I just added new stones and a darker version of the tall stone. I also tried to take out the line on the cliff meeting gravel. I plan to add more but I'm going to take a break for while.
I just remembered reading in the Mana World forums that Saphy did most of the plants for the forest tileset. So I contacted her through the forums message system earlier today and got a reply from her really fast. Here's what she said.
Hi Slobovian,
I don't know of Daniel Cooks, but you can go ahead and use the tall grass tileset. I haven't really polished it up to include more varietion. You are free to make changes and enhance it.
I used GIMP draw it.
Sweet! Thanks alot Saphy!
I've worked on the tileability of the gravel to grass so it's even better now! I agree with you about the mountain rock edges not being defined enough so I took the old mountain (more defined) and added my new plants (more lively) to get the best of both tilesets! I also added your reduced outline of the 2 rocks.
Bertram, I would be honored if you use my tileset in your game :) I think my tileset is definately an upgrade. They fit together better, more variations, and my mountain plants look more lively.
I feel like I've almost completed the tileability so in the next version there will be more props.
Thank you qubodup for all that info! I added "with additions" to the title. Added attributation and explained who is responsible for what. Cleared the unnessary info about vbgore since there is nothing in the tileset which came from there anymore. Also thanks for letting me know about the combining licenses question I had.
I would like to add Len's tall grass from The Mana World Forest tileset because it fits in perfectly. I hope I get in touch with him and hopefully he'd be ok with his tall grass being added to this tileset. If anyone knows how to get in touch with him please let him know that his artwork would fit in perfectly with this tileset and that it would be nice for this tileset to be more complete.
It took me some time to make my cave enterence since I had to learn about using gradients to make the gravel fade to black. I think the plants hanging in front look cool but the rock I made might not fit in just right. Should I move it or take it out and add some plants there instead?
What do I have to do to be allowed to add Len and Saphy's tall grass? Since Dan Cook's art was licensed CCBY3, why can't I take another free art made by Len GPL2 and combine them together in the same tileset and just mark it with both licenses and specify in the description which tiles belong to those licenses?
I worked on my little stones, got rid of the vertical artifacts and tried making each stone more defined. I think the little rocks stand out alot better now.
I also added little stones in a darker shade with the transition tiles from light to dark stones.
I plan on making the cliff stones more defined but thats going to take me awhile. I also plan on making cave enterence and the 4 corners of the brown stone path. As i'm improving these tile's i'm testing them out and trying to make them fit together nicely because I noticed the old tileset's tilability doesn't match smoothly at all. Mine are better but not perfect yet.
I agree with everthing you said about the modification. I think the vertical artifacts are caused mainly from my little stones tile. The little stones shape doesn't stand out enough so your right about it being too undefined. I've started making it more defined the other day but haven't finished yet.
I'm not sure which tiles are offset, but you did say the tileability feels better now and that was my main improvement I was going for :) I know it's still not perfect but I feel the tiles fit together better.
Thanks for comparing them and giving me your input. I saw the same flaws in it but it's good to get someone else's opinion on it. I'm glad you liked some of it and I am continuing improving on it.
I plan to change the trees and everything else. I'm a pixel art newbie so what I do takes me some time. So it's going to take me awhile but I should add something new every few days. I wanted to get the first draft here so I could get some input. If you like something I polished, awesome, if you don't I won't be offended ;) I'm completely new at pixel art.
Hey Bertram, if you downloaded the tileset anytime today it might have flaws since I was trying to erase those tiles really fast I made a allinement mistake. It's fixed now. I've tested them out on your game by switching them out and I think they are an improvement. I definately think the new ground tiles are better but both mountain tilesset's are good. Test them and let me know what you think, variety is the spice of life.
I plan on drawing my own cave enterence and variations. So in a couple days I should have that and hopefully Len and Saphy's ok to use their art. Then I'll feel this is complete.
I agree with you about the title, I didn't think it sounded right when I typed it. The folder that had the tiles was called 2d Circle Graphic which refered to all the tiles. This is just the woodland set which has a Zelda like look to it. I've changed it to a better topic ;)
I removed the art done by unknown artist's. Sorry I didn't know these things. I'll try and contact Len and Saphy to see if I could add their art work.
I made these tiles for you ;) and for me if I ever make my own game. Good work with Valyria Tear so far.
Yes the original tileset came from your game. I completely redone the mountain tiles to look more like the original art. So they are definately not the property of Jetryl. The one Jetryl done look blurred out IMO and mine are sharper looking and still have the red dots so are more like the original. You can't see that from such a small view of the tiles.
I changed every mountain tile, every gravel tile, pavement to gravel.
I didn't change the grass, the new stone variation, the fire spot, the trees, the suit of armor, or the few rocks.
I thought Len and Saphy's tall grass fit nicely into the tileset.
vbGORE never had any license attached to it, so it is basically "do whatever you want". I do remember asking Dan Cook if it was alright if I used those tiles in the vbGORE engine, and he said yes. But I don't remember much outside of that. Also, I don't remember where most any of the other tiles came from since most all of vbGORE's graphics were arranged by others. But I do remember that the character sprites were created by another user, and that all the ugly graphics were created by me.
"So in short, no more licenses. vbGORE will be and for now on, is free forever."
Sorry for posting such a long post but I don't understand this whole licensing free open source. You'd think because it's free open source you'd be allowed to use it right? Free as in freedom! I guess I could delete the added stuff because we don't know who to credit, then it should be good right?
Thanks, I'm glad you like it.
I just added new stones and a darker version of the tall stone. I also tried to take out the line on the cliff meeting gravel. I plan to add more but I'm going to take a break for while.
Hi Bertram,
I just remembered reading in the Mana World forums that Saphy did most of the plants for the forest tileset. So I contacted her through the forums message system earlier today and got a reply from her really fast. Here's what she said.
Hi Slobovian,
I don't know of Daniel Cooks, but you can go ahead and use the tall grass tileset. I haven't really polished it up to include more varietion. You are free to make changes and enhance it.
I used GIMP draw it.
Sweet! Thanks alot Saphy!
I've worked on the tileability of the gravel to grass so it's even better now! I agree with you about the mountain rock edges not being defined enough so I took the old mountain (more defined) and added my new plants (more lively) to get the best of both tilesets! I also added your reduced outline of the 2 rocks.
Bertram, I would be honored if you use my tileset in your game :) I think my tileset is definately an upgrade. They fit together better, more variations, and my mountain plants look more lively.
I feel like I've almost completed the tileability so in the next version there will be more props.
Thank you qubodup for all that info! I added "with additions" to the title. Added attributation and explained who is responsible for what. Cleared the unnessary info about vbgore since there is nothing in the tileset which came from there anymore. Also thanks for letting me know about the combining licenses question I had.
I would like to add Len's tall grass from The Mana World Forest tileset because it fits in perfectly. I hope I get in touch with him and hopefully he'd be ok with his tall grass being added to this tileset. If anyone knows how to get in touch with him please let him know that his artwork would fit in perfectly with this tileset and that it would be nice for this tileset to be more complete.
Hi,
It took me some time to make my cave enterence since I had to learn about using gradients to make the gravel fade to black. I think the plants hanging in front look cool but the rock I made might not fit in just right. Should I move it or take it out and add some plants there instead?
What do I have to do to be allowed to add Len and Saphy's tall grass? Since Dan Cook's art was licensed CCBY3, why can't I take another free art made by Len GPL2 and combine them together in the same tileset and just mark it with both licenses and specify in the description which tiles belong to those licenses?
Hi again,
I worked on my little stones, got rid of the vertical artifacts and tried making each stone more defined. I think the little rocks stand out alot better now.
I also added little stones in a darker shade with the transition tiles from light to dark stones.
I plan on making the cliff stones more defined but thats going to take me awhile. I also plan on making cave enterence and the 4 corners of the brown stone path. As i'm improving these tile's i'm testing them out and trying to make them fit together nicely because I noticed the old tileset's tilability doesn't match smoothly at all. Mine are better but not perfect yet.
Hi Bertram,
I agree with everthing you said about the modification. I think the vertical artifacts are caused mainly from my little stones tile. The little stones shape doesn't stand out enough so your right about it being too undefined. I've started making it more defined the other day but haven't finished yet.
I'm not sure which tiles are offset, but you did say the tileability feels better now and that was my main improvement I was going for :) I know it's still not perfect but I feel the tiles fit together better.
Thanks for comparing them and giving me your input. I saw the same flaws in it but it's good to get someone else's opinion on it. I'm glad you liked some of it and I am continuing improving on it.
I plan to change the trees and everything else. I'm a pixel art newbie so what I do takes me some time. So it's going to take me awhile but I should add something new every few days. I wanted to get the first draft here so I could get some input. If you like something I polished, awesome, if you don't I won't be offended ;) I'm completely new at pixel art.
Hey Bertram, if you downloaded the tileset anytime today it might have flaws since I was trying to erase those tiles really fast I made a allinement mistake. It's fixed now. I've tested them out on your game by switching them out and I think they are an improvement. I definately think the new ground tiles are better but both mountain tilesset's are good. Test them and let me know what you think, variety is the spice of life.
I plan on drawing my own cave enterence and variations. So in a couple days I should have that and hopefully Len and Saphy's ok to use their art. Then I'll feel this is complete.
Hi qubodup,
I agree with you about the title, I didn't think it sounded right when I typed it. The folder that had the tiles was called 2d Circle Graphic which refered to all the tiles. This is just the woodland set which has a Zelda like look to it. I've changed it to a better topic ;)
I removed the art done by unknown artist's. Sorry I didn't know these things. I'll try and contact Len and Saphy to see if I could add their art work.
Hi Bertram,
I made these tiles for you ;) and for me if I ever make my own game. Good work with Valyria Tear so far.
Yes the original tileset came from your game. I completely redone the mountain tiles to look more like the original art. So they are definately not the property of Jetryl. The one Jetryl done look blurred out IMO and mine are sharper looking and still have the red dots so are more like the original. You can't see that from such a small view of the tiles.
I changed every mountain tile, every gravel tile, pavement to gravel.
I didn't change the grass, the new stone variation, the fire spot, the trees, the suit of armor, or the few rocks.
I thought Len and Saphy's tall grass fit nicely into the tileset.
So I've been reserching about the licenses,
Lost Garden--- http://lunar.lostgarden.com/labels/License.html , Creative Commons Attribution 3.0 License. So I don't understand how Jetryl can license it GPLv2?
VBgore--- http://www.vbgore.com/VbGore_SP ,Creative Commons Attribution-Noncommercial-Share Alike 3.0 License. Then I see--- http://www.vbgore.com/forums/viewtopic.php?f=1&t=46 which says there is no license. So I decided to email Spodi, the main programmer, and ask him who should be credited. Here's what he said,
vbGORE never had any license attached to it, so it is basically "do whatever you want". I do remember asking Dan Cook if it was alright if I used those tiles in the vbGORE engine, and he said yes. But I don't remember much outside of that. Also, I don't remember where most any of the other tiles came from since most all of vbGORE's graphics were arranged by others. But I do remember that the character sprites were created by another user, and that all the ugly graphics were created by me.
"So in short, no more licenses. vbGORE will be and for now on, is free forever."
http://vbgore.googlecode.com/svn-history/r52/trunk/Code/Client/Declares.... There's some license information and credits for contributors.
Sorry for posting such a long post but I don't understand this whole licensing free open source. You'd think because it's free open source you'd be allowed to use it right? Free as in freedom! I guess I could delete the added stuff because we don't know who to credit, then it should be good right?
Pages