Z8 color palette.
I did work on that house years ago and made these. I don't know if you even want them (seeing as there's no room in your sileset ;P)
Take a look at the big RPG8 image and you will see 2 new sections mapped. The bottom left you'll notice how I've created the mouth of the river and the cliffy coastal areas similar to Northern California's coast.
The top right is a port town in the works and is going to be the next big thing I'm tackling.
Hey that last preview with the wood tiles, tower roofs, and gate are not available in the downloads section. I would definately like to play with that art but where's it at?
@MedicineStorm No everything is on 1 layer. I think that's how it's generally done in this style game as most of the tree goes over the player except for the base of the tree trunk. But if it's helpful to have them seperate I can provide that too no problem.
Oh and I changed the title name of this forum post because I'm calling these "ZRPG tiles".
@bluecarrot16 I got some nice new palm trees here ;) I think you'll like them. I took your edit of Pixelsphere's palm tree foilage and used it on The Mana World's palm trees by Modanung and Len licensed GPLv2. I wish I could get more licenses on this edit ...
I ended up deciding Pixelsphere's tree resembled a bananna tree better so I slightly edited the foilage and added banannas!
I also added shadows to some of the new tropical tree variations and I like how it looks. Let me know what you think about the shadows. I'm thinking of doing all the trees in the forest that way too.
Thanks for the nice comments everyone :)
@bluecarrot16 Thanks for the helpful comment. I tried addressing the over outlining issue just now on my recoloration of PixelSphere's palm tree. Take a look at it in the attachment. It looks better now I think. Len's palm trees are back in the screenshot to show how they look against PixelSphere's palm trees and Jetrel's trees. (Modanung made the big palm tree and Len made the smaller one based off it. GPLv2 for The Mana World) I like them both. I feel that PixelSphere's pixelated foilage works better with Jetrel's trees so I'm tempted to just repixel Len's foilage to make them all work together.
The license for everything in RPGfin.png is going to be CCO public domain. I'd say 50%Jetrel and 50% me. The plants in there are Jetrel's. I have 1 problem though... When I cut out the shape of the gravel transistion I based it off of Lanea Zimmerman (AKA Sharm) LPC dirt which is CC.BY.SA and GPL 3.0 So I'll have to include that with another submission or just spend 15 minutes making up my own shape. We'll see.
Started working a job so progress on this will slow down a bit.
The LPC beach/desert extension bluecarrot16 just released matches this style better then Len's stuff so I've recolored that and it looks like it fits nicely. I had to figure out my terrain transistion tiles going from grass->gravel->sand and his submission really helped me figure that out.
I've polished up the mountain tiles a bit and made a tileable gravel and a tileable grass. I also kinda figured out how shadows are working. Still need to add polish and a few variations to complete everything but I feel everything is looking close to perfect and working together.
Also recolored the castle walls/LPC dock with the same color ramp as the rocks. That made it fit in better with everything else.
You are awesome for doing this! I'm going to be busy for a while playing with all the art you just recently submitted.
Hey Roots nice to see you and good job putting that art together. The buildings look good with the variations you added.
I want to help you with HOA more directly but I'm busy recoloring assets - pretty much everything in HOA, everything Jetrel ever made and everything that works on OGA using my DB32+Z8 color palette.
I did work on that house years ago and made these. I don't know if you even want them (seeing as there's no room in your sileset ;P)
Wow this is awesome. I love that you are remaking the stuff I've submitted to work with LPC.
That giant flower in this pack is as big as a player! I love it! Thanks for doing this, you have no idea how much I appreciate this.
Update time! It's been 2 weeks and what did I come up with?!? You can use your eye balls to see by looking at the youtube video. https://www.youtube.com/watch?v=_uDKaf-tnhY&t=137s
Take a look at the big RPG8 image and you will see 2 new sections mapped. The bottom left you'll notice how I've created the mouth of the river and the cliffy coastal areas similar to Northern California's coast.
The top right is a port town in the works and is going to be the next big thing I'm tackling.
Hey that last preview with the wood tiles, tower roofs, and gate are not available in the downloads section. I would definately like to play with that art but where's it at?
@MedicineStorm Maybe you mean this grass? I'll be submitting it to OGA very soon I promise.
@lukems-br this uses my extended DB32 palette if your curious to take a look.
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