I've contacted Jetrel about the derivitives I've made and he says to consider his art public domain so all this stuff is CCO.
I'm getting close to finishing converting his rpg art into 32x32 tilesets. I just made a Sweet and Simple tileable mountain tileset based on his mountain(needs finishing touches on mountain top). I'm happy with this mountain :) The 6 shades of various colored grass tileset is a disaster but I think I can eliminate alot of those tiles and organize it better(I hope).
@bluebarrot16 I'm attaching the treepack I'm using so you can have access to all the trees I have in my collection. Everything I'm attaching is CCO licensed art except for a couple assets from Lens Whispers of Avalon submission.
1. Yes I've talked to Jetrel and he says he prefers his art licensed CCO. In the next week I will be uploading a bunch of remixes of Jetrel's stuff under that license.
3. I like that you asked about my coniferous trees because those and the 3 small deciduous trees are derivitives of surts "dawn_of_power.png" in his CCO scraps. I'm attaching surts image and a tree pack that consists of all CCO licensed trees. (Those will be uploaded here soon). (edit: Spliced those together to show difference from surts original)
I'm also attaching the mountain tileset I'm currently working on (junk and scrap tiles scattered everywhere). Once I finish this mountain tileset I'll be submitting it with the trees.
It's been awhile since I played with pixel art. I did a little bit more for the water animations I had started years ago and figured I'd show what I have now that its basically done.
(Hopefully this gif preview is working)(update: Couldn't figure out how to get gifs working on here sorry this post might not make sense lol)
BFW is no longer using his ocean animation so I'm going to try and contact him about allowing more licenses then just the GPL that Wesnoth uses. Hopefully I'll hear from him and I could at least get this dual licensed under cc.by.sa and GPL.
This preview shows my derivitive of Rhyging5 BFW water used for streams and I also threw together a quick water fall (that needs some polish) and the sparkily water is an experiment/maybe garbage. The beach/ocean animation uses this water slightly tilted to give it more of a ocean/lake effect.
Attached are gif previews, assets used, and examples.
Feedback is greatly appreciated. Let me know what you think of the water animations. I think it looks good but I would like more frames/tiles for the waves crashing on the beach. Oh well, it's good enough for me and I'm done messing with it I think.
@MedicineStorm, Thanks for showing interest and the gif image gave me a good laugh. A few days ago I contacted Irukard and here's what he said.
Hi there,
I was considering dual license while ago. CC.BY.SA is more less similar to GPL.So I don't see any problem with that. I will update post on my old blog. Kind regards, Krzysztof Daszuta
I asked him if he could upload his work to OGA aswell but so far he hasn't updated his old blog or post his stuff here. Probably hasn't found the time- I know how life gets busy sometimes. https://mruk.wordpress.com/ But I'm going to upload my recolored tileset of his stuff when it's finished under GPLv2 and CC.BY.SA. So thats pretty sweet. Anyways I did a little more work to it. Recolored the tower roof. This is how I do it in gimp: select by color, bucket fill-shift fills everything selected. Sounds easy but trust me it's challenging because I'm working with something that isn't pixel art and I'm trying to convert it into pixel art.
It's been 6-7 months without playing with this but it's rainy/snowy and cold/freezing outside lately so inside hobbies are in order ;)
Today I was playing with Irukards castle (The Mana World). Recolorized it to make it pixel art (still working on that). Tossed some doors, sewers, and windows in my test map and it looks nice :) The license on this is GPLv2 but I'll try and contact him about a more liberal license.
Update: Castle pops out more from considering light source pixel work, fixed a perspective problem with bricks on roof, and added a footer on the bottem of the walls.
Thanks to bluecarrot16 and his submission here: http://opengameart.org/content/lpc-castle-mega-pack I see some castle tiles I haven't seen before. Which is great as I may adapt some stuff to work with this new one I'm doing.
The Castle tileset is all CCO art so if anybody wants to play around with it feel free but I'm still working on it.
Thanks for doing this and also letting me know. I appreciate it. Good job. I like how you gathered the assets together and worked on recolorizing/details to make them fit together better. That helps me a bunch! Some of these assets went under my radar so thanks for bringing them to my attention.
Awhile back I started another castle but unfortunately I haven't played with it in awhile. I plan to and this new stuff here will add a lot of variations to make it even more interesting :) Thanks
So I just love Jetrel's art here https://www.wesnoth.org/jetrel/rpg/rpg2.png and here https://www.wesnoth.org/jetrel/rpg/huge-tree.png When I seen that art and the big tree I just fell in love with it and wanted to draw/map with it.
I've contacted Jetrel about the derivitives I've made and he says to consider his art public domain so all this stuff is CCO.
I'm getting close to finishing converting his rpg art into 32x32 tilesets. I just made a Sweet and Simple tileable mountain tileset based on his mountain(needs finishing touches on mountain top). I'm happy with this mountain :) The 6 shades of various colored grass tileset is a disaster but I think I can eliminate alot of those tiles and organize it better(I hope).
@bluebarrot16 I'm attaching the treepack I'm using so you can have access to all the trees I have in my collection. Everything I'm attaching is CCO licensed art except for a couple assets from Lens Whispers of Avalon submission.
Hey thanks bluecarrot16!
1. Yes I've talked to Jetrel and he says he prefers his art licensed CCO. In the next week I will be uploading a bunch of remixes of Jetrel's stuff under that license.
2. That would be Lens tree from Wispers of Avalon (recolored) https://opengameart.org/content/whispers-of-avalon-grassland-tileset
3. I like that you asked about my coniferous trees because those and the 3 small deciduous trees are derivitives of surts "dawn_of_power.png" in his CCO scraps. I'm attaching surts image and a tree pack that consists of all CCO licensed trees. (Those will be uploaded here soon). (edit: Spliced those together to show difference from surts original)
I'm also attaching the mountain tileset I'm currently working on (junk and scrap tiles scattered everywhere). Once I finish this mountain tileset I'll be submitting it with the trees.
It's been awhile since I played with pixel art. I did a little bit more for the water animations I had started years ago and figured I'd show what I have now that its basically done.
(Hopefully this gif preview is working)(update: Couldn't figure out how to get gifs working on here sorry this post might not make sense lol)
Here's my derivative of Lens ocean animation tileset https://opengameart.org/content/whispers-of-avalon-animated-ocean-tileset Lens animated beach recolored and made into 10 frames. The animating ocean body is a serious derivative of Rhyging5 Battle for Wesnoth water animation.
BFW is no longer using his ocean animation so I'm going to try and contact him about allowing more licenses then just the GPL that Wesnoth uses. Hopefully I'll hear from him and I could at least get this dual licensed under cc.by.sa and GPL.
This preview shows my derivitive of Rhyging5 BFW water used for streams and I also threw together a quick water fall (that needs some polish) and the sparkily water is an experiment/maybe garbage. The beach/ocean animation uses this water slightly tilted to give it more of a ocean/lake effect.
Attached are gif previews, assets used, and examples.
Feedback is greatly appreciated. Let me know what you think of the water animations. I think it looks good but I would like more frames/tiles for the waves crashing on the beach. Oh well, it's good enough for me and I'm done messing with it I think.
Hey, just make sure you include the names of all collaborators, the license, and a link back here.
I like to see my art used in projects so if you make something out of this I'd love to check it out!
Wow this is awesome! I wanted to see what the water animations looked like so I built this gif preview.
@MedicineStorm, Thanks for showing interest and the gif image gave me a good laugh. A few days ago I contacted Irukard and here's what he said.
I asked him if he could upload his work to OGA aswell but so far he hasn't updated his old blog or post his stuff here. Probably hasn't found the time- I know how life gets busy sometimes. https://mruk.wordpress.com/ But I'm going to upload my recolored tileset of his stuff when it's finished under GPLv2 and CC.BY.SA. So thats pretty sweet. Anyways I did a little more work to it. Recolored the tower roof. This is how I do it in gimp: select by color, bucket fill-shift fills everything selected. Sounds easy but trust me it's challenging because I'm working with something that isn't pixel art and I'm trying to convert it into pixel art.
It's been 6-7 months without playing with this but it's rainy/snowy and cold/freezing outside lately so inside hobbies are in order ;)
Today I was playing with Irukards castle (The Mana World). Recolorized it to make it pixel art (still working on that). Tossed some doors, sewers, and windows in my test map and it looks nice :) The license on this is GPLv2 but I'll try and contact him about a more liberal license.
Thank you MedicineStorm!
Update: Castle pops out more from considering light source pixel work, fixed a perspective problem with bricks on roof, and added a footer on the bottem of the walls.
Thanks to bluecarrot16 and his submission here: http://opengameart.org/content/lpc-castle-mega-pack I see some castle tiles I haven't seen before. Which is great as I may adapt some stuff to work with this new one I'm doing.
The Castle tileset is all CCO art so if anybody wants to play around with it feel free but I'm still working on it.
Thanks for doing this and also letting me know. I appreciate it. Good job. I like how you gathered the assets together and worked on recolorizing/details to make them fit together better. That helps me a bunch! Some of these assets went under my radar so thanks for bringing them to my attention.
Awhile back I started another castle but unfortunately I haven't played with it in awhile. I plan to and this new stuff here will add a lot of variations to make it even more interesting :) Thanks
P.S. Here's my thrend with the WIP Castle I'm doing http://opengameart.org/forumtopic/best-oga-jrpg-tiles-remixed-db32wip But I can't seem to post to that thrend now and update it with my latest stuff...says I'm flagged for spam...grrr...
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