Update: I made a new tileable 64x64 grass and applied it to all the grass variations. The older version of the grass looked very splotchy. It's a lot better now. I also shrunk the water submission more to better match this orthographic kinda game. So new grass and water.
I just shrunk it to 160x64 which is only 10 tiles each for the images. It works great now for an orthographic view using 32x32. I was able to fit it in a 512x512 image so that will make it a lot easier to use. It's the "Zwater(160x64).png" I put a little info there to help with figuring out how to use it.
Zookeeper's water is 342x180. I used Gimp: Tools->Transform Tools->Scale , and shrunk the image to the nearest number divisable by 32. I didn't want to shrink it too much at first and ended up with 320x128 which is 10 tiles wide and 4 high. 40 tiles total. I know thats too much. But the idea is there. How I'm going to use this in ZRPG tiles is still WIP. I'm going to further shrink this so it works better in the "orthographic gameview". When I do I'll comment here and update this submission.
The original I shrunk is in there (oceannewresized.gif) if you want those frames you have to pull them out the gif. Otherwise the ZWater.png has all 21 frames of my quick recoloration (320x128).
I feel bad now. I totally mis-interpreted the conversation I had with Jetrel. My bad. I'm feeling better now that Jetrel didn't make me take this down and he's offered to give me advice for improving some things that don't quite match his style.
I've updated this submission (as well as the one with all the trees) under CC-BY-SA.
I apologise for "borrowing" his work. I love his stuff so much I wanted to play with it. I love mapping up a beautiful fantasy world. Jetrel has been so kind to allow this stuff to stay on OGA under CC-BY-SA and he's not putting a stop to the fun I'm having.
He has plans for a commercial game and because of that I'll do my best to remake the big trees and rocks. That way this stuff will be simular but not looking exactly like his game.
@LucaProject Pubmic domain yeah I know crazy isn't it? It takes hundreds of hours to create this level of detail pixel art. I'm using Gimp. I agree IMO it's the nicest thing on OGA. For an example of how much time goes into this look at the changes I did on my pebbles. I spent about 3 hours already on the new one on the right.
So much amazing stuff here. I especially love that last image with the 64x64 tileable rocks. I'm going to use that for a cave for sure. Thanks Surt!
Update: I made a new tileable 64x64 grass and applied it to all the grass variations. The older version of the grass looked very splotchy. It's a lot better now. I also shrunk the water submission more to better match this orthographic kinda game. So new grass and water.
Here's what I have planned in the near future:
1. Cave entrence
2. Perfect the water animating on rocks.
3. Explain how everything works.
4. Fix trees that don't fit in.
5. Tweak colors more.
6. Grass transition to sand/gravel needs fixing.
7. More that I'm not thinking of...
I just shrunk it to 160x64 which is only 10 tiles each for the images. It works great now for an orthographic view using 32x32. I was able to fit it in a 512x512 image so that will make it a lot easier to use. It's the "Zwater(160x64).png" I put a little info there to help with figuring out how to use it.
Zookeeper's water is 342x180. I used Gimp: Tools->Transform Tools->Scale , and shrunk the image to the nearest number divisable by 32. I didn't want to shrink it too much at first and ended up with 320x128 which is 10 tiles wide and 4 high. 40 tiles total. I know thats too much. But the idea is there. How I'm going to use this in ZRPG tiles is still WIP. I'm going to further shrink this so it works better in the "orthographic gameview". When I do I'll comment here and update this submission.
The original I shrunk is in there (oceannewresized.gif) if you want those frames you have to pull them out the gif. Otherwise the ZWater.png has all 21 frames of my quick recoloration (320x128).
Awesome FF like music! If I ever make a game I'll definately use this.
At the bottom of the description is the "Copyright/Attribution Notice" also in the zip file is a text credits file.
You should be able to copy/paste that text into your credit's and your good to go. Here's a copy of it.
"ZRPG Tiles" by 95% Richard Kettering aka (Jetrel), Zachariah Husiar aka (Zabin), Hyptosis, Sharm and Open Pixel Project.
https://opengameart.org/content/zrpg-tiles
I'd be loosing the most in that contest.
Anyways I'm going to have to play Stendhal again and see my animated fountain in game. Thanks AntumDeluge for everything you do.
I feel bad now. I totally mis-interpreted the conversation I had with Jetrel. My bad. I'm feeling better now that Jetrel didn't make me take this down and he's offered to give me advice for improving some things that don't quite match his style.
I've updated this submission (as well as the one with all the trees) under CC-BY-SA.
I apologise for "borrowing" his work. I love his stuff so much I wanted to play with it. I love mapping up a beautiful fantasy world. Jetrel has been so kind to allow this stuff to stay on OGA under CC-BY-SA and he's not putting a stop to the fun I'm having.
He has plans for a commercial game and because of that I'll do my best to remake the big trees and rocks. That way this stuff will be simular but not looking exactly like his game.
@LucaProject Pubmic domain yeah I know crazy isn't it? It takes hundreds of hours to create this level of detail pixel art. I'm using Gimp. I agree IMO it's the nicest thing on OGA. For an example of how much time goes into this look at the changes I did on my pebbles. I spent about 3 hours already on the new one on the right.
@AntumDeluge Sorry for the delay but here's the frames for that funtain. It's CCO like the original.
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