Thanks for the nice commets. I plan to organize them in a smaller image more simular to how Len organized his.
@AntumDeluge Yes, The Mana World uses GPLv2 to be exact. I've contacted Modanung and he said he likes to use CC-BY-SA 4.0 now but consider this dual licensed. He made the big palm tree. Len made the smaller derivative and I could only consider it GPLv2 because I haven't been able to contact him. All of his stuff submitted here on OGA is dual licensed but this tree isn't here. I got it from TMW forums when they made them.
I want to include this gravel with my rock tileset and keep everything CCO but I need to ask Sharm if she's ok with it being cut almost exactly like her LPC dirt.
I'm submitting my remix on Leonard Pabin's Animated Ocean Tileset right now and want to link to my ZRPG3 image here so the unattributed art isn't directly shown in the submission.
@bluecarrot16 Cool I'll put a rush on getting it out there. I'll just add a small TODO list on the submission so anyone who's wants to use it knows to come back for more.
I have to go to work soon but later tonight I'll submit this to OGA and I'll post here with a link to the submission. I'm pretty sure this is the best water you can find freely available so give me about 12 hours from now and it'll be available.
Thanks for the nice comments. There's still some polishing to do but it's very close to perfect in my opinion. More is definately coming but first I should release what I have already. I have a LOT of licensing rescearch to do for the beach tileset because I feel an attribution image is the best way to identify the original compared to the derivitive. Most everything else is CCO.
Updates: Mapped a little more testing everything. The coast works like a charm from the north, south, east, and west directions. It's pretty easy to work with now that everything is organized better and it's unbelievebly flexible. I mean there's a lot of variations that can be achieved by cleaver mapping. Like the blowhole for example.
Also added the OPP jungle plants. Since OPP uses DB32 those plants already fit in nicely. They need a few colors edited but that stuff will be very easy to adapt.
Last night I upgraded the water animation because the one I had didn't tile very good. The new one is a major improvement.
@AntumDeluge I want you to know I love what your doing with the art on OGA for Stendal (I played it a little a long time ago). Thanks for looking into Hyptosis' art to make sure he didnt miss anything when he was remixing using RPG makers assets for a strong inspiration almost like a derivitive. I'm pretty certain I know the difference between inspiration and derivitives. But as Hyptosis said he may have missed something. Thanks for looking into this stuff.
@MedicineStorm I must have got that before Bart edited it out of Hyptosis' submission. Thank you for bringing that to my attention. I just made a quick 10 minute edit and drew my own clock face. I was inspired by the original but in no means is a derivitive. I also erased the lamp in question so the licensing on this should be good now.
Progress has slowed on this since I'm working a full time job now. I still managed to make a shadow or two every few days for the past few weeks. The tilesets are re-organized with shadows and I had a play with colors again. Now it's about a 64 color palette. Half is DB32 and the other half is Jetrel's.
The story on these assets goes like this: I started playing with DB32 color palette and then I came across Jetre'ls beautiful RPG assets. I then recolored Jetrel's stuff trying to stick to a limited color palette. Even though I loved the color of Jetrel's stuff I wanted to experiment with sticking to a limited color palette. I've learned that it's not enough colors for the amount of art I'm working on. But I figured out that DB32 and Jetrel's colors work good together. The colors are extreamly similar. You can see that by looking how I've arranged Jetrel's colors on DawnBringer's palette. The colors marked with a black dot is DB32.
Anyhow the trees, rocks, and grass is Jetrel's colors now and the beach is using mostly DB32. I've attached everything here so if my computer blows up today everything is backed up on here.
The shadows I made using pure black and erasing using the opacity at 64. Feedback for improvements is greatly appreciated.
@bluecarrot16 Thanks, I've just contacted Modanung and he said to consider his stuff for TMW dual-licensed CC-BY-SA.3.0 / GPLv2 There's a new cactus in this tileset from Modanung too so take a look at that. Here's the link to it http://pixeljoint.com/pixelart/13549.htm I realize this cactus better matches ZRPG style then the ones from your [LPC] Beach/Desert submission so I'll eventually touch those up a bit.
@MedicineStorm That's awesome you plan to use these. Right now my sun is at about 45 degrees up and to the left. It would be best to simply flip the whole tileset horizontally if your sun is comming from the right. That way the colors that make shadows within an asset is being lit up from the opposite direction too.
I went a little crazy with bananas and banana shadows o.0 making 12 banana tree variations including shadows. I also flipped Modanung's and Len's palm trees. 16 trees total and their shadows. I made a recoloration on Sharm's LPC dirt and threw it in there to test it out but haven't yet. That sand is William. Thompsonj and Daniel Eddeland. This tileset is CC-BY-SA.3.0 and will be submitted soon.
One thing I gotta do still is contact Len. Even though I may not have to because his derivative was based on Modanung's which is dual-licensed. But because these assets were created over 10 years ago I think it's best to make sure.
Thanks for the nice commets. I plan to organize them in a smaller image more simular to how Len organized his.
@AntumDeluge Yes, The Mana World uses GPLv2 to be exact. I've contacted Modanung and he said he likes to use CC-BY-SA 4.0 now but consider this dual licensed. He made the big palm tree. Len made the smaller derivative and I could only consider it GPLv2 because I haven't been able to contact him. All of his stuff submitted here on OGA is dual licensed but this tree isn't here. I got it from TMW forums when they made them.
I want to include this gravel with my rock tileset and keep everything CCO but I need to ask Sharm if she's ok with it being cut almost exactly like her LPC dirt.
https://opengameart.org/sites/default/files/forum-attachments/ZRPGRocks2...
Hey here's links to all the water I've remixed together.
https://opengameart.org/content/animated-ocean-tileset
https://opengameart.org/content/the-battle-for-wesnoth-water-animation
https://opengameart.org/content/the-battle-for-wesnoth-old-water-animati...
I'll be releasing all of my ZRPG tiles very soon so there's more comming.
I'm submitting my remix on Leonard Pabin's Animated Ocean Tileset right now and want to link to my ZRPG3 image here so the unattributed art isn't directly shown in the submission.
@bluecarrot16 Cool I'll put a rush on getting it out there. I'll just add a small TODO list on the submission so anyone who's wants to use it knows to come back for more.
@ArchonSC Well it was your lucky day and here's a awesome water animation. https://opengameart.org/content/the-battle-for-wesnoth-water-animation
The beach/waves will be in another submission.
Hey wow what a coincidence. I just remixed Battle for Wesnoth's water last night to work on a 32 tile grid and also recolored it to work with the art I'm remixing. https://opengameart.org/forumtopic/wip-zrpg-tiles-oga-remixed-jetrel-db3...
I have to go to work soon but later tonight I'll submit this to OGA and I'll post here with a link to the submission. I'm pretty sure this is the best water you can find freely available so give me about 12 hours from now and it'll be available.
Thanks for the nice comments. There's still some polishing to do but it's very close to perfect in my opinion. More is definately coming but first I should release what I have already. I have a LOT of licensing rescearch to do for the beach tileset because I feel an attribution image is the best way to identify the original compared to the derivitive. Most everything else is CCO.
Updates: Mapped a little more testing everything. The coast works like a charm from the north, south, east, and west directions. It's pretty easy to work with now that everything is organized better and it's unbelievebly flexible. I mean there's a lot of variations that can be achieved by cleaver mapping. Like the blowhole for example.
Also added the OPP jungle plants. Since OPP uses DB32 those plants already fit in nicely. They need a few colors edited but that stuff will be very easy to adapt.
Last night I upgraded the water animation because the one I had didn't tile very good. The new one is a major improvement.
@AntumDeluge I want you to know I love what your doing with the art on OGA for Stendal (I played it a little a long time ago). Thanks for looking into Hyptosis' art to make sure he didnt miss anything when he was remixing using RPG makers assets for a strong inspiration almost like a derivitive. I'm pretty certain I know the difference between inspiration and derivitives. But as Hyptosis said he may have missed something. Thanks for looking into this stuff.
@MedicineStorm I must have got that before Bart edited it out of Hyptosis' submission. Thank you for bringing that to my attention. I just made a quick 10 minute edit and drew my own clock face. I was inspired by the original but in no means is a derivitive. I also erased the lamp in question so the licensing on this should be good now.
Progress has slowed on this since I'm working a full time job now. I still managed to make a shadow or two every few days for the past few weeks. The tilesets are re-organized with shadows and I had a play with colors again. Now it's about a 64 color palette. Half is DB32 and the other half is Jetrel's.
The story on these assets goes like this: I started playing with DB32 color palette and then I came across Jetre'ls beautiful RPG assets. I then recolored Jetrel's stuff trying to stick to a limited color palette. Even though I loved the color of Jetrel's stuff I wanted to experiment with sticking to a limited color palette. I've learned that it's not enough colors for the amount of art I'm working on. But I figured out that DB32 and Jetrel's colors work good together. The colors are extreamly similar. You can see that by looking how I've arranged Jetrel's colors on DawnBringer's palette. The colors marked with a black dot is DB32.
Anyhow the trees, rocks, and grass is Jetrel's colors now and the beach is using mostly DB32. I've attached everything here so if my computer blows up today everything is backed up on here.
The shadows I made using pure black and erasing using the opacity at 64. Feedback for improvements is greatly appreciated.
Almost finished with this...
@bluecarrot16 Thanks, I've just contacted Modanung and he said to consider his stuff for TMW dual-licensed CC-BY-SA.3.0 / GPLv2 There's a new cactus in this tileset from Modanung too so take a look at that. Here's the link to it http://pixeljoint.com/pixelart/13549.htm I realize this cactus better matches ZRPG style then the ones from your [LPC] Beach/Desert submission so I'll eventually touch those up a bit.
@MedicineStorm That's awesome you plan to use these. Right now my sun is at about 45 degrees up and to the left. It would be best to simply flip the whole tileset horizontally if your sun is comming from the right. That way the colors that make shadows within an asset is being lit up from the opposite direction too.
I went a little crazy with bananas and banana shadows o.0 making 12 banana tree variations including shadows. I also flipped Modanung's and Len's palm trees. 16 trees total and their shadows. I made a recoloration on Sharm's LPC dirt and threw it in there to test it out but haven't yet. That sand is William. Thompsonj and Daniel Eddeland. This tileset is CC-BY-SA.3.0 and will be submitted soon.
One thing I gotta do still is contact Len. Even though I may not have to because his derivative was based on Modanung's which is dual-licensed. But because these assets were created over 10 years ago I think it's best to make sure.
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